Halve travel times on Cantr island and other main continents

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Jos Elkink
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Postby Jos Elkink » Wed Jan 06, 2010 4:29 pm

I like that suggestion, actually ... 25 % might be a bit much, but some improvement would be nice.
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KVZ
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Postby KVZ » Wed Jan 06, 2010 4:54 pm

Thanks. I suggested 25% to make it noticeable, but I think 10%-15% could be noticeable too, especialy on longer about 8-10 days on foot roads.
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Andu
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Postby Andu » Wed Jan 06, 2010 5:54 pm

Suggestion:


13 - (inventory/5000) units/hour on highway, to 10 -(inventory/5000) on path and sand road. 11 on paveled road, 12 on the one between paveled and highway.
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Piscator
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Postby Piscator » Wed Jan 06, 2010 5:57 pm

Would also be nice if a walking stick or boots could give you an additional bonus.
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Ruby
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Postby Ruby » Wed Jan 06, 2010 7:23 pm

Personally, I don't know if there is much difference in walking on a sand road and walking on an expressway as they are both hard packed in surfaces. However, I could see how walking on a path would be different, as in my mind path stands out as completely unrefined where you'd occasionaly be walking through mud, and rocky surfaces.

Although there aren't many paths left (if any at all) in the old cantr islands so I'm not sure if it will alleviate any of that suffering (if there is any), but I can't think of any reason why it would be easier to walk on a highway when compared to a paved road.
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Postby Saalko » Wed Jan 06, 2010 10:40 pm

Path makes curves, highways are well planed and is a direct connected way. Maybe with a tunnel instead of walking over the hill.
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Doug R.
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Postby Doug R. » Thu Jan 07, 2010 12:47 am

Ruby wrote:
Although there aren't many paths left (if any at all) in the old cantr islands


Oh, there are, trust me. Try getting from one side of Treefeather to the other in a car that can't go on paths. It's a bitch.
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