Halve travel times on Cantr island and other main continents
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returner
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Halve travel times on Cantr island and other main continents
As the title says, halve travel times on Cantr island and other main continents.
One character of mine on foot has spent the past week walking. This does not promote any benefits, besides for being annoying.
The cons of having long roads are:
- Less roleplay
- Less production
- Less chance of simulating a society in that area
- Less connectivity between towns, less trade, less communication and less chance of towns integrating and uniting to form an 'economy'
- Less chance of a true economy developing.
The benefits are endless.
Is it a complex programming procedure to halve travel time between the Cantr and Pok islands? If not, is this something that we can look into implementing?
One character of mine on foot has spent the past week walking. This does not promote any benefits, besides for being annoying.
The cons of having long roads are:
- Less roleplay
- Less production
- Less chance of simulating a society in that area
- Less connectivity between towns, less trade, less communication and less chance of towns integrating and uniting to form an 'economy'
- Less chance of a true economy developing.
The benefits are endless.
Is it a complex programming procedure to halve travel time between the Cantr and Pok islands? If not, is this something that we can look into implementing?
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Saalko
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You mean something like vehicles? The most streets are improved for the vehicles. And you can find in the most towns enough resources. Or abandoned chars. And you mustn't travel alone. Trade by food is really *shrugs* a vehicle is better. Oh and I had chars who traveled on the Cantr and on the Pok island.
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returner
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Saalko
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Re: Halve travel times on Cantr island and other main contin
returner wrote:If not, is this something that we can look into implementing?
Something like vehicles?
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returner
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Okay, I'll explain what I'm saying as you have taken that out of context and don't understand what I've said.
I said: Is it a complex programming procedure to halve travel time between the Cantr and Pok islands?
This means, "Is it hard to program this?"
Then I said: If not, is this something that we can look into implementing?
This means, "If it's not hard to program, can we accept this and program it?"

I said: Is it a complex programming procedure to halve travel time between the Cantr and Pok islands?
This means, "Is it hard to program this?"
Then I said: If not, is this something that we can look into implementing?
This means, "If it's not hard to program, can we accept this and program it?"
- Ruby
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Umm... I don't think I understand what you mean still returner.
Do you mean half the time it takes to travel on the roads? Some of them are quite long, but it certainly isn't anything overly ridiculous. I had a map-making character on both those islands back in the day when vehicles were hard to comeby. Now-a-days on those islands any major city will have over a dozen vehicles sitting around rusting and the roads are upgraded to a level where you can travel across the entire continent in a matter of days.
Do you mean half the time it takes to travel on the roads? Some of them are quite long, but it certainly isn't anything overly ridiculous. I had a map-making character on both those islands back in the day when vehicles were hard to comeby. Now-a-days on those islands any major city will have over a dozen vehicles sitting around rusting and the roads are upgraded to a level where you can travel across the entire continent in a matter of days.
- Rob Maule
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Travel time is supposed to be a barrier. If you walk, it's going to take awhile. If you want to go faster, you'll need to figure out how to get a vehicle. A road that takes days to walk can be covered by a fast vehicle in an hour.
Same kind of thing with getting resources, say carrots. Farming by hand is slow. Speed it up with a dung fork. Build a harvester and you're really in business.
If the line between easy and hard were too thin, there wouldn't be much of a point in having the line in the first place.
(Ruby, I really like your sig. Clever!)
Same kind of thing with getting resources, say carrots. Farming by hand is slow. Speed it up with a dung fork. Build a harvester and you're really in business.
If the line between easy and hard were too thin, there wouldn't be much of a point in having the line in the first place.
(Ruby, I really like your sig. Clever!)
- Ruby
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returner
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Ruby wrote:Umm... I don't think I understand what you mean still returner.
Do you mean half the time it takes to travel on the roads?
Umm, if by 'half' you mean 'halve', which is the correct way to say it, then yes, what else could I POSSIBLY mean?
And you say 'Some of them are quite long, but it certainly isn't anything overly ridiculous.'. So, define your interpretation of ridiculous? Mine is anything more than 5 real life days. One of my characters has spent at least a week travelling. (edit: just checked, it's at least 8 days as the report is cut off after the eighth day)
- Ruby
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No, I'm pretty sure I meant half. The noun form of halve.
I also meant half the road distances as compared to half the distance between islands (like the distance between islands as traveled by boat) Your post certainly wasn't clear on the matter and I just wanted to qualify which of the instances I was referring to with my opinions.
Now if we are done playing grammar nazi, let's get back to the subject. 5 days walking between towns certainly isn't ridiculous if you are walking. Especially considering that the Cantr world is a relatively rural world. I ask you to look at a map of the real world and check the distance between major cities and then approximate how long it would take you to walk it. If you are well-fit, I'd be surprised if you made it more than 20 miles a day. The distance between New York City and Philadelphia in the US is approximately 100 miles (and that is picking two of the closest metropolises I can think of). So doing the math that is 5 days right there, but I could easily drive the New Jersey turnpike in just over an hour if there was no traffic.
I also meant half the road distances as compared to half the distance between islands (like the distance between islands as traveled by boat) Your post certainly wasn't clear on the matter and I just wanted to qualify which of the instances I was referring to with my opinions.
Now if we are done playing grammar nazi, let's get back to the subject. 5 days walking between towns certainly isn't ridiculous if you are walking. Especially considering that the Cantr world is a relatively rural world. I ask you to look at a map of the real world and check the distance between major cities and then approximate how long it would take you to walk it. If you are well-fit, I'd be surprised if you made it more than 20 miles a day. The distance between New York City and Philadelphia in the US is approximately 100 miles (and that is picking two of the closest metropolises I can think of). So doing the math that is 5 days right there, but I could easily drive the New Jersey turnpike in just over an hour if there was no traffic.
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Andu
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The improve roads and vehicles serve the porpouse of shortening traveltime between locations.
I know a place it would have taken my char 9 days to walk, as I made him travel an hour on the road. After which, I traveled back and took my car and traveled on the same road, and it took me just a few hours to travel the whole road.
A good bike(tandem bike) can have 3-4 times the speed of a man walking, when you have a little of road improvements, like on the islands you mentioned. And we must not forget the cars, that can have over 20 times the speed of a walking man. So why would we need to shorten travel time when there is already lots of roads improved and lots of wehicles?
Conclusion: This thread is useless in my opinion. QED
I know a place it would have taken my char 9 days to walk, as I made him travel an hour on the road. After which, I traveled back and took my car and traveled on the same road, and it took me just a few hours to travel the whole road.
Walking
A character with an empty inventory travels at a speed of 10 units per day on any road type. Tiredness and damage have no effect on traveling speed (this is true for vehicles as well).
Walking speed = 10 - (inventory weight)/5000
Road vehicles
Vehicle speed = (base speed)*(road factor) - (load / weight effect)
A good bike(tandem bike) can have 3-4 times the speed of a man walking, when you have a little of road improvements, like on the islands you mentioned. And we must not forget the cars, that can have over 20 times the speed of a walking man. So why would we need to shorten travel time when there is already lots of roads improved and lots of wehicles?
Conclusion: This thread is useless in my opinion. QED
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- SekoETC
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I think it would be hard to program. Sure I guess the road lengths could be halved in the db but it might cause trouble with all the people currently traveling on those roads, not to mention that then traveling would happen visually faster on the old islands than the new islands, unless the size of the islands was reduced. And besides, traveling is already damn fast if you have a car. So you should try to either get yourself a vehicle, or build a life in your town that doesn't involve traveling and have some rich, older character handle the trading with other towns.
Not-so-sad panda
- Ruby
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I doubt the visual movement matters all that much. I may be mistaken but I think it's already different on the old islands than the new ones. I don't think the path distances on the old islands are visually to scale and it really doesn't matter too much. If we were looking for realism in that, we could put all kinds of limiters on slower travel through mountains than fields.
Not that I am recommending that.
Not that I am recommending that.
- Jos Elkink
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Jos Elkink wrote:I haven't read the whole thread - but the reason the travel times are fairly long is to make vehicles useful ... and there are plenty of vehicles in the world by now.
I agree with it. Buy maybe it would be possible to make travel on foot a BIT (to 10%-25%) faster on inproved roads in dependence of improvement level. I think that in real life traveling on better surface is less tiresome thus a bit faster and I as remember in foot taveling in Cantr it does not metter, but only for vehicles.
Anyway now I had deja vu, that I allready suggested it in past
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