So, I rate that there be words replaced based on the percent. (I'm sure this has been argued before, but I'm reliving it!
So if you have 80% health or more, you're "Healthy". 100% "Perfect Health". 20% or below "Near Death" etc etc.
And for damage, damage should be based off the weapon. So if you used your fist, and hit for 4 damage, it would be a "Perfect Shot" whereas, hitting with a Sabre and getting 4 damage, it would be a "Measly Hit"
Of course, it would make more sense to players if it was general. In other words, hitting for 4 damage with ANY weapon would be "Measly Hit" and 40 would be "Slaughtering" or so.
Lastly, defensive. Your shield protects "Most" of the damage. This should be based on percent of maximum attack (Ie: Say a Bear hits for 30, and your shield blocks 25, that would be most. But if it blocked only 5, it would be "Near Nothing") - or no protection at all... You are hit "Meagerly" from the Bear.
What does everything think? Would be good to impliment?
If it gets accepted, Jos, I'll work on it as my next assignment

