Remove psychic powers
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The Industriallist
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Remove psychic powers
It was mentioned some time ago as a communication method that if someone dies their name immediately becomes normal text rather than it's usual dynamic nature.
This means, for example, that people know when thieves have been killed, when someone walks into a building and dies, and when a new prisoner has been killed.
This is a nusance both to oppressive governments and aspiring assassins. Not fair to suppress evil like that.
This means, for example, that people know when thieves have been killed, when someone walks into a building and dies, and when a new prisoner has been killed.
This is a nusance both to oppressive governments and aspiring assassins. Not fair to suppress evil like that.
"If I can be a good crackhead, I can be a good Christian"
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-A subway preacher
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Revanael
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The Industriallist
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- Alcatraz
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It would take new programming, but their dynamic-ness a function of your character's perception would be great. Then they'd be dynamic until you enter the location of the dead body. Of course, this should also apply to health levels. I believe these will come into being around the same time.
I only wish it was soon.
I only wish it was soon.
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swymir
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The Industriallist
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Siphersh
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Siphersh
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Ah! For one day or so, right?
I understand. Hm... That is a very ugly bug. Or... what shall I call it. Ooh... That is very ugly.
Always if the person is not in the room, it should be plain text. Wouldn't that solve this?
Actually, I thought that only the ones that are still at the current location are dynamicly shown...
Let's assume that I have a char who's been told that someone is dead, and that info originally comes from this bug... (Let's call it a bug.) That means that I serve an illegal storiline by my char "knowing" that she's dead...? I don't like that idea.
((
I understand. Hm... That is a very ugly bug. Or... what shall I call it. Ooh... That is very ugly.
Always if the person is not in the room, it should be plain text. Wouldn't that solve this?
Actually, I thought that only the ones that are still at the current location are dynamicly shown...
Let's assume that I have a char who's been told that someone is dead, and that info originally comes from this bug... (Let's call it a bug.) That means that I serve an illegal storiline by my char "knowing" that she's dead...? I don't like that idea.
- Anthony Roberts
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Siphersh wrote:Ah! For one day or so, right?
I understand. Hm... That is a very ugly bug. Or... what shall I call it. Ooh... That is very ugly.
Always if the person is not in the room, it should be plain text. Wouldn't that solve this?
Actually, I thought that only the ones that are still at the current location are dynamicly shown...
Let's assume that I have a char who's been told that someone is dead, and that info originally comes from this bug... (Let's call it a bug.) That means that I serve an illegal storiline by my char "knowing" that she's dead...? I don't like that idea.((
Everyone in the entire world has their name clickable and can be renamed dynamically, no matter where they are. Someone could be 90% down the road, and you can still give them a new name (As to why they're always dynamic).
The only flaw is, yes, when the characters dies - I don't know if they get removed from the database (I'd assume so, but as we seen recently, they're in the test environment too) - so I don't know how that works.
But it would be good if they remained clickable after death, so that you can't semi-cheat and know they're dead. Then when you see the body, it becomes not clickable (But that's not really necessary)
-- Anthony Roberts
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The Industriallist
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- Agar
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So, if thier name is clickable for a few days, what can we do? Get a description "He seems to be of rather poor health"? Are we still able to beat the dead horse, or horse thief as the case may be? The thief has been dead for 3 days, but everyone is still stabbing him because no one knows yet?
Seems a bit counter productive.
Seems a bit counter productive.
Reality was never my strong point.
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