Custom Descriptions

Threads moved from the Suggestions forum after implementation

Moderators: Public Relations Department, Players Department

catpurr
Posts: 407
Joined: Mon Aug 10, 2009 8:39 pm

Postby catpurr » Fri Nov 06, 2009 5:49 am

Doug R. wrote:No. Not necessary.


Yes, as long every playr speaks every language, its not necessary.
User avatar
Dudel
Posts: 3302
Joined: Wed Oct 01, 2008 5:21 am

Postby Dudel » Fri Nov 06, 2009 4:10 pm

catpurr wrote:
Doug R. wrote:No. Not necessary.


Yes, as long every playr speaks every language, its not necessary.


Well NO ONE does so stop trolling, again, and try actually contributing to the conversation.

I think if we keep it simple and have PD check things along with making it a CRB or at least a "no-no" to respond to a character based on their description language.

That'd be like attacking (We all assume it'll lead to violence so lets just say it) people based on their interface language, which isn't cool.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Postby Doug R. » Fri Nov 06, 2009 4:55 pm

catpurr wrote:
Doug R. wrote:No. Not necessary.


Yes, as long every playr speaks every language, its not necessary.


If we implement it the way I suggested, you would only see the description if it's in your language. So not necessary.
Last edited by Doug R. on Fri Nov 06, 2009 5:36 pm, edited 1 time in total.
Hamsters is nice. ~Kaylee, Firefly
User avatar
Dudel
Posts: 3302
Joined: Wed Oct 01, 2008 5:21 am

Postby Dudel » Fri Nov 06, 2009 4:59 pm

So whats with all the extra noise, then? O.o
catpurr
Posts: 407
Joined: Mon Aug 10, 2009 8:39 pm

Postby catpurr » Fri Nov 06, 2009 6:03 pm

Doug R. wrote:
catpurr wrote:
Doug R. wrote:No. Not necessary.


Yes, as long every playr speaks every language, its not necessary.


If we implement it the way I suggested, you would only see the description if it's in your language. So not necessary.


So a german character "sees" another german charcter having a skull painted on his forehead while an english does not? Redicolous.
User avatar
SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Fri Nov 06, 2009 6:20 pm

I think most players know at least some English since parts of the interface are non-translatable, so if a translation into their own language is not available, it should display the English description if such exists. And saying it would only work if everybody knew every other language in Cantr is not true because how many of your characters have run into a representative of every other language in Cantr? I dare to say none. And even if for example my Swedish sailor has met several Esperanto, Spanish, English speakers and a couple of Germans, the most foreign languages in one place (in addition to his own language) was two. Or maybe three. So it wouldn't be necessary to translate into every language in Cantr, only the ones you know are likely to be known on that region. Google translate might help you create at least something, or you could go to Wikipedia and click to see other language articles for for example hair color and eye color and see if you could copy words or phrases from there. At least then they would be more likely to be grammatically correct, because they'd be written by actual people instead of a machine.
Not-so-sad panda
User avatar
Piscator
Administrator Emeritus
Posts: 6843
Joined: Sun Jul 02, 2006 4:06 pm
Location: Known Space

Postby Piscator » Fri Nov 06, 2009 7:32 pm

catpurr wrote:
Doug R. wrote:
catpurr wrote:
Doug R. wrote:No. Not necessary.


Yes, as long every playr speaks every language, its not necessary.


If we implement it the way I suggested, you would only see the description if it's in your language. So not necessary.


So a german character "sees" another german charcter having a skull painted on his forehead while an english does not? Redicolous.


Not more or less ridiculous than not seeing the skull painted on the forehead at all (like it is now). Just because it doesn't appear in a description, it doesn't mean it's not there. If it's really important to you you could put your German or English description in the fields for other languages. Foreigners would only be able to read it if they made an effort, but at least it would be "there".
This is only supposed to be a service to avoid having to emote your description over and over again. If you don't usually emote in Chinese, why should it matter to you if you have a Chinese version of your description or not?
Pretty in pink.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Postby Doug R. » Fri Nov 06, 2009 7:39 pm

If we use the existing translation structure, as Seko mentioned, a player could enter their character's description in as many languages as they chose. And as Piscator said, since you already can't see it, not having a translation entered changes nothing.

Even if it it proves to not be practical to allow players to translate their descriptions into every language, but instead can only do their native language, only seen by other characters of that language, it's a huge improvement over the current nothing that we have, and is quite far from ridiculous.
Hamsters is nice. ~Kaylee, Firefly
User avatar
joo
Posts: 5021
Joined: Fri Jun 17, 2005 2:26 pm
Location: London, UK

Postby joo » Fri Nov 06, 2009 8:00 pm

I think that all languages of the descriptions should be visible, firstly so that people can't take advantage of the fact that characters from different LGs will see different descriptions, and secondly because a player might still be able to read a description which is in a different langauge to that of their character, and hiding other languages would remove this opportunity.
catpurr
Posts: 407
Joined: Mon Aug 10, 2009 8:39 pm

Postby catpurr » Fri Nov 06, 2009 9:22 pm

SekoETC wrote:or you could go to Wikipedia and click to see other language articles for for example hair color and eye color and see if you could copy words or phrases from there. At least then they would be more likely to be grammatically correct, because they'd be written by actual people instead of a machine.


I'd rather have an interface to specify hair and eye color from a drop down menue (or anything else), then every player sees it in the game by the engine in his/her language.

I'd also go with any other description. (skull on the forehead, wrinkles, ponytail, whatever) If you want something thats not there, request it, and it becomes a checkbox for everyone (yes it' might be a big list whocares, translation could come as needed...) You select all checkboxes that fit your character it gets chained in one description.
User avatar
Piscator
Administrator Emeritus
Posts: 6843
Joined: Sun Jul 02, 2006 4:06 pm
Location: Known Space

Postby Piscator » Fri Nov 06, 2009 9:47 pm

I really don't see the benefits. This system would be less flexible, more labour intensive (translations, request infrastructure), awfully messy (imagine 1000 different character features to choose from) and all that just because of the vague feeling that a character feature isn't real if it's not hardcoded somewhere.
Pretty in pink.
User avatar
SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Fri Nov 06, 2009 10:22 pm

Even if we managed to have some sort of a hardcoded system later on, it's likely to take months or even years to develop, so a free-form system would give instant gratification and also display how many people have visualized their characters and care about such things. If most people leave their descriptions blank, it could mean that a hardcoded system is not necessary or that people would be happy with a totally random genetics-based system, while if many characters have an established outlook, it would mean that the players' opinions should be taken into account if a new system ever gets implemented.

I doubt many people are going to bother with multilingual descriptions so I think displaying a different description for each language group would be overly complex and leave room for abuse and discrimination. It's better that if a person wants to write their description in several languages, all the versions will be displayed on the same page so that 1) if the translation is bad, bilingual players can read the original and make more sense out of it and 2) people can easily notice if someone is trying to write conflicting information in different languages, for example saying in one language that he's very muscular and in another that he's frail (could be used to discourage people from attacking either way).
Not-so-sad panda
User avatar
Piscator
Administrator Emeritus
Posts: 6843
Joined: Sun Jul 02, 2006 4:06 pm
Location: Known Space

Postby Piscator » Fri Nov 06, 2009 10:47 pm

I think I agree about having only one (optionally multilingual) character description.

Since you would always be able to change or delete your description, you could choose to hide your ethnicity any time you want. It would be at the players discretion to judge when this might be necessary.
Pretty in pink.
catpurr
Posts: 407
Joined: Mon Aug 10, 2009 8:39 pm

Postby catpurr » Fri Nov 06, 2009 11:03 pm

Piscator wrote:I really don't see the benefits. .


You overlooked its language independent?

Honestly if we put in free text description, can we take out all clothes out of the game again? I don't see the point in them anymore, you might just add them to your description.
User avatar
*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Postby *Wiro » Fri Nov 06, 2009 11:15 pm

catpurr wrote:
Piscator wrote:I really don't see the benefits. .


You overlooked its language independent?

Honestly if we put in free text description, can we take out all clothes out of the game again? I don't see the point in them anymore, you might just add them to your description.


Honestly, stop this. This isn't going anywhere.
Read about my characters by following this link.

Return to “Implemented Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest