Custom Descriptions
Moderators: Public Relations Department, Players Department
- theguy
- Posts: 489
- Joined: Sun Sep 11, 2005 5:23 pm
Custom Descriptions
My suggestion is for a space on our different characters pages to write a small description of things that we want people to be able to see about our character. Just a short space but completely open to the role player
e.g.
She is in her twenties. she has long brown hair extending to her shoulders and is quite short, her left eye is half closed and a large deep scar extends across her eye. She seems to have average strength. She wears:
etc.
Something as open as this would mean the player could describe almost anything about themselves, the could also say something like "he holds a sign which has the words "Dennis's Cars, Best Deals in town" or anything, it might remove the need for alot of other suggestions about being able to design badges to put of your clothes and some roleplay items.
It doesn't change anything in game either because currently if you want to do anything like this you just have to put it in emotes.
e.g.
She is in her twenties. she has long brown hair extending to her shoulders and is quite short, her left eye is half closed and a large deep scar extends across her eye. She seems to have average strength. She wears:
etc.
Something as open as this would mean the player could describe almost anything about themselves, the could also say something like "he holds a sign which has the words "Dennis's Cars, Best Deals in town" or anything, it might remove the need for alot of other suggestions about being able to design badges to put of your clothes and some roleplay items.
It doesn't change anything in game either because currently if you want to do anything like this you just have to put it in emotes.
Blog: http://undercontrol93.blogspot.com/
Well where is it?
returner wrote: so I could probably make a Cantr III in my spare time :P
Well where is it?
- joo
- Posts: 5021
- Joined: Fri Jun 17, 2005 2:26 pm
- Location: London, UK
http://forum.cantr.org/viewtopic.php?t=16965
And, uh, there's another, much longer topic I'm thinking of that I didn't find (as well as several others).
And, uh, there's another, much longer topic I'm thinking of that I didn't find (as well as several others).
Last edited by joo on Wed Nov 04, 2009 10:23 pm, edited 1 time in total.
- Piscator
- Administrator Emeritus
- Posts: 6843
- Joined: Sun Jul 02, 2006 4:06 pm
- Location: Known Space
This has been suggested multiple times before, but I do agree wholeheartedly.
I'm well aware of concerns about potential abuse and being able to recognize the language of a player, but the potential benefits outweigh these problems in my opinion.
edit: Thanks, joo. edit2: Although that thread is more about items, not people.
I'm well aware of concerns about potential abuse and being able to recognize the language of a player, but the potential benefits outweigh these problems in my opinion.
edit: Thanks, joo. edit2: Although that thread is more about items, not people.
Pretty in pink.
-
- Posts: 2134
- Joined: Wed Apr 14, 2004 7:12 am
- Location: Quebec, Canada
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
- SekoETC
- Posts: 15525
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Oh, that's an awesome idea, Doug. I don't know why no one suggested that when this was last discussed. It would mean that descriptions wouldn't have to be pre-approved, but records would be kept and abuse could be spotted easily. If the box was made big enough, people could write the description in a couple of languages if they knew how.
Not-so-sad panda
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
- Piscator
- Administrator Emeritus
- Posts: 6843
- Joined: Sun Jul 02, 2006 4:06 pm
- Location: Known Space
I don't know how practical it would be, but maybe you could enter a separate description for every language. That way you wouldn't reveal you language to strangers. People of your own LG would see your discription, but strangers would only see what you choose them to see. That is, either a descripition in their language, a description in your language (if you're not afraid to reveal your ethnicity) or simply a blank page (which would at best be a indication, but no proof of being a foreigner).
Pretty in pink.
-
- Posts: 407
- Joined: Mon Aug 10, 2009 8:39 pm
If a character writes his description in all languages of the game, I don't see a problem with it. Otherwise this might be unlogic, that someone of a different language group does not "see" this description.
Additionally if someone continously checks if written desriptions match with ingame mechanics, like "her long brown her curls down her shoulder matching her brown jacket", she must wear a jacket.
Additionally if someone continously checks if written desriptions match with ingame mechanics, like "her long brown her curls down her shoulder matching her brown jacket", she must wear a jacket.
- Dudel
- Posts: 3302
- Joined: Wed Oct 01, 2008 5:21 am
-
- Posts: 407
- Joined: Mon Aug 10, 2009 8:39 pm
-
- Posts: 2286
- Joined: Sat Aug 25, 2007 3:52 am
- Location: "Portugalija" como dizem alguns filhos da mãe
- Contact:
So what if people don't see descriptions of foreigners? Most of the times when you meet someone from another language people don't even interact or just quit after a while, since they can't understand each other. So, if it's okay to ignore someone, why is it not okay to ignore someone's description? And If I had a character who, for example, was Portuguese but lived in an English town, I would add the same description in English. Very simple I think.
If you think it's bad because you'd know someone's character nationality, then you are wrong. It's you who knows, not your character. You character only sees the descriptions, it doesn't see the language in which it was written. So rejecting this idea because of that calls for a locking on the "I Am..." thread.
If you think it's bad because you'd know someone's character nationality, then you are wrong. It's you who knows, not your character. You character only sees the descriptions, it doesn't see the language in which it was written. So rejecting this idea because of that calls for a locking on the "I Am..." thread.
"Delete Fu Island" activist.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
The infrastructure already exists to support language-specific translations. The change that would need to be made would involve redesigning it for player use in a way that doesn't bugger the current staff system, or allow players to translate anything other than their character description.
Hamsters is nice. ~Kaylee, Firefly
-
- Posts: 407
- Joined: Mon Aug 10, 2009 8:39 pm
Doug R. wrote:The infrastructure already exists to support language-specific translations. The change that would need to be made would involve redesigning it for player use in a way that doesn't bugger the current staff system, or allow players to translate anything other than their character description.
Well it would be needed to be able to translate *others* character description.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
catpurr wrote:Doug R. wrote:The infrastructure already exists to support language-specific translations. The change that would need to be made would involve redesigning it for player use in a way that doesn't bugger the current staff system, or allow players to translate anything other than their character description.
Well it would be needed to be able to translate *others* character description.
No. Not necessary.
Hamsters is nice. ~Kaylee, Firefly
Return to “Implemented Suggestions”
Who is online
Users browsing this forum: No registered users and 1 guest