Spawning

General out-of-character discussion among players of Cantr II.

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SekoETC
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Postby SekoETC » Thu Nov 05, 2009 4:17 pm

It would make sense if newspawns came from the space between towns and roads. There's loads of land there and if neighboring locations often have the same resources, it would make sense to assume that those resources are also found along the way, just not on the road. So the land between roads could support life. You just can't see people coming from there, because the area doesn't lead to anything and is not a road.
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Gran
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Postby Gran » Thu Nov 05, 2009 4:34 pm

Well, I just thought that regular populations descend from outcast societies from within the lands they inhabit. Pretty much what Seko said, though I prefered to keep it and further theo-philosophical details for later in-game use. I just think that this would be a rather more interesting discussion in a greener place.
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catpurr
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Postby catpurr » Thu Nov 05, 2009 6:09 pm

Can I please return to this limbo?
FreerangeBean
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Postby FreerangeBean » Tue Dec 01, 2009 11:18 am

A few times my characters have spoke of spawneries, kind of a mix-up of nurseries and "Star Wars"-esque Cloning Labs. Where people are taught to read, write, not smear their own faeces into their hair .... you know, the usual.

Then they're pushed up through trapdoors by the Spawnomes who made and run the Spawneries.

Some spawneries are better than others, which is why wierdo's and eejits occaisonally get let loose instead of being fed to the Badgergods.

The Badgergods made the Spawnomes to make the spawneries, and the Spacejohns made the Badgergods as an eco-friendly alternative to spaceships, but failed to plan for the inability of badgers to retain air-pressure in a vacuum. That, and the irrascible and stubborn natures of badgers, airborne or otherwise.

That last chapter isn't key to the argument, so I'd be prepared to let it drop.
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Dudel
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Postby Dudel » Tue Dec 01, 2009 3:10 pm

That was very.... interesting.
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Postby Snake_byte » Tue Dec 01, 2009 4:25 pm

FreerangeBean wrote:A few times my characters have spoke of spawneries... Jibberish
You lost me at Spawneries... :lol:

I want some of what you're on!
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FreerangeBean
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Postby FreerangeBean » Tue Dec 01, 2009 10:19 pm

Spawneries, like a school underground where Cantrians are taught language, social norms, basic resource properties and usage, etc. Then they "graduate" and are maybe sent up a tunnel and climb out from behind a bush whence they are first noticed.

Not talking or thinking about their life in a spawnery is part of the conditioning.
The Game is not meant to have heroes,

The Game is meant to show the futility of individual will.
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Dudel
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Postby Dudel » Tue Dec 01, 2009 10:21 pm

Dudel wrote:That was very.... interesting.
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FiziKx
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Postby FiziKx » Tue Dec 01, 2009 11:51 pm

I've always just literally used the word 'spawn': unsure of where my charries or others' charries were before then, meaning, you just appear one day out of nothing. Opens up some interesting religious ideas that way, it seems.
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Snake_byte
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Postby Snake_byte » Wed Dec 02, 2009 12:09 am

FiziKx wrote: Opens up some interesting religious ideas that way, it seems.

You mean, creationism?
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FiziKx
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Postby FiziKx » Wed Dec 02, 2009 12:15 am

Kinda. :)
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Dudel
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Postby Dudel » Wed Dec 02, 2009 12:21 am

Newspawns form when random clusters of atoms combine together in anomaly's known as "Errors". When enough Errors happen there is a burst of newspawns all over the Cantr world. O.o
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Postby Snake_byte » Wed Dec 02, 2009 2:13 am

:lol: :lol: :lol:
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