Spawning: exclude hungry chars from pop. calculations

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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tazer
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Postby tazer » Thu Oct 29, 2009 8:29 pm

SekoETC wrote: I think using any building or another object would be unnatural



versus the current system where 20 yearolds pop out of the ground?
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Piscator
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Postby Piscator » Thu Oct 29, 2009 8:50 pm

Yes, it would be even more unnatural.

I really don't like the idea of newspawns being manufactured in a plant, however you may call it.
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catpurr
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Postby catpurr » Thu Oct 29, 2009 10:05 pm

SekoETC wrote:That would require people to make a conscious decision


Yes, thats exactly it. People should make a conscious decision to show they want to cater for newspawns. Then newspawns are treated like they should. Its called *birth control* and well known outside the game of cantr. [And in cantr it should be opt-in not opt-out, as having to make a conscious decision not to have one]

I think using any building or another object would be unnatural, especially using a kindergarten when Cantrians were never children.


Yes, I agree as natural as popping 20 years old ones out of nothing. I mean would be so a drastic change to roleplay you spend 20 years of your life in the kindergarden/school of your town? I think a kindergarten is much more natural... But I see that cantraians get religious about the quirks and unlogics they build already into the game. I mean since when is "naturalism" an argument for anything in cantr?

-

I think whenever you point to the "west" and say, actually this is north, then a newborn should spawn here.

Or what about this, there is a devision between nourishing and healing food, that actually makes no "natural" sense at all (aside of unlogics like healing up from a condition where a slap in your face would kill you to perfect health in no time by drinking orange juice, and dont get me started on tea). Why not make a third-kind of food? A newspawn generating food! The more is consumed of it on a place, the more likely a newspawn will pop up.

Or a new kind of animal, you *hunt* for newspawns. Makes no sense? who cares.
tazer
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Postby tazer » Fri Oct 30, 2009 1:14 am

catpurr wrote:
I think using any building or another object would be unnatural, especially using a kindergarten when Cantrians were never children.


Yes, I agree as natural as popping 20 years old ones out of nothing. I mean would be so a drastic change to roleplay you spend 20 years of your life in the kindergarden/school of your town? I think a kindergarten is much more natural... But I see that cantraians get religious about the quirks and unlogics they build already into the game. I mean since when is "naturalism" an argument for anything in cantr?

-

I think whenever you point to the "west" and say, actually this is north, then a newborn should spawn here.

Or what about this, there is a devision between nourishing and healing food, that actually makes no "natural" sense at all (aside of unlogics like healing up from a condition where a slap in your face would kill you to perfect health in no time by drinking orange juice, and dont get me started on tea). Why not make a third-kind of food? A newspawn generating food! The more is consumed of it on a place, the more likely a newspawn will pop up.

Or a new kind of animal, you *hunt* for newspawns. Makes no sense? who cares.


:D Yeah that's the exact argument I was trying to make, except less words....
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theguy
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Postby theguy » Sat Oct 31, 2009 8:00 am

tazer wrote:
catpurr wrote:
I think using any building or another object would be unnatural, especially using a kindergarten when Cantrians were never children.


Yes, I agree as natural as popping 20 years old ones out of nothing. I mean would be so a drastic change to roleplay you spend 20 years of your life in the kindergarden/school of your town? I think a kindergarten is much more natural... But I see that cantraians get religious about the quirks and unlogics they build already into the game. I mean since when is "naturalism" an argument for anything in cantr?

-

I think whenever you point to the "west" and say, actually this is north, then a newborn should spawn here.

Or what about this, there is a devision between nourishing and healing food, that actually makes no "natural" sense at all (aside of unlogics like healing up from a condition where a slap in your face would kill you to perfect health in no time by drinking orange juice, and dont get me started on tea). Why not make a third-kind of food? A newspawn generating food! The more is consumed of it on a place, the more likely a newspawn will pop up.

Or a new kind of animal, you *hunt* for newspawns. Makes no sense? who cares.


:D Yeah that's the exact argument I was trying to make, except less words....


Why not just cut the middleman and make cantarians have to mate to have new spawns and then we could also have a birth queue where people have to wait months to play and by the time they spawn they have lost interest...... wait no

The point I am trying to make is that if only towns that try to gain newspawns can get them what will happen if no towns are trying or so few that they are plagued by more newspawns than they can cope with? Will we have riots were the newspawns hunt down the guy with an orange juice addiction for making them spawn in such an over populated hell hole?
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returner wrote: so I could probably make a Cantr III in my spare time :P

Well where is it?
catpurr
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Postby catpurr » Sat Oct 31, 2009 9:28 am

theguy wrote:Why not just cut the middleman and make cantarians have to mate to have new spawns and then we could also have a birth queue where people have to wait months to play and by the time they spawn they have lost interest...... wait no


Never suggested that, because a birth queue is stupid.

The point I am trying to make is that if only towns that try to gain newspawns can get them what will happen if no towns are trying or so few that they are plagued by more newspawns than they can cope with? Will we have riots were the newspawns hunt down the guy with an orange juice addiction for making them spawn in such an over populated hell hole?


if no or a few towns are trying for a language group just spawn newspawns like now. its no thaaaat bad after all.

if only one town really cares for newspawns what does that tell you about that language group? Well yes then most newspawns should spawn there.

If this is not the language capital but some outpost... well again what kind of language group is it, where only a random outpost cares for newspawns...
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theguy
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Postby theguy » Sat Oct 31, 2009 1:28 pm

catpurr wrote:
theguy wrote:Why not just cut the middleman and make cantarians have to mate to have new spawns and then we could also have a birth queue where people have to wait months to play and by the time they spawn they have lost interest...... wait no


Never suggested that, because a birth queue is stupid.

The point I am trying to make is that if only towns that try to gain newspawns can get them what will happen if no towns are trying or so few that they are plagued by more newspawns than they can cope with? Will we have riots were the newspawns hunt down the guy with an orange juice addiction for making them spawn in such an over populated hell hole?


if no or a few towns are trying for a language group just spawn newspawns like now. its no thaaaat bad after all.

if only one town really cares for newspawns what does that tell you about that language group? Well yes then most newspawns should spawn there.

If this is not the language capital but some outpost... well again what kind of language group is it, where only a random outpost cares for newspawns...


*holds up a sarcasm sign* It doesnt matter if you didnt get the reference to another game, you still didnt answer the question, what if no towns are looking for newspawns? and also I was actually just thinking it the English language group, I am just saying if nobody bothers to go out of there way to get newspawns what happens then? Or if your trying for a newspawn for ages and nobody signs up? I see the end that your trying to get would be very good. I'm just trying to point out potential problems you need to get a solution to before this would be accepted. I'm not against the idea, im just saying it needs alot of thought.
Blog: http://undercontrol93.blogspot.com/

returner wrote: so I could probably make a Cantr III in my spare time :P

Well where is it?
catpurr
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Postby catpurr » Sat Oct 31, 2009 3:33 pm

theguy wrote:*holds up a sarcasm sign* It doesnt matter if you didnt get the reference to another game,


I got the reference to FTO, I just didnt find it funny enough to continue that.

you still didnt answer the question, what if no towns are looking for newspawns? and also I was actually just thinking it the English language group, I am just saying if nobody bothers to go out of there way to get newspawns what happens then? Or if your trying for a newspawn for ages and nobody signs up? I see the end that your trying to get would be very good. I'm just trying to point out potential problems you need to get a solution to before this would be accepted. I'm not against the idea, im just saying it needs alot of thought.


I did answer it, maybe reread?

I don't think anything will be accepted at all or eve n *implemented* after accepted. But that doesn't stop me from suggesting.
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theguy
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Postby theguy » Sat Oct 31, 2009 5:00 pm

catpurr wrote:
theguy wrote:*holds up a sarcasm sign* It doesnt matter if you didnt get the reference to another game,


I got the reference to FTO, I just didnt find it funny enough to continue that.

you still didnt answer the question, what if no towns are looking for newspawns? and also I was actually just thinking it the English language group, I am just saying if nobody bothers to go out of there way to get newspawns what happens then? Or if your trying for a newspawn for ages and nobody signs up? I see the end that your trying to get would be very good. I'm just trying to point out potential problems you need to get a solution to before this would be accepted. I'm not against the idea, im just saying it needs alot of thought.


I did answer it, maybe reread?

I don't think anything will be accepted at all or eve n *implemented* after accepted. But that doesn't stop me from suggesting.


In that case open a new thread for it as this thread was about hungry charries.

P.s. No you didnt answer it you just said it wouldn't happen
Blog: http://undercontrol93.blogspot.com/

returner wrote: so I could probably make a Cantr III in my spare time :P

Well where is it?
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BZR
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Postby BZR » Sat Oct 31, 2009 5:13 pm

What do you mean "care for newspawns"? Is it giving them free stuff? Silly talk-talks? I have only one char who is a town leader, and I (player, not the char) try to make the place more interesting not by giving free items, but quests, missions, responsibility given to them, and, as I noticed, people like it. How can you measure it?
catpurr
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Postby catpurr » Sat Oct 31, 2009 8:17 pm

theguy wrote:P.s. No you didnt answer it you just said it wouldn't happen


No I didn't say that.
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theguy
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Postby theguy » Sat Oct 31, 2009 10:47 pm

if no or a few towns are trying for a language group just spawn newspawns like now. its no thaaaat bad after all.

if only one town really cares for newspawns what does that tell you about that language group? Well yes then most newspawns should spawn there.

If this is not the language capital but some outpost... well again what kind of language group is it, where only a random outpost cares for newspawns...


What specific part says about what happens if no town is trying for a newspawn? Please spell it out for me im having a hard time understanding XD

Also please open a new thread for the "Newspawn encouragement factory" or the name you choose to give your idea

and also please try to remember i'm not against this suggestion just trying to help you iron it out by challenging possible flaws.
Blog: http://undercontrol93.blogspot.com/

returner wrote: so I could probably make a Cantr III in my spare time :P

Well where is it?
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SekoETC
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Postby SekoETC » Sun Nov 01, 2009 10:30 am

I feel tempted to split the topic.
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catpurr
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Postby catpurr » Sun Nov 01, 2009 10:34 am

SekoETC wrote:I feel tempted to split the topic.


I'd rather more tempted to join topics, its _one_ problem to be discussed from several sides, instead of the "solutions" individually.
returner
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Postby returner » Tue Nov 03, 2009 5:14 am

I'm fairly sure this would only have a minor effect on where people spawned.. wouldn't it be a huge waste of time for the already-small team of programmers?

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