Animal Crisis?

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Snake_byte
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Animal Crisis?

Postby Snake_byte » Fri Oct 23, 2009 5:52 am

Wild animals seem to be thinning everywhere it seems. Most places I visit only have 4-6 of each species... Anyone else notice this?
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Arenti
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Re: Animal Crisis?

Postby Arenti » Fri Oct 23, 2009 7:51 am

Snake_byte wrote:Wild animals seem to be thinning everywhere it seems. Most places I visit only have 4-6 of each species... Anyone else notice this?


Unfortunately it's in almost all the places like that. It's very depressing for my chars. Especially the ones who have a specie that are protected animals in that town.
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SekoETC
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Postby SekoETC » Fri Oct 23, 2009 9:08 am

The thing is the system was badly planned in the first place. Trying to fix it in its current form would be like pouring water to a leaking bucket, no matter how fast you do it, it will continue to go to waste. Animals should be stored as packs, not individuals. Sure if someone starts taming an animal then that particular animal could be separated from a pack, but the tons of wild animals should remain in packs.
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chase02
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Postby chase02 » Fri Oct 23, 2009 9:12 am

SekoETC wrote:Animals should be stored as packs, not individuals.


They're currently stored as individuals in the db?! I figured because they were grouped for hunting, they were stored as a pack, and just the quantity reduced..

If this is the case, why is it so difficult to implement husbandry with the current codebase?
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Snake_byte
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Postby Snake_byte » Fri Oct 23, 2009 9:25 am

chase02 wrote:
SekoETC wrote:Animals should be stored as packs, not individuals.


They're currently stored as individuals in the db?! I figured because they were grouped for hunting, they were stored as a pack, and just the quantity reduced..

If this is the case, why is it so difficult to implement husbandry with the current codebase?


Or even a project to attrat them one by one...
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SekoETC
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Postby SekoETC » Fri Oct 23, 2009 9:27 am

Since Cantr programmers are volunteers, people basically pick projects they personally can't wait to see implemented, assuming they have the skills to work on it, and apparently people either don't see animal domestication as something that would greatly improve the game, or then they don't know how to do it.

I just looked at the animals table, it has a number column that is apparently used to store pack size, but it's 1 for every entry and there are 403'811 lines.
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Postby Snake_byte » Fri Oct 23, 2009 9:36 am

Makes sense and it does sound like a lot of work...
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Postby Andu » Fri Oct 23, 2009 10:55 am

In locations where nobody have hunted the animals, there is still at the most 20 of each. On the other hand, quite a few spieces.

Seko should know what I'm talking about.
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Postby toon » Fri Oct 23, 2009 12:07 pm

The place that I am currently living on my own at has 219 pigeons...
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Postby Snake_byte » Fri Oct 23, 2009 12:22 pm

ya pigeons... but many others are dwindling to extinction. Especially the carnivores.
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Doug R.
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Postby Doug R. » Fri Oct 23, 2009 1:08 pm

SekoETC wrote:Trying to fix it in its current form would be like pouring water to a leaking bucket, no matter how fast you do it, it will continue to go to waste.


This is not entirely true. The system worked, poorly, but still worked, before the server crash, and some change to the server config broke it even more when it was re-initialized. However, it seems that no one wants to, or can, delve into the cause of the problem, which is memory related.

I think the only way we'll get definitive action on this is to let the animals just die, since fixing it would need to involve multiple people in programming. Start eating your vegetables.
chase02 wrote:If this is the case, why is it so difficult to implement husbandry with the current codebase?


Because there's a lot more to it than just making a cow a machine. It's a machine that has behavior. Also, until locations can also be machines, you'd never be able to use animals as transport. There's a large host of special issues that have made this difficult to tackle. Jos felt that individualization would make it easier, but instead it just broke the system without providing any benefit. I don't think the original animal pack code is around anywhere, so it's not anything that can be rolled back easily.

We started planning a new system that would make hunting a project, but this ran into some resistance at both high and low levels, throwing the whole proposed reform off-track. It's been derailed ever since. I'm starting to think of the animal system as the Social Security or Medicare of Cantr - It eats up a huge majority of resources, everyone knows it's going bankrupt, but no one wants to do anything about it.
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Postby Dudel » Fri Oct 23, 2009 1:45 pm

Doug R. wrote:I think the only way we'll get definitive action on this is to let the animals just die, since fixing it would need to involve multiple people in programming. Start eating your vegetables.


A lot of places CAN'T "eat their vegetables", you know this.

Dudel is all for "screw it, just let them die out" normally (as I'm lazy and couldn't give a crap) but that isn't the way you fix a game that is trying to keep players. You don't let the code work fall apart and then complain about loosing/not getting players.

This is quickly becoming player limiting and, along with other problems, we are slowly seeing an internal destruction of Cantr's design.

Snowball effect, people stop caring and the game has another uber crash... then "OMG" where'd everyone go?

We started planning a new system that would make hunting a project, but this ran into some resistance at both high and low levels, throwing the whole proposed reform off-track. It's been derailed ever since. I'm starting to think of the animal system as the Social Security or Medicare of Cantr - It eats up a huge majority of resources, everyone knows it's going bankrupt, but no one wants to do anything about it.


Screw them! Implement it and move on!

...unless it was Jos that said "no"... then you're kinda screwed. :lol:
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Doug R.
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Postby Doug R. » Fri Oct 23, 2009 2:27 pm

Dudel wrote:
Doug R. wrote:I think the only way we'll get definitive action on this is to let the animals just die, since fixing it would need to involve multiple people in programming. Start eating your vegetables.


A lot of places CAN'T "eat their vegetables", you know this.\


I do know this. However, I think at this point only outrage will light a fire sufficient to move forward at any significant pace.


Dudel wrote:...unless it was Jos that said "no"... then you're kinda screwed.


He expressed concerns. Also, it's school season, so our studying programmers have other priorities.
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*Wiro
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Postby *Wiro » Fri Oct 23, 2009 3:00 pm

Cantrapocalypse! :twisted: :twisted: :twisted: FINALLY! RISE, MY FELLOW VEGETARIANS!
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SumBum
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Postby SumBum » Fri Oct 23, 2009 3:05 pm

So, in the future most populations will be centered around towns with vegetables. Old folks will reminisce about the days when you could go hunting and all the younger people will scoff at their tales of various animals that once existed.
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