burying chests and stuff.

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Piscator
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Postby Piscator » Fri Oct 02, 2009 3:55 pm

Do we really have to make it complicated and take depth into account, too? I fail to see how this is adding to the idea somehow.
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BZR
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Postby BZR » Fri Oct 02, 2009 4:51 pm

I'm still waiting for somebody to say this thread is a joke 8)
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Postby Judock Harald » Fri Oct 02, 2009 9:41 pm

iam not going to say that.
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Postby catpurr » Fri Oct 02, 2009 9:47 pm

BZR wrote:I'm still waiting for somebody to say this thread is a joke 8)


Why?
Idriveayugo
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Postby Idriveayugo » Fri Oct 02, 2009 9:52 pm

I like to bury my face is chests....is this the right thread for that?
Illidan
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Postby Illidan » Fri Oct 02, 2009 10:54 pm

I liked the idea, but it must be simple (1-100 spots/location)... I don't understand programming to "suggest" anything more.

ps: I'm sorry about my bad English grammar skills.
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Dudel
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Postby Dudel » Fri Oct 02, 2009 11:23 pm

Idriveayugo wrote:I like to bury my face is chests....is this the right thread for that?


There you have it BZR.

Otherwise I'm cool provided it can be implemented correctly.
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Postby Judock Harald » Wed Oct 07, 2009 9:15 pm

is this suggestion beeing implated?
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Arenti
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Postby Arenti » Wed Oct 07, 2009 9:16 pm

No it's still in suggestions so it can still be rejected.
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BZR
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Postby BZR » Wed Oct 07, 2009 9:46 pm

Thank you Idri 8)
returner
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Re: burying chests and stuff.

Postby returner » Tue May 04, 2010 4:50 am

I'd like to bring this back up, but suggest permanent burying of any item or resource. You can't retrieve it (unless or until a grid system is implemented for towns, or a visual layout).

Here is how I suggest it works:

It's a project. You start a project outside called 'Burying'. You add whatever resources you want to it. For every 20kg, that's 1 Cantr hour (which loosely fits in with burying bodies.. bodies take 2 cantr hours I think?? and weigh around 60kg??). Then when all resources are added, you start work on burying them (shovel required, so newspawns don't bury all the goods they find).

You can unbury it / cancel the project, provided the project is less than 100% complete.

The requirement of a shovel, as stated, should prevent abuse.

In hindsight, this is entirely different to the topic at hand but my original thread was locked, despite me not being able to find any related threads. :lol:
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trojo
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Re: burying chests and stuff.

Postby trojo » Tue May 04, 2010 8:13 pm

If there's a grid implemented for burial, might as well do it for the whole town. So then buildings, outside machines, milestones, etc, would cover grid cells. As a conseqence, one could make a burial permanent by building a house over the burial site.
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Tincho
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Re: burying chests and stuff.

Postby Tincho » Tue May 04, 2010 10:12 pm

I think a fixed 10x10 grid for each place is unreal. I think the number of spots should depend on the number of gathering slots.

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