Postby SekoETC » Fri Sep 18, 2009 9:32 pm
I think it would be better to split the ghost discussion into another topic, because it sounds like an interesting idea but might be unfit for a game that advertised as strictly no magic, no fantasy. I had a character who was seeing dead people but it either required making things up or using OOC information. Also another time when someone told me my other character's body had been found, I spoke IC to the player of someone who had just seen the body, and they reacted as if they had heard it in-game, and the person who originally told me that the corpse had been found got pissed at me for doing that.
If there was a built-in way to play a ghost, I agree a person should only be able to play one ghost at a time, but if they allowed the ghost to go to peace, they could be allowed to play some other character's ghost later on. But once a ghost had moved on to afterlife, they couldn't come back anymore.
I think ghosts should only be able to speak in private, not in public, there would be no event of it and the targeted listener could choose to ignore it if they want to. I'd be okay with allowing ghosts to drag resources as long as it was restricted to very light objects, for example less than 100 grams. They could also knock on doors. I don't think they should be allowed to attack people, unless natural healing gets re-implemented. If all actions cost credits, that would limit the amount of available actions in a day, but might encourage people to use some sort of macros for voting and that could be bad.
Not-so-sad panda