Doors

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

User avatar
*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Postby *Wiro » Fri Sep 04, 2009 9:44 pm

I really like that too! It's simple. Crowbars could be made harder to make whereas picklocks could be made just as easy as crowbars now. And perhaps the possiblity of using needles. Bone needle takes a long time, whereas a steel needle would take less.
Read about my characters by following this link.
bobbogum
Posts: 46
Joined: Tue Oct 09, 2007 12:09 am

Postby bobbogum » Fri Sep 04, 2009 11:08 pm

Multiple types of locks Oh-Yeah!
Gran
Posts: 1720
Joined: Mon Dec 04, 2006 5:53 am

Postby Gran » Mon Sep 07, 2009 3:50 pm

BZR wrote:edit: battering rams could increase the chance.


I thought they would just tear down everything that is not reinforced.

Though an interesting question comes up: If the door is too small, wouldn't the ram possibly get stuck and become a barrier itself? This would avoids insane ram-armed thievery, surely.
"Navegar é preciso; viver não é preciso"
User avatar
Fieger
Posts: 512
Joined: Mon Aug 14, 2006 8:16 am
Location: oo..gdzies tam

Postby Fieger » Mon Sep 07, 2009 4:58 pm

I think that is generally good idea. But I will also add hmm...stone door..because there are many places without wood but with stone.

*Wiro wrote:I really like that too! It's simple. Crowbars could be made harder to make whereas picklocks could be made just as easy as crowbars now. And perhaps the possiblity of using needles. Bone needle takes a long time, whereas a steel needle would take less.


Needle is useless when picking a lock. You need something carved, not straight as common needle. I will add few types of lockpicks...simple lockpick will allow to gain acces to rooms with weakest locks but it will be useless against better lock. Better one will help to open more advanced locks. Moreover lockpicks should be destroyed after few opened or not opened locks. That will make it more balanced since we dont destroy lock using lockpick.

And I think that we can use some equipments as a battering ram...bench, log but I suppose it will be difficult to implement...and battering ram itself should be made of logs, steel and maybe some ropes...and it should weight at least 8-10 kilo. It could also weight 20-25 kilos...then dragged to a place and used like a machine.
I have a cunning plan...
User avatar
*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Postby *Wiro » Mon Sep 07, 2009 5:27 pm

I highly doubt Cantrian locks - made out of iron with a screwdriver - can't be opened with a needle. Perhaps if there are different locks, it only works with the lowest level locks.
Read about my characters by following this link.
User avatar
BZR
Posts: 1483
Joined: Wed Aug 02, 2006 5:44 pm
Location: Poland

Postby BZR » Mon Sep 07, 2009 5:56 pm

Fieger wrote:Moreover lockpicks should be destroyed after few opened or not opened locks.

Good point. We could give them high rot/per hour of use rate, allowing maybe two or three days of work.

Also, simplest lockpick could be made of steel needle. I think three types of picks and two types of lockpicks would be enough - we don't want it to be too complex.

Locks - primitive, regular and a sophisticated one. Would demand different materials and amount of work.

Lockpicks - simple (made of iron, wood, steel, etc) in a short time, or steel needle in even shorter time
- professional - made of steel, maybe alloyed with other metal, would need different tools

Doors - as many types as many materials we have. Wooden, iron, steel stone etc.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Postby Doug R. » Wed Sep 09, 2009 1:08 pm

I was asked to comment.

Doors:

Adding doors really seems to be an over-complication, imo. A stone door would be ridiculously heavy and not very functional. Doors are overwhelmingly made out of wood. If you don't have access to wood, you'd limited to either very high-tech options (iron, steel) or low tech (woven reed/grass, stretched hide). I don't see any ideas in this thread that would make adding them worth while.

Locks:

I have no objections to adding in new locks and lock-breaking mechanisms.

Slide bolt - Keyless, can only be operated from the side with the lock. Keeps people in or people out, but not both. Made from wood. Broken with a ram.

Basic lock - what we have now. can be busted with CB or picked.

Steel padlock - works same as slide bolt, but operates on a key. Can be busted with a sledgehammer or picked.

Steel combo lock - works same as padlock, but works via a combination. Can't be picked, but the combo could be guessed.

You could then have more advanced upgrades of each, requiring more parts and resources to construct, and each having a decreased chance of success to break (unless you have a correspondingly advanced pick set).

I'd like to see vehicle locks refined a bit also. Ships having locks never really made sense to me. Now that we have cabins to secure goods, it might be time to do away with ship entry locks, and instead have wheel locks.
Hamsters is nice. ~Kaylee, Firefly
User avatar
*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Postby *Wiro » Wed Sep 09, 2009 1:18 pm

What about small ships? They don't have any place to store stuff at all if that's implemented. Other than that I like that suggestion.
Read about my characters by following this link.
User avatar
Doug R.
Posts: 14857
Joined: Wed Mar 23, 2005 6:56 pm
Contact:

Postby Doug R. » Wed Sep 09, 2009 1:23 pm

I guess you'd have to stop using them for storage then, or allow lockable containers to be built on them.
Hamsters is nice. ~Kaylee, Firefly
User avatar
Elros
Posts: 1511
Joined: Sat Jul 22, 2006 5:41 pm
Location: South Carolina, USA

Postby Elros » Wed Sep 09, 2009 2:28 pm

I agree with everything you stated Doug except for the part about removing ship locks. Is it a little unrealistic? Yes. However, it helps the game run smoothly. Don't you think so?

Removing the locks from ships woulg ruin a lot of people's characters. It would first of all make sea combat a lot different because you wouldn't be safe in your ship at all. Anyone could just walk right onto it and steal your items or drag you off. Also, any newspawns thiefs or regular thiefs could go into every single ship docked at a location.

There are numerous other disadvantages for most characters as well.
Every action has a consequence.
User avatar
BZR
Posts: 1483
Joined: Wed Aug 02, 2006 5:44 pm
Location: Poland

Postby BZR » Wed Sep 09, 2009 3:51 pm

Doug R. wrote:Adding doors really seems to be an over-complication, imo. A stone door would be ridiculously heavy and not very functional. Doors are overwhelmingly made out of wood. If you don't have access to wood, you'd limited to either very high-tech options (iron, steel) or low tech (woven reed/grass, stretched hide). I don't see any ideas in this thread that would make adding them worth while.

I see few reasons why we should have doors:

1. Chance of crowbaring depending on type, material and (I hope that one day also...) quality

2. Personalizing buildings.

About stone doors - most of cantrian doors are made of it, as for now.

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest