Ever Feel Bad?

General out-of-character discussion among players of Cantr II.

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Joshuamonkey
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Postby Joshuamonkey » Sat Jul 18, 2009 12:59 pm

Oh... and i just lost the game.


:?: :?: :?:

1763-3: AJ efficiently kills you using a compound bow.
1763-1: You are hungry.
1762-1: You are hungry.
1761-4: You efficiently hurt AJ using a compound bow, who loses 8 percent strength.
1761-4: AJ efficiently hurts you using a compound bow. You lose 8 percent strength. Your shield was ineffective against the blow.
1761-1: You are hungry.
1760-1: You are hungry.
1759-1: You are hungry.
1758-1: You are hungry.
1757-1: You are hungry.


1959-3: Takashi Yamagoto (a man who is very old) expertly kills you
using a crossbow.

2109-1: Prometheus (a man in his eighties) skillfully kills you using
a diamond encrusted steel sabre.

2217-3: Nick MacGregor (a man in his fourties) expertly kills you
using a claymore.

2371-4: Izimiger Silo (a man in his twenties) expertly kills you
using a scimitar.

2393-2: You are killed by a wolf.

2412-3: Nick Wolf MacGregor (a man in his fifties) expertly kills you
using a claymore.

2424-6: You are killed by a dire wolf.

2556-5: <CANTR> efficiently kills you using a steel battle axe.
2556-5: <CANTR> says: "General sir."
2556-4: You see Samuel Beam (a man in his sixties) talking to a woman in her fifties.
2556-4: You see Samuel Beam (a man in his sixties) leaving the central area of Mulof (north) - stone, potatoes, limestone, healing, entering Z/A Supply Hauler.


Most of these are very very significant, to me, at least.
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*Wiro
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Postby *Wiro » Sat Jul 18, 2009 1:01 pm

Did you cut out all the roleplay or was it really all just like "boom!"?
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Arenti
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Postby Arenti » Tue Aug 18, 2009 8:30 am

I rather not kill chars of good roleplayers but sometimes it's needed. As it would be a CRB if I think let's not kill that char because the player is a good roleplayer.
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viktor
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Postby viktor » Tue Aug 18, 2009 3:43 pm

hm.. no, i've had a couple chars that if they had reason they would kill someone without possibility of turning back, like... zeus darwin :P
i also have chars that try to avoid killing people in favor of a lengthy prison sentence
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Arenti
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Postby Arenti » Thu Aug 20, 2009 9:19 am

viktor wrote:hm.. no, i've had a couple chars that if they had reason they would kill someone without possibility of turning back, like... zeus darwin :P
i also have chars that try to avoid killing people in favor of a lengthy prison sentence


I have hardly seen prison sentences being given if someone kills another, it's as far as I have seen almost always punished by dead.
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viktor
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Postby viktor » Fri Aug 21, 2009 5:35 pm

Arenti wrote:
viktor wrote:hm.. no, i've had a couple chars that if they had reason they would kill someone without possibility of turning back, like... zeus darwin :P
i also have chars that try to avoid killing people in favor of a lengthy prison sentence


I have hardly seen prison sentences being given if someone kills another, it's as far as I have seen almost always punished by dead.


well i actually have had a char lock someone up for murder and piracy, without possibility of reprieve or parole to be locked up and spend the rest of thier naural lives in quaranteened detention, with a radio reciever to listen in on the news, food and jobs to keep busy. unfortuntly thier ticker gave out and i had to bury then anyways. :lol:
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Arenti
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Postby Arenti » Tue Sep 08, 2009 9:48 am

Even if you lock up a thief. Often you have a char from a player that thinks locked up is game over. Though even if your char is sentenced to be locked up for life., that never really will happen as towns change often so it's unlikely you will be locked up that long.. Unless of course you get unlucky and no one knows your char is in there and the only one who did died and someone doesn't take the time to check the rooms.
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*Wiro
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Postby *Wiro » Tue Sep 08, 2009 11:18 am

When my character Dory Agony locked up a lot of people during the Blaman Mountains South incident, it probably seemed like it would be like that forever. Behind 10 locked doors. No escape at all, right? No. Suddenly one day everyone was free because of a huge group coming to the rescue. Just bam, like that. :P

So yeah, it's unlikely you'll be locked up forever. But it's bad from an OOC point of view in my opinion to leave characters all alone. It's punishing the player, too. So that's why I've seen lots of people lock up several people in the same room. I hate it when these stupid people who don't give a damn about RP lock up people in seperate rooms.

Another...of my characters. He was presumably sentenced to life by some Polish guy. They couldn't be bothered to weight test him. So, with the seven kilos of wood he had he made a throwing star AND two shacks in eachother. Then after about a year of trying to get the sleepy leader to walk in, he was easily dragged to the back of the shacks, and a body from the first room was dragged in to the first shack, and there my character and the other prisoner sat. Each day they were throwing the throwing star with little luck, thinking it'd take ages before he'd run out of healing food. He just starved instead. :D And then well, all hell broke loose. People died left and right. A town of 30ish went all the way down to 0. It was AWESOME, the feeling. Just looking on the people list and seeing everyone either ran, died or was hiding inside. And that same character escaped from a raker again afterwards, and he also escaped from another group of angry people. So that's plenty of escapes.
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Marian
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Postby Marian » Tue Sep 08, 2009 1:39 pm

*Wiro wrote:Another...of my characters. He was presumably sentenced to life by some Polish guy. They couldn't be bothered to weight test him. So, with the seven kilos of wood he had he made a throwing star AND two shacks in eachother. Then after about a year of trying to get the sleepy leader to walk in, he was easily dragged to the back of the shacks, and a body from the first room was dragged in to the first shack, and there my character and the other prisoner sat. Each day they were throwing the throwing star with little luck, thinking it'd take ages before he'd run out of healing food. He just starved instead. :D And then well, all hell broke loose. People died left and right. A town of 30ish went all the way down to 0. It was AWESOME, the feeling. Just looking on the people list and seeing everyone either ran, died or was hiding inside. And that same character escaped from a raker again afterwards, and he also escaped from another group of angry people. So that's plenty of escapes.


This is amazing. :D
Andu
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Postby Andu » Tue Sep 08, 2009 2:32 pm

Did you make a lock on the shacks?
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*Wiro
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Postby *Wiro » Tue Sep 08, 2009 2:53 pm

No locks. Pretty much "abused" the "too much weight" bug. But that was pretty much the only option they had. The leader was too proud to give up his keys. More like too unresponsive anyway. *shrugs.* lol

Actually there's more to the story of the escape. Eventually they broke into the jail. The townspeople that is, because only the leader (now the prisoners) had the key. This happened in two hours (damn those polish for being so active! :P) and they used the same trick against us. Sat in jail, while we were stuck in shack. But then, one of these polish guys became greedy and started to steal stuff from the leader too. That left one spot open in the jail. I went to the jail room, dragged one in the shack, went back in shack, dragged the other prisoner out, and out again, and in one of the buildings. This building had two rooms, one empty room and one storage. :) And there many many people died (one was a sixty-year-old man who was easily two-hit-KO'd by my expert fighter and the awkward fighter prisoner). After that it was just a case of "You get to live if you attack all other prisoners." :twisted:
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BZR
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Postby BZR » Tue Sep 08, 2009 3:19 pm

Yeah, nice to hear that at least finally you left it alive, betr... brother/ :lol:
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*Wiro
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Postby *Wiro » Tue Sep 08, 2009 3:22 pm

:) A telescope can do miracles when used to bribe. Har har har.
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BZR
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Postby BZR » Tue Sep 08, 2009 3:59 pm

FFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU :x
Last edited by BZR on Tue Sep 08, 2009 4:01 pm, edited 1 time in total.
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SekoETC
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Postby SekoETC » Tue Sep 08, 2009 6:20 pm

Ahhahaha, that sounds amazing Wiro! Even though it was "abusing" the system, sometimes you gotta work with what you got. It shows that if we nerf the ability to block rooms with corpses, an in-game method of barricading a room should be implemented to maintain balance.
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