Spoiling food.

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Elros
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Postby Elros » Thu Sep 03, 2009 12:20 pm

BZR wrote:Food in buildings do not rot, as far as I'm concerned.


I agree. I have stated my reaons why, but simply put, I do not think stored food should rot. Is it realistic? NO! Is it best for game balance? YES!
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Piscator
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Postby Piscator » Thu Sep 03, 2009 12:30 pm

Well, it could increase the scarcity of food and also the demand for containers. I see that this would be unpopular, but bad for the balance? I don't think so.
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Elros
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Postby Elros » Thu Sep 03, 2009 12:39 pm

Coligstro:

I think it already does decay when it is in repair projects. Been there done that! Got the badge. Didn't help with trade one whit. I am starting to think the entire scarcity-model has some kind of seductive unconscious appeal for "civilized" people such as we are, and it's probably based on something disgusting, like the fear of becoming useless and hence unwanted in society. Somehow, we are convinced that we must always bend over backwards to appease the demand of our peers, whoever they are. This is the origin of "exciting new roles" and suchlike that people imagine when they make the mental picture of how everything has broken and/or decayed away, so now it has to all be made anew again.

Mistake!

Sisyphus was the founder of one famous kingdom who got cursed. He had to continuously roll a giant boulder up a steep mountain, only to watch it come crashing down each time he reached the peak with great effort... And so into all eternity! This is the same exact thing you are being autoerotically seduced into in your fantasies about world decay. In actual fact, Sisyphean destruction of everything achieved by past generations (just so that we can all push really hard to roll the boulder uphill again) is by far not the only, nor the best way to encourage cooperation between people.


This applies here as well:

You know Cogliostro, you actually made a really interesting point there... Why has Cantr pretty much stayed in the same state of technology and society for hundreds of years? It is because each new generation is simply rolling that same boulder back up the hill. Every generation wastes their time cooking food to stay alive, and constantly repairing tools and other items. No matter where the generation before them gets, the next generation has to start all over and it is a never-ending cycle.

Now we have people suggesting that we make the food in storage rot, and other items decay as well. We are moving backwards here. Your characters will now spend the majority of their life cooking food every single day so they can eat it before it rots as well as repairing the same dang tools over and over again.

What a fun game...
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catpurr
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Postby catpurr » Thu Sep 03, 2009 3:34 pm

Elros wrote:You know Cogliostro, you actually made a really interesting point there... Why has Cantr pretty much stayed in the same state of technology and society for hundreds of years? It is because each new generation is simply rolling that same boulder back up the hill. Every generation wastes their time cooking food to stay alive, and constantly repairing tools and other items. No matter where the generation before them gets, the next generation has to start all over and it is a never-ending cycle.


Why did the society stay at the same state of technology for hundreds of years? That has nothing to do with decay! The state of technology doesn't change, because its hardcoded in the game. Even if there would be no decay of anything at all, do you really think the today cantr society would be much different?

Also how do you understant advancement of technology and society. A town having a huuuuugh load of carrots is considered "advanced"? Redicolous. As the point has been made in that other thread, amassing wealth is easy enough for older players.


Your characters will now spend the majority of their life cooking food every single day so they can eat it before it rots as well as repairing the same dang tools over and over again.


This is a strawman argument ( http://en.wikipedia.org/wiki/Straw_man ) nobody here ever said any character should spend the majority of their life cooking. Having *some* detoration is not "the majority of time".

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