Spoiling food.
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catpurr
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@easy I don't know about refrigerators, but it should certainly be more possibilities to make long lasting food. There is already salted food and jerky that should hardly decay if at all. The shoudl be dried fruit as well as jam, who also decay very slowly. As well anything that has alcohol in it.
Just look at all kind of cultural things that all existed before the refrigerator was invented most conserving food in one way or the other.
I think it would add to the game if meals would have to be cooked more or less at least max. a day before they are eaten. Currently you roast a steak and make a soup today, and eat it next month, or next year.
Just look at all kind of cultural things that all existed before the refrigerator was invented most conserving food in one way or the other.
I think it would add to the game if meals would have to be cooked more or less at least max. a day before they are eaten. Currently you roast a steak and make a soup today, and eat it next month, or next year.
- Marian
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catpurr wrote:Yes it does get complicated... The whole thing spawned from the observation that raw fish should be actually eatable. As long its really really fresh. Like in RL sushi, or herrings that are eaten raw.
Therefore the effort to make really fresh fish that can be eaten raw, and fish a few days old that cannot be eaten raw, but is perfectly fine to be cooked.
Okay, then my alternate suggestion is that rather than make a whole complicated new system to deal with this, just...let fish be eaten raw. In larger quantities though so it's still best to eat it cooked anytime you're not desperate, the way potatoes and most other raw foods work now.
I'm still for the idea of making food not last forever just because it's in a building or you're holding it though, there are too many huge stockpiles of carrots and potatoes that have been laying in the same spot for years and years.
I'd rather we not get all crazy with the details of 'cooked meat lasts X amount of days and stew lasts this long and bread lasts that long because it's realistic' though, I think it should just be that prepared food of any kind lasts much longer than raw, with maybe exceptions made for jerky and salted stuff like I said in my last post, so we still have an ideal food for long sea voyages or characters that have to sleep awhile.
EDIT: also, I know this might derail, but: canning and preserving. We already have tin cans, just add glass jars (would be cool if we had those anyway...) and let us have some new recipes. They could last just as long as jerky if we're going to go that route, but in the meantime they'd be fun just as an RP thing, or maybe a healing food.
- SekoETC
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One problem with the eating system is though that if a food is efficient, it will be eaten in small quantities, while if it's not very nutritious, it will be eaten in large quantities. But in real life I doubt anyone could eat several kilos of raw fish without any sort of spices, not to mention large amounts of things like garlic which would be healthy and tasty in small quantities. So it would be interesting if people had a certain capacity of how much they can eat of each type of food, whether or not it satisfies all of their hunger. If garlic for example, or salt was limited to 5-10 grams a day, people could spice their food with it but its nutritional value would be minimal. With such limits more things could be made edible because the system wouldn't have to take into account a diet consisting solely of that resource.
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- theguy
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SekoETC wrote:One problem with the eating system is though that if a food is efficient, it will be eaten in small quantities, while if it's not very nutritious, it will be eaten in large quantities. But in real life I doubt anyone could eat several kilos of raw fish without any sort of spices, not to mention large amounts of things like garlic which would be healthy and tasty in small quantities. So it would be interesting if people had a certain capacity of how much they can eat of each type of food, whether or not it satisfies all of their hunger. If garlic for example, or salt was limited to 5-10 grams a day, people could spice their food with it but its nutritional value would be minimal. With such limits more things could be made edible because the system wouldn't have to take into account a diet consisting solely of that resource.
Woah that sounds really complicated, I would hate to have to manage my food by how much of it per day I could eat.
Blog: http://undercontrol93.blogspot.com/
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returner wrote: so I could probably make a Cantr III in my spare time :P
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- Marian
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theguy wrote:SekoETC wrote:One problem with the eating system is though that if a food is efficient, it will be eaten in small quantities, while if it's not very nutritious, it will be eaten in large quantities. But in real life I doubt anyone could eat several kilos of raw fish without any sort of spices, not to mention large amounts of things like garlic which would be healthy and tasty in small quantities. So it would be interesting if people had a certain capacity of how much they can eat of each type of food, whether or not it satisfies all of their hunger. If garlic for example, or salt was limited to 5-10 grams a day, people could spice their food with it but its nutritional value would be minimal. With such limits more things could be made edible because the system wouldn't have to take into account a diet consisting solely of that resource.
Woah that sounds really complicated, I would hate to have to manage my food by how much of it per day I could eat.
This happens in pretty much every suggestion thread, I'm honesty surprised we even made it to page three before veering off into impossible fantasy land.
- theguy
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Marian wrote:theguy wrote:SekoETC wrote:One problem with the eating system is though that if a food is efficient, it will be eaten in small quantities, while if it's not very nutritious, it will be eaten in large quantities. But in real life I doubt anyone could eat several kilos of raw fish without any sort of spices, not to mention large amounts of things like garlic which would be healthy and tasty in small quantities. So it would be interesting if people had a certain capacity of how much they can eat of each type of food, whether or not it satisfies all of their hunger. If garlic for example, or salt was limited to 5-10 grams a day, people could spice their food with it but its nutritional value would be minimal. With such limits more things could be made edible because the system wouldn't have to take into account a diet consisting solely of that resource.
Woah that sounds really complicated, I would hate to have to manage my food by how much of it per day I could eat.
This happens in pretty much every suggestion thread, I'm honesty surprised we even made it to page three before veering off into impossible fantasy land.
I'm sure it's possible with a ton of work just not sure the end result would be worth it, time better spent for other things.
Blog: http://undercontrol93.blogspot.com/
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returner wrote: so I could probably make a Cantr III in my spare time :P
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- €e$y
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Ho, Ho, Ho! Don't make it so complicated. K.I.S.S.
We have 2 types of food resources: raw and cooked
So let's make food enable to spoil even in rucksacks, even in buildings - in the way it is now, when the food is on the ground.
But make very, very slow decay rate.
For RAW FOOD RESOURCES
ex: You have 50 kg of carrot (raw) in wooden building. You have worked on harvester to get this about 12 days.
You loose every day let's say 250 grams of it. After 10 years you will not have anything from it. Food disappear, unless you will eat it.
For stone building the decay rate should be lowered - your carrot will survive for 12 years.
For COOKED FOOD
The same way as for raw, but the decay rate should be also lowered.
I know that is maybe too simple for somebody, but it's one great step to make food more natural
We have 2 types of food resources: raw and cooked
So let's make food enable to spoil even in rucksacks, even in buildings - in the way it is now, when the food is on the ground.
But make very, very slow decay rate.
For RAW FOOD RESOURCES
ex: You have 50 kg of carrot (raw) in wooden building. You have worked on harvester to get this about 12 days.
You loose every day let's say 250 grams of it. After 10 years you will not have anything from it. Food disappear, unless you will eat it.
For stone building the decay rate should be lowered - your carrot will survive for 12 years.
For COOKED FOOD
The same way as for raw, but the decay rate should be also lowered.
I know that is maybe too simple for somebody, but it's one great step to make food more natural
Cantr dwóch prędkości :)
Za ułatwieniami, bo to zatrzyma nowych, którzy często zniechęcają się trudnościami.
Za kombinatoryką, która urozmaici życie "wyjadaczom" :)
Za ułatwieniami, bo to zatrzyma nowych, którzy często zniechęcają się trudnościami.
Za kombinatoryką, która urozmaici życie "wyjadaczom" :)
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catpurr
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SekoETC wrote:One problem with the eating system is though that if a food is efficient, it will be eaten in small quantities, while if it's not very nutritious, it will be eaten in large quantities. But in real life I doubt anyone could eat several kilos of raw fish without any sort of spices, not to mention large amounts of things like garlic which would be healthy and tasty in small quantities. So it would be interesting if people had a certain capacity of how much they can eat of each type of food, whether or not it satisfies all of their hunger. If garlic for example, or salt was limited to 5-10 grams a day, people could spice their food with it but its nutritional value would be minimal. With such limits more things could be made edible because the system wouldn't have to take into account a diet consisting solely of that resource.
I don't get it why raw fish should be not nutritious, did you eat some raw fish once? I did, (in the netherlands its usual to eat herring raw, and a few from this small things and you are stuffed) it is as least as nutritious as cooked one. The same holds true for flesh. The only reason we cook (actually roast) flesh and fish is because that way we can eat stuff quite well that is not thaaaat fresh.
The potato is the only exception to my knowledge (or that comes to my mind) that hardly can be ate raw, since of the long proteins that need to be splittet first. (at least that was the layman explanation i know).
Ok rice is another example.
And grain. but that was it. Actually this are all those with this with very carbohydrate stuffed stuff that really should be cooked, but otherwise no cooking required.
- Elros
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catpurr wrote:Marian wrote:I agree with Elros here, this all seems really complicated and annoying. Different stages of rot is just not necessary.
If anything why not just use the decay system that's already in place, but make it apply to food no matter where it is. Just make it so that things like salted stuff and jerky lasts dramatically longer then it does now.
Yes it does get complicated... The whole thing spawned from the observation that raw fish should be actually eatable. As long its really really fresh. Like in RL sushi, or herrings that are eaten raw.
Therefore the effort to make really fresh fish that can be eaten raw, and fish a few days old that cannot be eaten raw, but is perfectly fine to be cooked.
Well then lets just disscuss making raw fish edible and not try to redo the whole food system in the process...
Every action has a consequence.
- Marian
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catpurr wrote:I don't get it why raw fish should be not nutritious, did you eat some raw fish once? I did, (in the netherlands its usual to eat herring raw, and a few from this small things and you are stuffed) it is as least as nutritious as cooked one. The same holds true for flesh. The only reason we cook (actually roast) flesh and fish is because that way we can eat stuff quite well that is not thaaaat fresh.
The potato is the only exception to my knowledge (or that comes to my mind) that hardly can be ate raw, since of the long proteins that need to be splittet first. (at least that was the layman explanation i know).
Ok rice is another example.
And grain. but that was it. Actually this are all those with this with very carbohydrate stuffed stuff that really should be cooked, but otherwise no cooking required.
It's not about realism though, it's about balance. How nutritious food is should depend on how much work it takes to make it. (note I say should because it's not really as balanced as it could be right now, the amount of work required with specialized tools and machines for some of the really complex stuff is too much compared to the benefit, so there's a lot of foods almost no one bothers to cook....)
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catpurr
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Marian wrote:It's not about realism though, it's about balance. How nutritious food is should depend on how much work it takes to make it. (note I say should because it's not really as balanced as it could be right now, the amount of work required with specialized tools and machines for some of the really complex stuff is too much compared to the benefit, so there's a lot of foods almost no one bothers to cook....)
Well and this suggestion is about changing it, that the work done is either increation nutritiousness or time of storage life.
Cooking fish should be necessary to increase the time you can consume it. Or for example all that salted X meals, you make salt meals because they make them last for almost forever, not because the salt increasees nutritiousness.
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catpurr
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