Destroying Landmarks

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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SekoETC
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Postby SekoETC » Fri Aug 28, 2009 9:25 am

I agree with catpurr.
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Piscator
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Postby Piscator » Fri Aug 28, 2009 9:34 am

Me too. And think this principal could also be extended to notes.
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Elros
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Postby Elros » Fri Aug 28, 2009 12:34 pm

catpurr wrote:First of all, I don't like the idea that history needs to be protected by the game engine. History needs to be protected by the game people! Isn't actually enginge imposed protection so anti-cantr?

Just like in RL when one generation in a place decided to remove history, to burn all books, to destroy all statues etc. Its GONE. Forever. (at leaast if not some things are kept elsewhere too) Thats why its so important to keep caring for it. Thats why a crumbling archive is a disaster.

Another reason why landmarks should be destroyable, a scoundrel go unnoticed for just imagine 48 hours. He puts up a landmark "f*ck you all. This city sucks", and poof its there for ever.


Great points there. I agree completely.

I also agree with Piscator that this should extend to notes, but that is a different topic I guess.
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FiziKx
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Postby FiziKx » Fri Aug 28, 2009 7:25 pm

yup yup yup


This thing still under discussion? :?
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