Drop-off boxes.

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Cogliostro
Posts: 766
Joined: Mon Jun 01, 2009 8:05 pm

Drop-off boxes.

Postby Cogliostro » Fri Aug 21, 2009 11:52 pm

Drop off boxes are a modification for ordinary buildings. One-way only, you can put stuff in but you can't get anything out if you don't have the building's key to get in.

They could for example work by creating a permanent "project-destination", so in a location with a few, you would click in your inventory on the "use resource" button and select the relevant building's drop-off box.
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Arenti
Posts: 2814
Joined: Mon Oct 22, 2007 11:31 am
Location: The Netherlands

Re: Drop-off boxes.

Postby Arenti » Fri Aug 21, 2009 11:54 pm

Cogliostro wrote:Drop off boxes are a modification for ordinary buildings. One-way only, you can put stuff in but you can't get anything out if you don't have the building's key to get in.

They could for example work by creating a permanent "project-destination", so in a location with a few, you would click in your inventory on the "use resource" button and select the relevant building's drop-off box.


This will be misused by people that take items and drop it in a building those people don't have any keys to.
Cogliostro
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Joined: Mon Jun 01, 2009 8:05 pm

Postby Cogliostro » Sat Aug 22, 2009 12:04 am

Very good point. What if we made the drop-off boxes buildable only inside? So they only "submit" into extensions?
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Rebma
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Joined: Tue Aug 12, 2008 6:47 am
Location: Kitchener, ON

Postby Rebma » Sat Aug 22, 2009 1:14 am

This is similar to the mailbox suggestion from a long time ago, based on these same ideas.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in

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