A way to intentionally improve skills - the Apprenticeship

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)

Cogliostro
Posts: 766
Joined: Mon Jun 01, 2009 8:05 pm

A way to intentionally improve skills - the Apprenticeship

Postby Cogliostro » Thu Aug 20, 2009 3:35 am

How it works: You join a project, and you are automatically marked in the project screen as :

a man in his twenties (Apprentice)

... if and only if the project starter has the relevant skill significantly above yours.

For every tick you spend together on the project, your skill has a randomized chance to creep upwards toward the higher person's by a randomized amount (taken from within reasonable *and not nerfed* bounds). You thereby have a chance to improve considerably, or only a little, but still if you are looking to increase one of the craft skills you want to frequently help people who are better in their projects involving this skill, and you will get there.

Awkwards can learn from Novices, Efficients, Skillfuls and Experts. Novices, only from Efficients, Skillfuls, Experts. Experts don't learn but can teach everyone.

Also, very optionally, what if Experts working together had a chance of becoming Masters. This is the additional skill level right above Expert, that you CANNOT spawn into. You can only earn it if you work with other experts on many projects, until you luck out and become Master of the skill.

At this point we open up the Masterwork possibilities for those characters, not available to any other skill level. How does everyone feel about this kind of arrangement where we retain the practically random skill settings at spawning, but add one above Expert that is very special, and can only be earned by cooperating with others.
User avatar
*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Postby *Wiro » Thu Aug 20, 2009 11:17 am

Expert isn't the highest skill level. You have something like 0-100 and for example 80 to 100 is expert. I don't know the exact numbers though. So anyway, experts can still learn.
Read about my characters by following this link.
Voltenion
Posts: 2286
Joined: Sat Aug 25, 2007 3:52 am
Location: "Portugalija" como dizem alguns filhos da mãe
Contact:

Postby Voltenion » Thu Aug 20, 2009 2:48 pm

That would make it possible for people to become expert at everything and is, I think, the reason why many alternatives to the skills system have been rejected.
"Delete Fu Island" activist.
Gran
Posts: 1720
Joined: Mon Dec 04, 2006 5:53 am

Postby Gran » Thu Aug 20, 2009 3:02 pm

*Wiro wrote:Expert isn't the highest skill level. You have something like 0-100 and for example 80 to 100 is expert. I don't know the exact numbers though. So anyway, experts can still learn.


I think that both skills and strength is measured between 0 and 10000 points. Experts would (if not mistaken) be from 7 999 to 10 000.

Anyway, if skills can go upwards, I think that should be skill degradation to counter-balance that trend. Of course that within a limit, not falling behind 50% or becoming lower than the spawned skill level, which system is the best. Otherwise, with enough time, people could just become experts in everything.
"Navegar é preciso; viver não é preciso"

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 1 guest