Masterwork weapons, items, jewelery.
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Cogliostro
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Masterwork weapons, items, jewelery.
This is a suggestion similar to in intent but different from general item quality in the details. It calls for the implementation of a separate class of items (ok, behind the scenes it's just a flag in the database) called Masterwork items.
They are 30% better in battle, more durable, look nicer, weigh less - you fill in the blanks. The main salt of the idea is how they are created. First, only experts can create Masterworks. Second, not every item an expert creates is a Masterwork. Most are just regular, high quality items, but not Masterworks.
So to make a Masterwork, you need to be an Expert and you need to make a lot of items of the same kind (to luck out and get one made). You see how this works flawlessly together with generalized item quality or separately from it, to encourage specialist craftsmen and industries.
They are 30% better in battle, more durable, look nicer, weigh less - you fill in the blanks. The main salt of the idea is how they are created. First, only experts can create Masterworks. Second, not every item an expert creates is a Masterwork. Most are just regular, high quality items, but not Masterworks.
So to make a Masterwork, you need to be an Expert and you need to make a lot of items of the same kind (to luck out and get one made). You see how this works flawlessly together with generalized item quality or separately from it, to encourage specialist craftsmen and industries.
- *Wiro
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Agreed. After skills get fixed. Which is never. So...
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- BZR
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- Elros
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Good job keeping your suggestion short, and to the point. Maybe Doug can read this one.
Just kidding.
This is a good idea. I am for having expert smiths being able to actually make better weapons. It is wierd having and awkward smith make a weapon that is just as good as the one an expert can make. However, players are born experts as well which should not be the case.
If we get the skills fixes like Wiro said then I am for this idea.
This is a good idea. I am for having expert smiths being able to actually make better weapons. It is wierd having and awkward smith make a weapon that is just as good as the one an expert can make. However, players are born experts as well which should not be the case.
If we get the skills fixes like Wiro said then I am for this idea.
Every action has a consequence.
- Peanut
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Elros wrote:Good job keeping your suggestion short, and to the point. Maybe Doug can read this one.Just kidding.
This is a good idea. I am for having expert smiths being able to actually make better weapons. It is wierd having and awkward smith make a weapon that is just as good as the one an expert can make. However, players are born experts as well which should not be the case.
If we get the skills fixes like Wiro said then I am for this idea.
You keep talking about it needing fixing. But what of it needs to be fixed?
- *Wiro
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Less randomness. Someone who is a smith for 80 years could be less experienced than a newspawn.
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- Caesar
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Masterpieces..
Why do I suddenly think about Dwarf Fortress..?
Why do I suddenly think about Dwarf Fortress..?
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- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
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Cogliostro
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Can anyone clarify the reason why Cantr does not have its own character-creation process for new characters? What I mean is the classic RPG-format custom distribution of points into the skills you want to favour, or allowing you to try different preset character classes, and so on?
Is it only because no one had time to implement anything like that, or are there design decisions against it?
Is it only because no one had time to implement anything like that, or are there design decisions against it?
- Rebma
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I can't think of a reason I've ever read why, but then again, the skills aren't completely random, are they? Thought they were based on two people where you spawn.
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Voltenion
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Traits are different from skills. And, although people deny it (because it's comfortable for them), it is possible to get nice or less arrogant, etc...
I don't like this because you can not improve your skills. If you could I'd vote for this. I'd just feel like crap if a newspawn would just pop out and beat me an veteran blacksmith of the town. Just because I'm a skillful guy and not a master, even though I've been a smith all my life while the kid just spawned.
I don't like this because you can not improve your skills. If you could I'd vote for this. I'd just feel like crap if a newspawn would just pop out and beat me an veteran blacksmith of the town. Just because I'm a skillful guy and not a master, even though I've been a smith all my life while the kid just spawned.
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Cogliostro
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That is certainly something that has to be addressed, Volt. I agree with you. But it's not the reason why we should reject item quality or this idea, it's the reason why we should reject the current (random) skill assignment system.
Now how exactly should the replacement work? The classic RPG waydefinitely sounds nicer than current, but also it's a little out of place in Cantr. Doesn't fit its "spirit" too well. It's not a levelling game. I think we have to come up with our own, uniquely Cantrian system of skills.
Now how exactly should the replacement work? The classic RPG waydefinitely sounds nicer than current, but also it's a little out of place in Cantr. Doesn't fit its "spirit" too well. It's not a levelling game. I think we have to come up with our own, uniquely Cantrian system of skills.
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Voltenion
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I've thought about a possibility a long time ago in Cantr's chat.
Some people told me that the reason they didn't make leveling easier in Cantr is because they were afraid very old characters would eventually max out every skill.
So I thought about a "train and get better--stop training and get worse":
Let's say I spawn an efficient hunter. I decide to help out my mountain regions by hunting all I can, and giving them the meat. So I hunt every day of my life. When I am 25 I have became skillful at hunting. Hurray! After that hard work I've improved my ability to hunt and that will surely affect my job... WOW, the finest cantrian woman arrives at my location. Oh crap, she's a vegetarian and hates hunters. So, I decided to leave my life and be her friend.
I've reached 30 years and I've never touched an animal. The woman who changed my life starved herself to death, never answered and I don't know why.
So I decided to get back to hunting... I hunt. HEY! I'm an efficient hunter again.
-This will balance out peoples skills and reward those who have lived a more focused life.
-It would have to be still a very long leveling, since characters don't day of old age.
-Strength should not enter this, in my opinion. You're weak, then you're weak.
-You would not be born a expert at anything. You'd have to get there with work.
-You would not get worse than you set skill level when you spawned. So that you don't have to run around tending every skill... People would eventually forget to Rp.
I think this can really improve the concept of jobs in Cantr. That's the only reason why I support it. Not for the leveling it self, since there are no ranks. (Of course some hunting competitions would be cool
)
This is just my idea, you can change it, squeeze it, improve it, simplify it or make it more complex... And you could implement it
Some people told me that the reason they didn't make leveling easier in Cantr is because they were afraid very old characters would eventually max out every skill.
So I thought about a "train and get better--stop training and get worse":
Let's say I spawn an efficient hunter. I decide to help out my mountain regions by hunting all I can, and giving them the meat. So I hunt every day of my life. When I am 25 I have became skillful at hunting. Hurray! After that hard work I've improved my ability to hunt and that will surely affect my job... WOW, the finest cantrian woman arrives at my location. Oh crap, she's a vegetarian and hates hunters. So, I decided to leave my life and be her friend.
I've reached 30 years and I've never touched an animal. The woman who changed my life starved herself to death, never answered and I don't know why.
So I decided to get back to hunting... I hunt. HEY! I'm an efficient hunter again.
-This will balance out peoples skills and reward those who have lived a more focused life.
-It would have to be still a very long leveling, since characters don't day of old age.
-Strength should not enter this, in my opinion. You're weak, then you're weak.
-You would not be born a expert at anything. You'd have to get there with work.
-You would not get worse than you set skill level when you spawned. So that you don't have to run around tending every skill... People would eventually forget to Rp.
I think this can really improve the concept of jobs in Cantr. That's the only reason why I support it. Not for the leveling it self, since there are no ranks. (Of course some hunting competitions would be cool
This is just my idea, you can change it, squeeze it, improve it, simplify it or make it more complex... And you could implement it
"Delete Fu Island" activist.
- Elros
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Peanut wrote:Elros wrote:Good job keeping your suggestion short, and to the point. Maybe Doug can read this one.Just kidding.
This is a good idea. I am for having expert smiths being able to actually make better weapons. It is wierd having and awkward smith make a weapon that is just as good as the one an expert can make. However, players are born experts as well which should not be the case.
If we get the skills fixes like Wiro said then I am for this idea.
You keep talking about it needing fixing. But what of it needs to be fixed?
It has been disscussed somewhere, but what I mean is the fact that some people are born experts. We had disscussed allowing people to spawn between awkward and skillful only, that way all experts would have to be characters who actually worked for a while in the field that they are experts in.
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Andu
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Elros wrote:It has been disscussed somewhere, but what I mean is the fact that some people are born experts. We had disscussed allowing people to spawn between awkward and skillful only, that way all experts would have to be characters who actually worked for a while in the field that they are experts in.
Yes!
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