The game is designed for players who have more on their agenda than just gaming.
RP my dear, RP
Moderators: Public Relations Department, Players Department
Cogliostro wrote:- Your character has been wronged by some town leaders and is furious. Then as a lone rider of modest armament he declares a bloody vendetta against the wrongdoers. What do they do? They laugh. Everyone knows bloody vendettas are impossible in Cantr. Note: not "risky" and "difficult", but impossible and the idea itself is laughable to the intended victims of it. That is wrong, and is a major fault in the design of the current system.
Cogliostro wrote:Dingoes, if it was just a misleading blurb, that wouldn't really be such a burning problem. So it's a bit misleading, so what. What advertising blurbs aren't, right? But the bigger problem is that Cantr (as is) fails to support the possibilities that exist in its own vision of itself. It doesn't any more do what it set out to do, in other words. In big part due to how the mechanics work, it's gotten to a point where nothing is really new any more, nothing unexpected has the potential of happening. This has to do with the combat system. It has to do with how real, functional enterprises and shops are impossible to create for players (because there is no automation of buying/selling available, not even primitive kinds). It has to do with how clothing and luxury items have no in-game effect on anything, and are treated by players as useless decor.
Caesar wrote:Cogliostro
From a lot of your posts and topics I get the feeling that you are;
- Bitter
- Misinformed
- Bad at maths
- Impatient
"... you can try to play the worlds most famous politician, most feared criminal, most cunning military commander, most wealthy entrepreneur, or most beloved village idiot. Any role you can imagine you can play in this game and the challenge is in playing it consistently, and in achieving the goals you set for your characters individually."
Cogliostro wrote:You want to be a thief and steal some stuff. You can't. Everything is locked, and you can't "sneak in at night", there is no such thing. Maybe you got very lucky and someone forgot to lock something, so you grabbed some loot and you ran from town. Newsflash. You can't. They have cars and bikes, and three crossbows per person; you are dead before you next log into the game. The town leaders laugh, they enjoy this, and who will deny that this pattern repeats itself hundreds and hundreds of times with various newbie characters? They have no chance, not even a little one. This is wrong.
Cogliostro wrote:The reason they come into the world is to work for you for a short time, increase your resource pile a little, and then the player quits and is never heard of again. Let's be realistic, that's what happens to 80% or more of our new players!
Dudel wrote:The problem I see is that Cogliostro wishes for Cantr to appeal to a more general audience, which is good for its "lively hood" but at the same time... that no longer makes the game "niche", which is what appeals to those that are here.
Rigel's characters were destructive for destructive sake... there was nothing to them, nothing tangible and simply put, he was hacky slashy.
Cantr should NOT discourage his behavior, however, yes. The issue with Rigel was NOT his in character behavior but his OOC. In character Rigel's characters are just as acceptable as yugo's and Shadowwolfs... also, they are needed. (If one is gracious enough to remove the CRBing he constantly did)
HOWEVER, again again again... the rudeness OF THE PLAYER created bias to himself. Rigel WAS his characters, which isn't bad if your not a total prick who thinks he's god's gift to man. That type of CHARACTER BEHAVIOR, is 100% okay by me but when the PLAYER becomes NOTHING MORE then a "rouge", as you put it and I'm using the word on a loose scale, it is irritating.
"Newbies" can be,do,etc, whatever they wish with Cantr provided they STOP AND THINK... but the real draw is the community.
Look if you REMOVE the community and the forum... Cantr, as a whole, drops a GOOD CHUNK of its fun. It becomes a bland boring and generally blank RP room with little tangible things to do... BUT when you start making things more "tangible" and "real" you start to lose the original idea of Cantr. It starts looking like a typical MMO + RP and, quite frankly, I do not wish for this.
And these "Doll House" comments are straight up annoying me. Cantr is NOT all puppies and rainbow farts! I've heard and seen via third party, some NASTY STUFF.
Also, Satrap (I'm resting my firm belief that you are indeed this character... which is cool... to a point), plenty of characters encourage others to participate in more then "gather, sleep, repeat" but it gets SOOO TAXING on a player to greet EVERY FREAKING NEWSPAWN, visitor or random dude that "pops up" in your character's town. Sometimes you almost wish they'd not have spawned at all as the risk is they are 50% likely to just try and take everything.
I've a character who full heartily gives of himself and the things he's obtained. Sees no value in them... its just "stuff"... and really, a lot of my characters are like this to a point. "Its just stuff"... Cantr isn't about "stuff". HECK, I have even left thieves etc go provided they returned healing and regular food... clearly I wasn't using the rest of that "stuff".
Most new players have a mentality from other games that the "stuff" actually means something. In Cantr... only the foods do, really. Everything else... kinda pointless, unless you/your character fears or wants death. (Weapons and Shields)
Also, that is kinda your point. "Stuff needs a value"... but then you make "getting stuff" EVEN WORSE! Now one ACTUALLY NEEDS THIS "stuff" or the game don't work and (See FTO) THAT'S BAD!
Cantr is a very niche game and will not appeal to most gamers. It is more, and should be advertised as such, an RP "vassal". This means it should be posted on PBP sites or other locations where its "about the RP".
Problem is even among those groups, as I did that at one time, you get the "Oh this is a game" mentality... while the "other thing" was actually RPing. The thing is, though, that Cantr and its community DO NOT advertise themselves as actual games... at least shouldn't. (Neither should FTO)
Also, I'm "one of those" that likes FPSs and "Hacky Slashy" games... I play Western RPGs and some JRPGs... as well as some racing, etc.. I'm all OVER the place... and AS A GAME, Cantr DROPS its hat and says, "Whats gaming?" However, there isn't REALLY a game so much an RP environment. Which is slightly contradictory to my "Cantr and FTO are games comment" but... that comes from people saying "its about the RP" and not RPing.
Short
1) Cantr, on the simplest of levels is a game.
2) Cantr drops the "I'm a normal game" once the player engrosses themselves in the "world" (AKA: Ignoring ticks, etc) but still sits on its "You need healing food etc, micromanage" basics.
3) This is difficult for people who have never done this... so they quit without trying as most are NOT used to "I'm not a normal game" but once they do, it becomes an addiction.
4) Cantr is slow paced. Sometimes a "sleepy person" is just not playing today. Slow paced is not fun for most "gamers".
5) The Cantr front page EXPLAINS ALL THAT!
6) Being a prick shouldn't make the game "more fun" but should also not be restricted and/or discouraged.
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