Idea about when a project finishes you started.
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- Arenti
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- Elros
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Genevieve wrote:Perhaps the "given" person would have to accept it somehow? Then a sleeper couldn't be given a project in a building with nobody to see them do it.
Well that adds a good bit more programming, and as someone said, if they wanted to do that they could just hand them a large amount of any resource like some do now.
Every action has a consequence.
- Elros
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Cogliostro
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I like the idea in its "nateflory" version, but there might be problems with sabotage. In some areas, for instance, it's illegal to gather a certain resource for some people. People (even with announcement messages in place) could backhandedly pass that project maliciously to another character and frame them for prison time. Similar tricks could be pulled with "sensitive" projects like changing signs, breaking locks and building in places where it's prohibited to build. If you think an announcement would prevent it, consider the scenario where the malicious person goes into a harbour, starts some lockbreaking there, switches it to another innocent character and then sprints back into town screaming about the takeover now in progress.
Dragging is also a project internally if I'm not mistaken, and would cause all sorts of weirdness if that could be passed to others midway.
Suppose your location has 1)a potato harvester and 2) gold. You are after gold, and there is some sleepy fool who is nearing the completion of his project for 3000 gold. So, you quickly arrange to "kindly" fill up the victims inventory with potatos, so that HIS project ends up falling on the ground, where it'll be snatched by you. If the new owner has to give permission, the implementation becomes cumbersome. There is not a single other "Yes/No?" selection screen in Cantr like this, except perhaps for the crowbar break-in screen. If it was something similar to that, you could sabotage players by spamming them with useless project ownership requests that they'd have to deny one by one.
We would be dropping the current clarity about who is responsible for what project (lockbreaking especially). Now it could be anyone.
If announcements were included, then in active populated areas it might generate very annoying masses of messages irrelevant to most people in the location, similar to how building enter/exit does now for people that own many and revisit them daily for whatever it is they do there, causing a halfscreen of useless messages to appear each time.
Dragging is also a project internally if I'm not mistaken, and would cause all sorts of weirdness if that could be passed to others midway.
Suppose your location has 1)a potato harvester and 2) gold. You are after gold, and there is some sleepy fool who is nearing the completion of his project for 3000 gold. So, you quickly arrange to "kindly" fill up the victims inventory with potatos, so that HIS project ends up falling on the ground, where it'll be snatched by you. If the new owner has to give permission, the implementation becomes cumbersome. There is not a single other "Yes/No?" selection screen in Cantr like this, except perhaps for the crowbar break-in screen. If it was something similar to that, you could sabotage players by spamming them with useless project ownership requests that they'd have to deny one by one.
We would be dropping the current clarity about who is responsible for what project (lockbreaking especially). Now it could be anyone.
If announcements were included, then in active populated areas it might generate very annoying masses of messages irrelevant to most people in the location, similar to how building enter/exit does now for people that own many and revisit them daily for whatever it is they do there, causing a halfscreen of useless messages to appear each time.
- Dudel
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- SekoETC
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I think it's silly that people are currently able to tell who started a project when they didn't see it. If project ownership could be passed even if a project didn't have a material outcome, people could no longer trust the knowledge of project starter presented on the project info page if they didn't actually see the person starting it. It should be common sense that if someone doesn't have a crowbar, they also couldn't have started a lockpicking project, but the person could've also passed the crowbar to someone else and that might lead into some interesting situations. Someone comes to claim a person was breaking a lock and the person is like "Nuh-uh, that guy is trying to frame me!" and the interface wouldn't have solid proof to condemn either one of them.
And even if passing project ownership would make it possible to start gathering illegal resources and giving them to someone innocent, at least you couldn't make that person work on the project. Oh, this might lead into some interesting stuff, imagine if a couple of people were gathering illegal resources and one just stood around looking innocent, while the other one gathered stuff for him, and if they got confronted, the resource receiver could claim that he was just sleeping when that stranger started piling resources on him.
But I doubt that people will start passing projects all the time because the other person has to be online to give it back later on, so I think they would mainly be used if you have to go inside or leave town.
And even if passing project ownership would make it possible to start gathering illegal resources and giving them to someone innocent, at least you couldn't make that person work on the project. Oh, this might lead into some interesting stuff, imagine if a couple of people were gathering illegal resources and one just stood around looking innocent, while the other one gathered stuff for him, and if they got confronted, the resource receiver could claim that he was just sleeping when that stranger started piling resources on him.
But I doubt that people will start passing projects all the time because the other person has to be online to give it back later on, so I think they would mainly be used if you have to go inside or leave town.
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- Miri
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- Arenti
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Miri wrote:Or maybe the project could be given only to a person that's working on it at the moment of passing the ownership?
Yes that's a good idea that way it can't be misused for filling someone with alot of rubbish to either let him have no food or like was said to fill the person with som many resources he or she can't hold the resources he or
she is working on so it falls on the ground and is stolen. This idea will avoid that.
- nateflory
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Miri wrote:Or maybe the project could be given only to a person that's working on it at the moment of passing the ownership?
This is probably the safest way to avoid all those "innocent abuse" situations we were discussing here. You could only pass off a project to a current participant.
I like this idea, and would suggest this be the implemented version of this suggestion, if accepted.
The database already knows who is on a project, based on their activities, so the list of peopel to pass to would be similar to generating hte list of people in a location if you try to pass resources. Instead of listing Location=here, it would be Activity=This. Easy.
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"Nature may reach the same result in many ways." - Nikola Tesla
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"Nature may reach the same result in many ways." - Nikola Tesla
"Dare to be naïve". - "Unity is plural and, at minimum, is two." - Bucky Fuller
- Elros
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Cogliostro
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- Elros
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Cogliostro wrote:Great idea with the restriction, that way it won't need any special announcement messages too.
Exactly, you could have a private message such as:
"Project ownership has been passed to you for project 'Digging for Gold'"
This would just go to the new reciever of a project and would be the same kind of private messages you get one a project of yours finishes.
Every action has a consequence.
- Arenti
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- SekoETC
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Then it couldn't be used to pass over projects if all resources haven't been added yet, such as vehicle building projects, but I suppose people who decide to die without getting all the resources needed on a project don't really stop to think who inherits their projects even if they had friend or an apprentice.
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- Ice-Man
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