Cogliostro wrote:Yeah, I am - you are not considering tiredness. You cannot hit that many people without it catching up with you and cutting your damage output, including if you manage a critical.
*heavy sigh* The guy comes out of his magic safe building and hits people at random.
DAYS LATER, or the day after... he DOES IT AGAIN... AND AGAIN... AND AGAIN.
He will, eventually, "win" with this tactic.
NOW... we add in the auto healing. That guy doesn't even have to 'watch his health bar' any more. He can just wait until the thing says "you are out of healing food" or says nothing at all cause he's all healed. He has to check the char for all of 2 seconds a day and once "all is well" HE SWINGS FOR THE FENCES with the hopes of a random magic auto-death.
There is, of course, the chance that those hitting him back MIGHT also auto-hit but they are hitting the same person so their percentile goes DOWN, not up.
In this equation tiredness is REMOVED.... not to mention it doesn't STOP the character from EVER HAVING ANOTHER CRITICAL AGAIN!
All he's to do is swing randomly and run... his characters chance of survival is already almost 100% but now you make those he is attacking at about 50%... maybe 60%.
REPEAT: Let us NOT encourage THOSE PLAYERS any further!
Edit: I'm also done with this topic unless I see it moved to accepted, in which case I'll be throwing my caps lock on full auto.
