Cogliostro wrote:Just as I pointed out in our other thread, I'll point out again here: All arguments to the effect that "it would be impossible to kill characters who had lots of healing food" are moot if you consider what you're saying with that. You're saying that you'd like the ability to take advantage of a player's inactivity in the game and kill their character before they wake and click that "EAT" button. That's all you're saying, because if the player is awake, they will be clicking that EAT button and you will not be able to kill them. Under the current system!
Basically, yours is a criticism of healing foods as such, which doesn't belong where we discuss auto vs manual healing.
Why do you think that more episodic players should be disadvantaged and their characters killed? They can be just as interesting as roleplayers and everything else as the people who are able to dedicate many hours daily to Cantr alone. It really isn't fair to say that you SHOULD be able to take advantage of their episodic rather than constant logins and kill their character before the PLAYER can react to your game actions.
I'm trying to point out that wanting to take advatage of a player's delayed reaction due not being logged in is really against the spirit of Cantr on the whole.
Which is not what I am doing. To prevent this automatic healing is not the way. You should instead make EVERYONE to heal just a bit each day. This way everyone will have the same rate of healing. (Perhaps a base rate and a double for eating healing food that day.)
I must note I already suggested this.