Salt Extraction Machine

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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formerly known as hf
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Postby formerly known as hf » Wed Jul 22, 2009 2:16 pm

I've suggested salt pans before. Can't find it though, search is borked. That's it, that's all I have to say. I'm useful like that, no need to thank me.
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Doug R.
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Postby Doug R. » Wed Jul 22, 2009 2:34 pm

Can't we just make it an automated evaporation project then without wood?

The more we talk about this, the more it seems that this will never be efficient enough to warrant the expenditure of time or resources on it. You'd have to be utterly desperate.
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Postby *Wiro » Wed Jul 22, 2009 2:53 pm

Basing grams on RL grams doesn't make sense. It's like adding a building with the same amount of stone as it would use in RL to make a building big enough for 30 people.
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Postby Piscator » Wed Jul 22, 2009 3:45 pm

I fully agree Wiro.

I guess Elros values are good as they are. You would need two days to make 50g of salt (one for the project and another to get the wood) so you would be able to produce 25g per day if you have wood at your location and are working with no tools. I think that sounds about right, if we don't want to unbalance thing and keep it more or less realistic. Maybe the amount of salt you get could be doubled so that you could work at 20% the speed of regular salt gathering, but I wouldn't go higher.

Salt evaporation ponds that wouldn't require fuel sound like a good idea, too. I wouldn't make the automatic though. Although the water evaporates by itself, the whole process needs manual labour to skim the salt and maintain the pond. In game terms, a fully automatic project would make salt to easily available along the coast.

I would say, let fuel assisted evaporation produce 100g (for 300g of wood) and solar powered salt extraction produce 25g per day of labour.

edit: How much salt are solar stills going to produce?
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Elros
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Postby Elros » Thu Jul 23, 2009 2:17 am

Alright guys, those projects I suggested are not based off of real life values since pretty much nothing is in Cantr. It is rather based off of days of work needed.

Adding these projects would allow every single coastal town in all of cantr to have salt. This should not be an easy project that yields a lot of salt. That would cause salt to be the most popular resource in all of Cantr. This project should be harder to complete, and yield less salt then in a location were salt is directly harvestable.

Looking at the projects I set up, it would take a day worth of wood to produce 50 grams of salt, and 1 and 2/3 of a day to produce 100 grams using a big pot instead of small.

I will add coal and any other burning resources that we have, and keep their day rates the same as the wood for the requirements.

Remember when disscussing this that we are not looking for real-world figueres but rather how many days of work it will take for each project. Also remember that we are pretty much giving every single coastal town in all of cantr this resource. That is rare.

So, go ahead and start talking... :wink:
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Postby *Wiro » Thu Jul 23, 2009 10:12 am

Is there are ismountain check?
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Postby Piscator » Thu Jul 23, 2009 12:41 pm

What would that be good for? Regarding this suggestion I mean.

I will add coal and any other burning resources that we have, and keep their day rates the same as the wood for the requirements.


Do you mean you will add a coal, gas and dung based project to the fire pit? That would seem odd. We should rather use the respective machines (gas oven, coal oven, primitive oven...). And fuel consumption rates shouldn't be the same, as for example dried dung is consumed at a 33% higher rate than wood.
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*Wiro
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Postby *Wiro » Thu Jul 23, 2009 5:40 pm

Because I don't think salt should be gatherable in mountain coastal towns. Too high and cliffy.
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Postby Piscator » Thu Jul 23, 2009 5:58 pm

I assume there are always some paths to get to the water. We shouldn't make it more complicated than necessary.

I wondered whether salt evaporation ponds should only be able to be built in desert locations (at the shore), but that would make them rather useless I guess.
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Doug R.
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Postby Doug R. » Thu Jul 23, 2009 7:27 pm

*Wiro wrote:Because I don't think salt should be gatherable in mountain coastal towns. Too high and cliffy.


How do the people get to land from the boats that dock?
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Postby *Wiro » Thu Jul 23, 2009 9:01 pm

Doug R. wrote:
*Wiro wrote:Because I don't think salt should be gatherable in mountain coastal towns. Too high and cliffy.


How do the people get to land from the boats that dock?


Tie the boat to some dangerously slippy rock, walk over the scary, crumbling path up along the mountain wall and walk into town D:

I think they'd be able to do as much as docking to the rocks and then going up, but getting water and all would be a bit too hard I think. *shrugs*
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Elros
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Postby Elros » Fri Jul 24, 2009 12:27 am

*Wiro wrote:
Doug R. wrote:
*Wiro wrote:Because I don't think salt should be gatherable in mountain coastal towns. Too high and cliffy.


How do the people get to land from the boats that dock?


Tie the boat to some dangerously slippy rock, walk over the scary, crumbling path up along the mountain wall and walk into town D:

I think they'd be able to do as much as docking to the rocks and then going up, but getting water and all would be a bit too hard I think. *shrugs*


Wow, yall are going way to in depth with this. Who cares how the cantarians climb down the cliff to the water... The fact is, if a boat can dock to any coastal town, then you have access to the water at any coastal town. It does not matter the imaginary altitude of the mountain, or how slippery you imagine the cliff to be. RP is guys.

Lets stop making this so difficult and focus on the actual project requirements for this. Over-complicating things simply causes them to be abandoned in the Suggestion Forum.
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ceselb
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Postby ceselb » Fri Jul 24, 2009 6:44 am

There aren't more than a handful of mountain locations that has sea access anyway. The vast majority of mountains on the coast are cut off.
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