Piscator wrote:Well, let's.*Wiro wrote:Ummmm...doesn't both fighting and dragging involve strength as well as fighting skill, meaning in the end it'll even out anyway? :S
They don't have to even out. It would depend on how the values for the increase of strength and the decrease of overall efficiency/skill are set.
Especially when fighting, they can't even even out. At least not with all weapons. If strength would increase while drunk, skill based weapons would have a bigger disadvantage than strength based weapons. It could for example be adjusted that way that the effects of drinking would (almost) even out for someone wielding a claymore, but a person wielding a rapier or a crossbow would do considerably less damage.
I'm pretty much against alcohol having a general positive effect on fighting though.
First of all, I'm pretty sure it's not realistic. After all, soldiers usually don't get drunk before entering a battle and if they did it in past times, I guess it was more about repressing the fear and getting in the right frame of mind. Admittedly, a drunkard might be a challenging enemy, but that's rather because he behaves unpredictably, not because he's a better fighter.
Secondly, in terms of game balance, it would be nice to have something to balance the healing effect of alcoholic beverages. Most of them are very potent and there could be even more potent potions if they'd reduce your overall capabilities when consumed by making you dizzy/drunk.
But you should be able to drink it without needing to heal.
For those alcohol-addicted characters.

