
Your post also made me think about something. Why do people want to see babies implemented in the game? To be babies or to have babies?
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Piscator wrote:I recommend an adoption. Wait for a newspawn and mother him to death.Perhaps he plays along.
Your post also made me think about something. Why do people want to see babies implemented in the game? To be babies or to have babies?
BlueNine wrote:The main reason i'd like to see children implemented is mostly because I'd like to see far stretching family lines, esp for places that are ruled by kings/queens/emperors/empress'
Personally I wouldn't have much interest in RPing a baby, but for the interests of the extra RP opportunities I would do it.
Also, throwing another idea into the pot, if I understand the current spawning rules then newspawns are created with the "genes" of 2 current characters in a location...a possible solution could be to inform the newspawn of which chars were used to decide his/her skills etc "There are 34 projects etc. You have the genes of CHARX and CHARY" and also inform the 2 characters "you notice a man in his twenties you have not seen before, he has your genes" (that line might need some work) that way the "gene contributers" and newspawn could decide if they're going to RP the connection or not
Also aware that this would create newspawns of couples that aren't "couples" but im sure they could come to an agreement of "you want to take care of this one or shall I have him/her?"
Peanut wrote:There should be a way so that you wouldn't be able to donate those genes.
BlueNine wrote:Peanut wrote:There should be a way so that you wouldn't be able to donate those genes.
...or just an option of remaining anonymous, otherwise it might change the distribution of newspawns too much (imagining a situation where only 1 couple in cantr have selected to "share genes" and all newspawns end up in that town)
Piscator wrote:Your post also made me think about something. Why do people want to see babies implemented in the game? To be babies or to have babies?
I think I've changed my mind on this. There is a purpose for a "family" in Cantr, it's just that most characters are too degenerate to consider the future. How many times have towns fallen apart due to a leader dying with no heir? How many times have characters been frustrated by the lack of free labour?Miri wrote:The main issue now is that one of aspects of Cantr is society simulator, but it lacks the most basic element of every society - family. Point is, cantrians don't die of old age, so they don't need anyone special to inherit and care further for the work of their whole life... or do they...?![]()
Oh, and the RP aspect, of course.
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