Destroying Landmarks

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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BlueNine
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Postby BlueNine » Thu Jul 09, 2009 2:36 pm

I throw my hat in with the "be able to edit the text" idea
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FiziKx
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Postby FiziKx » Tue Jul 14, 2009 11:59 pm

That needs to be implemented. Seriously... too many landmarks of people and events that happened long ago, including things that may want to be forgotten by the townspeople. And as said before, names change. It is also stupid to see something that is irrelevant at the time of reading it.. even though it may have been a while ago.
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Postby Spazz » Fri Jul 17, 2009 4:11 pm

I have mixed feelings about this. I think it would be nice to be able to build more landmarks without disturbing the old ones. I also think it would be kinda nice to be able to change now irrelevant landmarks

IE: "Capital of the Z Empire", when the Z Empire ceased to exist in 900 or something like that.

On the other side of the same coin, this is history, after all. Maybe it would be nice to have that reminder that the 'Z Empire' was there almost 2000 years ago. Or memorials to important or beloved people, these are all history, and I'm apprehensive about giving some of the more careless players the ability to destroy it.
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SekoETC
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Postby SekoETC » Fri Jul 17, 2009 4:24 pm

They could be made to deteriorate slowly but they couldn't be made repairable with the current mechanics, since currently items need to be picked up to repair them. But wouldn't this be pretty good, actually? People would have to build new landmarks once the old ones crumple.
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*Wiro
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Postby *Wiro » Fri Jul 17, 2009 4:35 pm

It would be cool if at least there could be more landmarks...
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SekoETC
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Postby SekoETC » Fri Jul 17, 2009 5:37 pm

Umm... I used to think there was a limit of 4 per town, but then I've seen more than that so if there is a cap, I don't know what it is.
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Surly
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Postby Surly » Fri Jul 17, 2009 6:20 pm

SekoETC wrote:They could be made to deteriorate slowly but they couldn't be made repairable with the current mechanics, since currently items need to be picked up to repair them. But wouldn't this be pretty good, actually? People would have to build new landmarks once the old ones crumple.
I quite like that idea.

I'd also like there to be some kind of dating to them, to give an idea of whether they are recent or not. Although deterioration could also handle that...
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Genevieve
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Postby Genevieve » Fri Jul 17, 2009 9:03 pm

I don't like the idea of being able to completely destroy landmarks since it is sad to see that then people really important to the history of the region will be completely completely forgotten once any landmarks AND thebuilding names have changed.....

I think it would be cool to be able to move them though.
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FiziKx
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Postby FiziKx » Fri Jul 17, 2009 9:27 pm

Moving them would be useful. Perhaps into a warehouse or something for excess ones. :)
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Ryaga
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Postby Ryaga » Fri Jul 17, 2009 9:51 pm

One of the themes of creating new history is destroying or twisting old history ;)
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Surly
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Postby Surly » Sat Jul 18, 2009 1:36 am

Ryaga wrote:One of the themes of creating new history is destroying or twisting old history ;)
You don't create new history, you create new propaganda. Point still stands though, look how successful the Victorians were at making everyone think the medieval period was entirely backward.

I'd much, much rather have deterioration than moving landmarks. If you can move them, they're just fancy notes.
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Elros
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Postby Elros » Sat Jul 18, 2009 3:10 am

SekoETC wrote:They could be made to deteriorate slowly but they couldn't be made repairable with the current mechanics, since currently items need to be picked up to repair them. But wouldn't this be pretty good, actually? People would have to build new landmarks once the old ones crumple.


I agree! This is the best idea I have seen for them so far... That way old and outdated landmarks will eventually fade away, but important landmarks can be rebuilt be citizens that feel they should remain there...
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Caesar
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Postby Caesar » Sat Jul 18, 2009 8:42 am

If they'd decay you should be able to see what was on it in your event log.
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Slowness_Incarnate
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Postby Slowness_Incarnate » Thu Aug 27, 2009 9:57 pm

I'm one of those people that...even if the town name changes, I always rename the town by its OLD moniker and ignore all of the new name tags.

However, landmarks should be able to be renamed just like a building.
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Postby catpurr » Fri Aug 28, 2009 8:37 am

First of all, I don't like the idea that history needs to be protected by the game engine. History needs to be protected by the game people! Isn't actually enginge imposed protection so anti-cantr?

Just like in RL when one generation in a place decided to remove history, to burn all books, to destroy all statues etc. Its GONE. Forever. (at leaast if not some things are kept elsewhere too) Thats why its so important to keep caring for it. Thats why a crumbling archive is a disaster.

Another reason why landmarks should be destroyable, a scoundrel go unnoticed for just imagine 48 hours. He puts up a landmark "f*ck you all. This city sucks", and poof its there for ever.

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