No RL Language area? Make up our own?

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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Revanael
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No RL Language area? Make up our own?

Postby Revanael » Sat Apr 24, 2004 10:50 am

PsychoEmperor wrote:
Emandir wrote:Revanael a écrit :
As I (sort of) suggested in the Drow suggestion thread, why not start an island where NO existing language is allowed to be spoken? English can be used only for actions etc. The english interface should be used, but characters should not speak any existing language whatsoever. Each community would have to develop its own way of communication between characters. Maybe start by pointing at a resource and making up a name for it?

I love this idea :!:



oooooo I love that idea! Why didnt' anyone think of thiss sooner... Quick! Someone put it in suggestions... I won't do it myself cause I'm lazy... but come on,.. someone do it!!! :D



So I did. Opinions?
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The Hunter
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Postby The Hunter » Sat Apr 24, 2004 11:02 am

It'd take a lot of effort from the players to keep it up. Just 1 player could ruin it all.
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Revanael
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Postby Revanael » Sat Apr 24, 2004 11:09 am

But given the right players it would be great fun.
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Postby trage » Sat Apr 24, 2004 2:03 pm

Yeah and when that one player ruins it you kill them :-D.
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1959 Apache
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Postby 1959 Apache » Sat Apr 24, 2004 2:27 pm

Of all the suggestions I've seen here, this one is the best. Trying to develop a communication system is a key element to societal evolution. The problems with implementing it in the game, is that there would be no way of knowing what sort of breaches exist in private conversations. Characters could conspire in any language without detection. Perhaps if private talks were taken out of that area, it could work. I'd be up for a character there. Any characters breaching the rule of language could be reported and removed.

*whispers in Jos' ear* Maybe this could be programmed into 2.0?
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Emandir
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Postby Emandir » Sat Apr 24, 2004 6:39 pm

Anyway, do you think people would like to have a character in such an area without being interested in creating a language?
I know there's always punks who like to ruins the efforts of others, but I think they would be very few there, being thus easy to handle...
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The Hunter
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Postby The Hunter » Sat Apr 24, 2004 6:51 pm

When intersted players woul d need to apply for a char to be placed oin such an area or island that problem could largely be avoided. Rulebreakers could be expelled.

There's an opportunity here. For those interested in languages, it gives an opportunity to witness the creation and evolution of a language, and thus a great marketing opportunity...

But in that case, things like :
-a man in his 20's say's"points at a carrot"
-A man in his 20's says "bloogah"

Arte something to avoid.


Instead:
-You see a man in his 20's pick up some carrots
-A man in his 20's says "Bloogah"

Ofcourse it'd be alot harder, but a lot more fun I believe, and a lot more interesting if no existing languages were to be used. None at all. Everything would need to be reinvented. Which would make it a quite interesting (and unique) experiment.
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"Our enemies are resourceful and innovative".

"and so are we..."

They never stop thinking about new ways to harm our country and people"

"and neither do we"

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Postby swymir » Sun Apr 25, 2004 1:06 am

You know what would make that idea even cooler. Is if there were at least two spawn points on the island. This would give the chance for two languages to be built and a chance to see what happens when they meet. IT would force the need for emisarries and dictionarys. However the only problem I see is after 10 years newer players will have to learn a million new words and it will be hard for them to ge tinitiate dinto society. I think this would best be implemented with the creation of babies. This would give a reason for school to be built to teach language.
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PsychoEmperor
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Postby PsychoEmperor » Sun Apr 25, 2004 6:10 am

Swymir wrote:You know what would make that idea even cooler. Is if there were at least two spawn points on the island. This would give the chance for two languages to be built and a chance to see what happens when they meet. IT would force the need for emisarries and dictionarys. However the only problem I see is after 10 years newer players will have to learn a million new words and it will be hard for them to ge tinitiate dinto society. I think this would best be implemented with the creation of babies. This would give a reason for school to be built to teach language.



Well... If a language is already devoloped, then I see no reason why the Babies wouldn't know the language as the grow up, just like babies today in REAL LIFE learn the language after 4 years or so... then again... assuming that the RL players of the "babies" have played in the island before.... It would get a bit frustrating for newer players after the language is being devoloped to just read a dictionary to learn everything... and who would want to...
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Postby new.vogue.nightmare » Sun Apr 25, 2004 6:26 am

Only problem I can see is, you'd have to spend more time if you weren't well acquainted with the many methods of cheating the time limit, and then people wouldn't be able to devote that much effort into the creation of a language. Maybe chars on that island would be exempt from time limitage, letting people get stuff done with their other chars, then sit back and enjoy the grand experiment? It would take some level of activity to get anything accomplished at any reasonable rate.
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Junesun
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Postby Junesun » Sun Apr 25, 2004 9:14 am

This is a great idea, but...

I think the chars would have to be quite concentrated, at least at the beginning. Two spawning points might already be too much...
Because, imagine what happens when somebody isn't there when things are defined? (Which can still happen if people join at different times or if they wander off to explore other places.) He'd create a new word for it and you might wind up with as many languages as there are chars.

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Revanael
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Postby Revanael » Sun Apr 25, 2004 9:29 am

Still a real life problem, so its fine! We'd have to see how the characters dealt with it...

I'm surprised to get this much response!

It would only have a limited number of characters in it; any more than about 8-10 in an area could easily cause problems. Any more could perhaps get a new spawn point; that would then give us the fun of TWO new languages.
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The Hunter
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Postby The Hunter » Sun Apr 25, 2004 10:33 am

Well, we can upload pics into note's right? How about a kiddy like dictionayry? A pic of a pig and the translation next to it. A house, a boat, a bow, etc. No language involved other than the one you're creating. Isn't that tyhe best way to communicate without language? Pictures? Now, verbs are a different matter, but also a lot more interesting. A new set of gramatics to be created, the backbone of any language. Isn't that what Esperanto was developed for? It's easy grammtics?
Life is fun. Play naked with Psycho-Pixie.



"Our enemies are resourceful and innovative".

"and so are we..."

They never stop thinking about new ways to harm our country and people"

"and neither do we"

~G.W Bush
Revanael
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Postby Revanael » Sun Apr 25, 2004 11:26 am

I suggest we make these rules of the area: No OOC comments, no or very few emoted actions (eg. "*points at a tomato* Oograh"), but things like *nods*, *smiles* etc are ok. (you need them for approving or disapproving of what another player has said).

The picture-dictionary sounds like an excellent idea. Get one character to make one, then keep a copy on the ground to be read by new players. Though what would you call it? Hmmm...
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The Hunter
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Postby The Hunter » Sun Apr 25, 2004 11:49 am

Simple. Just make up a word and call the pic-dic "maf". Soon everyone would use "maf" as the word for dictionary.

The name of the first house to be built would likely become synonym for house, same goes for boats and anything to be named. It's like Coca-cola, walk-man, etc IRL. Brand names and type names became synonym for the product in general, just because they were the first.

(Off topic: Oograh means "vegetation" in trollisch, according to Terry prattchett in "moving pictures", a discworld book.) :lol:
Life is fun. Play naked with Psycho-Pixie.



"Our enemies are resourceful and innovative".

"and so are we..."

They never stop thinking about new ways to harm our country and people"

"and neither do we"

~G.W Bush

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