A theoretically impossible to avoid CRB?

General out-of-character discussion among players of Cantr II.

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Caesar
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Postby Caesar » Wed Jul 08, 2009 10:42 pm

That's just your opinion, just like I am stating mine.
- Every person lost in war is two too many.
- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.
- What doesn't kill you makes you stronger.
- I believe in True Love, do you?
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Rebma
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Postby Rebma » Wed Jul 08, 2009 10:44 pm

BarbaricAvatar wrote:
Genevieve wrote:Actually, if you have two charries in one town for any period of time (especially two living there) that would constitute a breach. It just so happened she got talked to after interaction but it was a breach of the rule the whole time -- she should never have kept two charries in one town.


Wut? No, a player is allowed 2 chars in one town under the rules, they're just not allowed to work towards the same goals, or on each others projects.
Apart from a few tw..er..special players who abuse the rule repeatedly and aren't allowed more than one.
Three chars though is not allowed, no matter how good the player thinks they are.

However, PD recommends that you don't have more than one to a location as that way nothing can look suspicious in that particular area and the player isn't tempted to help pull the thief into prison "because no one else was awake".

Besides, if a player's unsure of how to deal with a situation while remaining within the rules, how hard is it to send a message to a PD member?
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SekoETC
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Postby SekoETC » Wed Jul 08, 2009 10:48 pm

It would be good if PD members didn't write conflicting information. It's understandable if Genevieve remembers the rules differently because she's been away for a while, but it gets confusing if one person says one thing and another person says another thing.
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Rebma
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Postby Rebma » Wed Jul 08, 2009 10:50 pm

Two out of three agreed, and the one that didn't was away awhile. I think that's pretty good.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
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Caesar
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Postby Caesar » Wed Jul 08, 2009 10:54 pm

Your characters are not automatically a family, a clan, a tribe, an army, a company, or so on - not necessarily even friends. They should have their own interests and goals. They should not know each other unless they happen to meet. If two of your characters interact, they should do so as though each were looking out for their own interests and goals - essentially, as though the other character were being played by a stranger. Describing your characters as a family, banding all of your characters together to form an army, or starting a character solely to produce goods or perform services for the benefit of another one of your characters (making a `mule` character) are all violations of this aspect of the Cardinal Rule.


(It says 'Cardinal Rule, isn't this a mistake? :?)

This is from the 'New User' page.

It does state you are allowed to have them even work together.. But important is it happens like this:

If two of your characters interact, they should do so as though each were looking out for their own interests and goals - essentially, as though the other character were being played by a stranger.


So please correct me if I am wrong, I just want to be sure I would act correct.. Does this mean that they can or can not meet each other and for instance become part of the same community? (Highly probably they will not form it together.)
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Postby SekoETC » Wed Jul 08, 2009 11:10 pm

It's not the end of the world if they happen to meet without you intentionally making them seek each others' company, but you should still try to look for excuses not to have them settle in the same town or work together. Having them dislike each other is a good way to do that, with my characters it tends to happen naturally. I've had several of them running into each other and often finding each other unpleasant company, even though sometimes it's just a matter of passing through a location in which case they won't pay much attention to each other.
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Caesar
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Postby Caesar » Wed Jul 08, 2009 11:19 pm

Yes, but most of my characters are nice.. With some exceptions, of course. They have no natural dislike for any person. (The nice ones.)

Some are looking for a place they could call a home, and some live at places the call a home.

If A would find B's 'place', he'd happily want to live there, and I know that.

I do not keep track of their locations OOCishly, so I fear they might run into each other one day, and force me to let them live in the same location, probably integrating the 'settler' into the community.

I just want to know if I would be doing something wrong then, even if, for example, they would be ordered by the town leader, to work on the same project.

(I am using situations that will likely not happen, but I want to be prepared for the.. worst...?)
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Rebma
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Postby Rebma » Wed Jul 08, 2009 11:31 pm

Caesar wrote:
Your characters are not automatically a family, a clan, a tribe, an army, a company, or so on - not necessarily even friends. They should have their own interests and goals. They should not know each other unless they happen to meet. If two of your characters interact, they should do so as though each were looking out for their own interests and goals - essentially, as though the other character were being played by a stranger. Describing your characters as a family, banding all of your characters together to form an army, or starting a character solely to produce goods or perform services for the benefit of another one of your characters (making a `mule` character) are all violations of this aspect of the Cardinal Rule.


(It says 'Cardinal Rule, isn't this a mistake? :?)

This is from the 'New User' page.

It does state you are allowed to have them even work together.. But important is it happens like this:

If two of your characters interact, they should do so as though each were looking out for their own interests and goals - essentially, as though the other character were being played by a stranger.


So please correct me if I am wrong, I just want to be sure I would act correct.. Does this mean that they can or can not meet each other and for instance become part of the same community? (Highly probably they will not form it together.)
Cardinal rule/ Capitol Rule, same diff.

The part you highlighted we've seen issues with misinterpretation. I've heard people take it the way you do, but PD's official standpoint is don't work on the same projects, or in the same organization or community for the same goals, don't attack together, don't drag together. They can't work together for any reason.

Though that being said sometimes there are situations where something happens (like the having to hand out food to everyone business) Chances are, you'll know about this before hand. You can delegate the task to someone else, or, inform PD that it's going to happen .

As for the town leader telling you both to work on the same thing, well, that would put your goals together, and that can't happen. Once character needs to make an excuse, or whatnot, to avoid that.


Again, like Barbaric said, if you're having trouble with any of this, contact a PD member, and let them know what's going on, or what's going to happen. PD has insights on many different ideas on how to avoid situations that are potentially a breach of the CR, or on the line. It's not just "Oh no we were both told to do this!" ..there's ways around it.

And suffice to say, in special circumstances where a player keeps having characters work together and help each other, that's when you'll see someone who can only have one character per location, since they can't be trusted to follow the rules about no cooperation between characters. Most people can successfully have two people in a town, I know lots who have.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
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Genevieve
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Postby Genevieve » Thu Jul 09, 2009 12:50 am

*Shrugs* Okay, things may have changed since I was last around and I apologize for the conflicting information. All I have to say is that I see it as very suspicious that a player has two people in the same town for any period of time. It is too easy to even unintentionally cooperate.
And thinking back, perhaps it was okay to have 2 -- but you have to be SOOOO careful.
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Caesar
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Postby Caesar » Thu Jul 09, 2009 6:44 am

Well, I'm glad I got that clarified.
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Dudel
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Postby Dudel » Thu Jul 09, 2009 7:21 am

STILL ANAL-RETENTIVE! :lol:
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Caesar
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Postby Caesar » Thu Jul 09, 2009 7:39 am

Dudel wrote:STILL ANAL-RETENTIVE! :lol:


:roll:
- Every person lost in war is two too many.

- Respect comes from two sides and must be earned. Nobody has the right to it because of a title, sex, age, race or birth.

- What doesn't kill you makes you stronger.

- I believe in True Love, do you?
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Postby Genie » Thu Jul 09, 2009 9:48 am

Two of my girls living in same place but they are working on different things and they've never been a problem for me:)
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Postby Joshuamonkey » Sat Jul 18, 2009 12:33 am

*Shrugs* Okay, things may have changed since I was last around and I apologize for the conflicting information. All I have to say is that I see it as very suspicious that a player has two people in the same town for any period of time. It is too easy to even unintentionally cooperate.
And thinking back, perhaps it was okay to have 2 -- but you have to be SOOOO careful.

Sometimes it really isn't any problem at all, and shouldn't be very suspicious. The hardest thing for me is that they have to do things at different times. And for this reason, I'm super relieved when my character finally leaves. However, if one character is in a building and one isn't, it's pretty easy. And sometimes I purposely avoid going to a town where another character is at, if it's random, and I don't think that's really a CRB.
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Arenti
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Postby Arenti » Tue Aug 18, 2009 8:33 am

Well it will be hard for me to keep chars and what they do different. When I would need to attack a town with my char and killing people in that town where another char of mine lives... Especially if you know for sure that what you need to kill them for isn't true... And then I mean I the player knows that. Luckily it hasn't happend so far.

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