Old age
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rklenseth
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- Bran-Muffin
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- Anthony Roberts
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I know that it's common sense to have it, but I don't like it either. Yes, it'll take many real life years before your character is old enough and dies, but all that hard work would go down the drain. It would be depressing. And if you're like me, which most of you are, you get attached to your characters and treat them like royalty - or at least your favourite ones. If my favourite character suddenly died of old age, I'd be furious. From being killed, or starving, sure - because that's MY fault. But old age. Awwww... no way man.
-- Anthony Roberts
- creepyguyinblack
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I can see that people will feel sadness when old characters drop off, but it would be a necessary stage in the developement of societies. When the old guard dies off, it will be a test of the societies they created to see if the newer people follow the traditions they stood for or what changes during the next generation. These may be much more long term and large scale questions of cultures, but nonetheless will be quite interesting. In regards to an actual age of death, there should be a few variables, one random and maybe a couple for environmental/health conditions. If someone is struck frequently, it could reduce their lifespan slightly and maybe different diets or genetic factors when genes are added could also change things slightly. None would be that evident, but could be interesting, causing slight differences between populations.
- Sho
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- Sniper
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- Slowness_Incarnate
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Meh
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- Slowness_Incarnate
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- viktor
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ok so i see old age is already something to kill off characters, but i beseech you the programmers give us some way of making a character capable of continuously living, yes it would require a significant investment of time and effort to make it fair but at least give a chance to live. because in all honesty real people die from either being killed, having a detrimental genetic disease or other disease or just deteriorate from certain factors (which can be reversed). nobody in real life lives forever because they die by one of those things but there is nothing to say we cannot live a few hundred years if factors are right and we take proper care of ourselves, i would hope characters have a similar opportunity to take good care of themselves and the minute chance of living to be a couple hundred years old (which would be rare but should be possible)
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RyceLandeer
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rklenseth
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Perhaps that will be the case someday but that would require a lot of programming and as Jos said the current webbased version of Cantr (know as Cantr II 1.0) is to limited to and not all that powerful to allow all of this programming. That is why he is converting Cantr II to a new Java or some such thing that is called Cantr II 2.0 which will allow for a lot of programming, perhaps endless, and complicated things like that.
That is why, I would imagine (note this is not official, just my opinion and speculation), that is the reason why we don't have things like weather, diseases, etc... yet. But I would imagine that when Cantr II 2.0 is done then I think we will witness a version that will far surpass the current version.
That is why, I would imagine (note this is not official, just my opinion and speculation), that is the reason why we don't have things like weather, diseases, etc... yet. But I would imagine that when Cantr II 2.0 is done then I think we will witness a version that will far surpass the current version.
- kroner
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i think having death from old age as an important mirror of real life is completely meaningless. cantr opperates at a much faster pace even with the real year to cantr year adjustment. i mean, how many regime changes have there been in krif or cantr city or quill or anywhere else during their histories? a lot. and the game has only been running 39 years. that's crazy when compared to real life. so governments outliving people would be extremely rare even with a cap on people's life span. i don't think there are very many systems that have lasted more than 10 years.
but on the other hand, how many people can remember the smoke jaguars first hand? not too many. character turn over is much higher than in real life. for instance, i show up in kwor with one of my characters who had been gone about 3 years and there were only two or three people she recognized. so few characters make it to old age anyway, that automatic death wouldn't greatly change the game except maybe by raising slightly the importance of written history (if anyone cared).
so overall i'd say that implementing death from old age would in no way help shape cantr society more like real life because it's so fundamentally different in structure anyway.
but on the other hand, how many people can remember the smoke jaguars first hand? not too many. character turn over is much higher than in real life. for instance, i show up in kwor with one of my characters who had been gone about 3 years and there were only two or three people she recognized. so few characters make it to old age anyway, that automatic death wouldn't greatly change the game except maybe by raising slightly the importance of written history (if anyone cared).
so overall i'd say that implementing death from old age would in no way help shape cantr society more like real life because it's so fundamentally different in structure anyway.
DOOM!
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RyceLandeer
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rklenseth
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