Elros wrote:Great post, I couldn't agree with you more. I definetily feel that adding such aspects as the sun, moon, day, night, and weather helps to set a better scene for the RP. I don't think anything is wrong with that. What kind of story has no scenery? I very dull one... RPing without a visual image to go with it sucks as well.
Details about the physical cantr world can be gleaned from terrain pictures and clothing descriptions. The sky is blue - you can see it in the terrain pics. There is a sun, because it glints off of some jewelry.
I do agree that details like that would enrich the game, but consider that all of that is present in FTO, and it's almost universally ignored (possibly because it has no physical effects at present). For any of it to be meaningful, it would have to have meaning outside of RP.
That leads us to the next problem: What is day and what is night? The English group spans the entire globe. Americans/Canadians and British span a large chunk of activity, and the Aussie's fill in the rest (I feel sorry for you guys, I bet your opportunities for interaction with others in real-time are much more limited). We have English speakers from Indonesia and India. By instituting day and night, you're dooming a certain segment of the player population to role-play in the darkness. This also goes for players with charries split across islands. Would it be that for my charries on Noniwrok it's always night, and for the ones on Pok/Cantr it's always day? That would change the nature of the game fundamentally, and I think the cycles would eventually be ignored because they're inconvenient.


