Fighting and dragging

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*Wiro
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Fighting and dragging

Postby *Wiro » Tue May 12, 2009 4:34 pm

1. Is fighting skill just displayed as expertly, novicely etc, meaning it would be 0-100%, or is it really just limited to those?

2. Do you train fighting when being attacked? If not... might as well post a suggestion about it (if suggestions would ever get added...) as trying to block an attack should help training fighting.

3. Does dragging people and stuff around train dragging skill (aka physical strength), or is it just limited to attacking animals and people?

Thanks.
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Postby Piscator » Tue May 12, 2009 4:55 pm

1.) All skills, fighting included, are only displayed as one of the five categories but are in fact a value between 0 and 10000(0?). You should be able to notice a difference between expertly and (more) expertly.

2.) no idea

3.) I believe strength can not be trained, but I may be wrong there.
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Postby SekoETC » Tue May 12, 2009 5:08 pm

1. I think the minimum is actually 1000 or something like that, only states like hunger and tiredness start from zero. But you were right about the 10000 bit.

2. I checked the code and the defender doesn't seem to gain any stats. I agree that they should.

3. Doesn't look like it does. Also dragging also takes fighting skill into account, not just physical strength. Also strength does improve when hitting someone, although if I read this correctly, it does so at half speed as the fighting skill.
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*Wiro
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Postby *Wiro » Tue May 12, 2009 5:41 pm

Alright, I already thought it worked like that, as I had characters get a skill up only shortly after they first tried it. And I noticed lots of differences between some of my chars with the same strength.

And I noticed that my good fighters were also good draggers, and also think I noticed it the other way around, as skill rating is for both fighting and strength, right? 'Cause I have an expert who's pretty much useless with most weapons because of her low strength (how does this work anyway?).

Hmm, seems like two things could be added for it to be made a bit better. The defender gains fighting skills one, and having dragging be trained through actual dragging.

Thanks, both of you.
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*Wiro
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Postby *Wiro » Tue May 12, 2009 9:23 pm

*Wiro wrote:'Cause I have an expert who's pretty much useless with most weapons because of her low strength (how does this work anyway?).


If someone knows the answer to that, please tell me, and sorry for double post but another question, tiredness stops at 100%, doesn't it? So basically you could go on and on practicing, or is the experience you gain from sparring pretty much nothing when you attack with tiredness at 100%?
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SekoETC
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Postby SekoETC » Tue May 12, 2009 9:28 pm

I don't think tiredness affects stat gains at all, so you could go on practicing at 100% tiredness assuming you find enough targets to hit (one hit per day limit). The only problem is that you probably couldn't block at all and would be very vulnerable to dragging.

If you have a character who is an expert fighter but weak, they can do decent damage with a crossbow, in fact I think rather considerable damage. But if they use a weapon with a low skill rating, damage will be based mainly on strength instead.
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Postby Piscator » Tue May 12, 2009 9:48 pm

Exactly, get a crossbow. Or any other kind of bow. Sabres would be a good idea too. What weapon are you using if I may ask?
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Postby BarbaricAvatar » Tue May 12, 2009 10:00 pm

Looks like FOIG is dead and buried...
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Postby Piscator » Tue May 12, 2009 10:02 pm

Well, yes. If it's in the wiki it is.
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Postby *Wiro » Tue May 12, 2009 10:25 pm

BarbaricAvatar wrote:Looks like FOIG is dead and buried...


And how exactly are you supposed to find most of this (other than my last question, which is what I was already doing but I'm impatient :)) out in game?

If you have a character who is an expert fighter but weak, they can do decent damage with a crossbow, in fact I think rather considerable damage. But if they use a weapon with a low skill rating, damage will be based mainly on strength instead.


Thought so. Thanks. She was using pretty much anything from flails to steel long swords to steel battle axes to steel sabres, and the sabre and battle axe sucked, the long sword was best (25-45 dmg) and soon enough she'll know about the crossbow. I'll confirm it in this topic later.
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Postby tazer » Wed May 13, 2009 1:25 am

How exactly does skill rating influence things? I always just look at damage...
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ceselb
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Postby ceselb » Wed May 13, 2009 7:28 am

I've modified the wiki holdable template so that skill weighting links to this page. It's a start in explaining how things work. Input is welcome.
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joo
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Postby joo » Wed May 13, 2009 7:38 am

Could some explanation of exactly how the skill weighting effects damage/chance to hit, etc, be added, e.g. the formulae involved.
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Postby SekoETC » Wed May 13, 2009 8:26 am

Skill weighting and skill do not affect the chance to hit. They are the same for everybody. Chance to hit is 80% and chance for defender to block is 70%. It would make sense if chance of hitting and blocking was calculated based on skills, tiredness and damage. This is rather surprising. The difference comes from tired people blocking less damage even if they managed to block.
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joo
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Postby joo » Wed May 13, 2009 9:08 am

So what's the relationship between damage, skill, strength, skill weighting and weapon attack value?

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