A theoretically impossible to avoid CRB?

General out-of-character discussion among players of Cantr II.

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Armulus Satchula
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Postby Armulus Satchula » Fri May 08, 2009 3:37 pm

*Wiro wrote:You are supposed to ignore your own characters who need healing food, as that's helping your own character, so even if I did go to the bandit character, I wouldn't kill my own character simply because of that. :S It's just unfair that you wouldn't be able to heal your other characters as that's what your character would do, but you would have to kill your own char? Meh. I'd choose the other way just to avoid the PD, but even if I did end up chosing the other way I still wouldn't kill my character.


I'd probably attack him on his way through and say he wasn't worth the effort to chase.
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Postby Voltenion » Fri May 08, 2009 5:06 pm

I would do what my character does all the time (or at least try, I know it would be a very hard click if I liked that char) . As the merchant, chose the most profitable and quick way. And as the bandit I'd attack the merchant.

Wiro, about the healing your own characters, if I have a kind of hospital guy and it's my purpose to heal everyone, if I saw a hurt person then I'd do it, even if it was one of my other charries. Then I'd just talk to the PD, unless I tried to find that character I would probably not get into trouble...I hope
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rklenseth
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Postby rklenseth » Fri May 08, 2009 6:01 pm

Doug R. wrote:
rklenseth wrote:
formerly known as hf wrote:Surely this is one of those points where you bend the 'no OOG info' rule in order to maintain the CR?

Better they just don't meet and you have to traverse that issue, even if it means an odd choice for one character?


I disagree with this because that within itself is a Capital Rule Breach. As long as it is played out in terms of what those characters would do then that is how it should go.


I understand what you're saying, rklenseth. I used to think that way for quite a while. But having been in the trenches of the GAB and PD for a while, I can tell you that the mood has shifted to preserving fairness to the other players. We'd rather characters avoid contact. The simple reason for this is because, when the inevitable contact from the PD comes, it is oftentimes difficult to tell if a player is telling the truth about their characters motives or not. After you've been lied to over and over by players trying to save their asses, it tends to create a more skeptical environment.

I'm not saying that this is ideal or correct, just that it is, as a consequence of real-world experiences. I am a CR purist at heart, but the fact is, there have been a not small number of players who have abused the system and habitually lied to the PD, wreaking havoc in the game and costing other players their characters by exploiting doubts. We'd rather a player break the CR in a small way by having his characters avoid potentially troublesome interactions than force the PD into a situation of having to determine the truthfulness of stated intent, most of the time which can't really be verified.

Like I said, it may not be correct, but it's what's evolved in the reality of what's going on out there in the game. It's a philosophical debate that's been had several times over the years within the PD and the GAB - how things are, how they should be.



Then I would say the best bet would be to inform the Players Department of what the situation is before taking an action like this. That way they are aware of what might happen if the two characters do happen to meet up by chance.

I imagine nowadays it is a lot harder for your characters to meet up since the world is much bigger since when I first started playing but in my opinion it is unavoidable at times.

I can give many examples in my time playing where it was unavoidable for my characters not to have run into each other. If I had done otherwise it would have completely changed events at the time in game and would have gone completely against the characters' pesonalities and agenedas.
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Dudel
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Postby Dudel » Fri May 08, 2009 6:21 pm

Dudel has solutions now!

    1) Thief character falls asleep. It happens, unless people know you are both characters then one falling asleep isn't a CRB. ;) Is it a CRB to fall asleep and let a guy wonder past? I THINK NOT! Thief wakes up, "What? I missed him? DAMN IT!" (Move on)

    2) Trader character falls asleep. Again, it happens and unless... blah blah blah. I've seen traders come to town and fall asleep for a few years then just leave with not so much a goodbye. Trader wakes up, "How long have I been sleeping!? DAMN IT!" (Move on)

    3) Is it REALLY out of character for the trader to want and take the long way around? Hasn't ANYONE said, "I think I'll take the scenic rout" before? How about, "I can't believe I just went the wrong way and I'm in town already!? Oh well, might as well do that other thing while I'm here."

    4) Thief gets bored, moves on. This happens and most thieves, in Cantr, don't seem very patient anyway.


In my brain these are NOT off character!
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joo
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Postby joo » Fri May 08, 2009 6:27 pm

Dudel wrote:3) Is it REALLY out of character for the trader to want and take the long way around? Hasn't ANYONE said, "I think I'll take the scenic rout" before? How about, "I can't believe I just went the wrong way and I'm in town already!? Oh well, might as well do that other thing while I'm here."

4) Thief gets bored, moves on. This happens and most thieves, in Cantr, don't seem very patient anyway.[/list]

In my brain these are NOT off character!

These two are technically CRBs as you are using OOC knowledge to affect your characters' actions, and that's what the whole discussion has been about.
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*Wiro
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Postby *Wiro » Fri May 08, 2009 6:33 pm

joo wrote:These two are technically CRBs as you are using OOC knowledge to affect your characters' actions, and that's what the whole discussion has been about.


Same with basically the whole thing the PD seems to be doing... :S If a character who fights for people's lives and thinks all criminals should be given another chance, and that character ends up seeing one of your other chars getting killed for stealing some food, and you do the usual thing, you are told to put one inside or leave, or fall asleep.
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joo
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Postby joo » Fri May 08, 2009 6:36 pm

As far as I can see, sleeping is the best solution. And if my character doesn't particularly care about staying in the place, I'll probably have them decide to leave.
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BlueNine
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Postby BlueNine » Fri May 08, 2009 6:46 pm

Going around seems like the best choice. Although it is using OOC knowledge, since it's now become impossible not to use OOC knowledge I'd say its fair play and a damn site less complicated to sort out then a meeting between the chars
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Dudel
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Postby Dudel » Fri May 08, 2009 6:53 pm

joo wrote:As far as I can see, sleeping is the best solution. And if my character doesn't particularly care about staying in the place, I'll probably have them decide to leave.


Uh oh joo! That would 'technically' be a CRB. :p

Find this whole situation rather stupid. If the situation arises, I'm gonna just avoid my other character with some stupid IG fuck up.

OH here's another idea!

Lets NOT have more then five or six characters. Ya know if you space out their spawning they USUALLY don't land in the same area. Not to mention if you only have about 1-8 there is little chance of a CRB of that nature. If you only have ONE CHARACTER then there is ZERO chance of such a CRB.

OH ANOTHER IDEA! Keep your characters in town! :shock: That works you say!? Seriously, if you are worried you should find ways to shut your characters off. If you are not worried then SHH!
Last edited by Dudel on Fri May 08, 2009 6:57 pm, edited 1 time in total.
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joo
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Postby joo » Fri May 08, 2009 6:55 pm

Dudel wrote:Uh oh joo! That would 'technically' be a CRB. :p

I didn't say it wasn't.
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Doug R.
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Postby Doug R. » Fri May 08, 2009 7:25 pm

rklenseth wrote:Then I would say the best bet would be to inform the Players Department of what the situation is before taking an action like this. That way they are aware of what might happen if the two characters do happen to meet up by chance.


Yes, that is the best solution all around.
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Rebma
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Postby Rebma » Fri May 08, 2009 8:19 pm

I've only had characters come across each other by, say, one is travelling and drives right through, or I have one go inside (in the case of a town leader who is always inside and out regularily anyways), or one just plain falls asleep.

No matter how you look at any solution, its a possible CRB. Even sleeping, if you're a particularily active character and suddenly fall asleep when someone comes into town.

I still agree with just giving PD a heads up like doug and rklenseth said, and try to avoid too much interaction, if for no reason other than to cover your butt, and keep us off of it.
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the_antisocial_hermit
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Postby the_antisocial_hermit » Mon May 11, 2009 7:07 pm

Doug R. wrote:
rklenseth wrote:Then I would say the best bet would be to inform the Players Department of what the situation is before taking an action like this. That way they are aware of what might happen if the two characters do happen to meet up by chance.


Yes, that is the best solution all around.

It is. I think the main problem with some, is that players either don't know they can give a heads up or don't want to make the effort to.
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Doug R.
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Postby Doug R. » Mon May 11, 2009 7:34 pm

If the most common explanation is to be believed, most don't realize they're moving people to the same town when they do it. I suppose it could be true - most location names are just variations on a theme, so you could forget (in a passive way) where you have your characters positioned. I'd be hard pressed to tell you where all of mine are now.
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the_antisocial_hermit
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Postby the_antisocial_hermit » Mon May 11, 2009 7:42 pm

Well, I guess that, and if their character moving hasn't been in the area before, all places are "Unnamed Location". Of course there are maps, but until you get to a place, you don't always know if you're actually going to the right one. Some maps are outdated (or just wrong anyway).
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