Dynamic Naming

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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For or against, Dynamic names for everythng. From roads, to resourse, to Buildings and objects.

Poll ended at Thu Nov 27, 2003 6:47 pm

For
22
76%
Against
7
24%
 
Total votes: 29
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The Hunter
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Postby The Hunter » Sun Nov 09, 2003 10:24 pm

Jos Elkink wrote:I do not fully understand your sig pics question - you mean sigs for the forum


Yep.

Jos Elkink wrote:Well, dynamic naming would have to go combined with a system to have signs etc. I already worked on that for a bit, but then had to focus on other projects. If not, it would be too confusing


Are you now providing arguments against dynamic naming?

but with signs etc. it should be ok.


My point exactly. :D
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Chrissy
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Postby Chrissy » Sun Nov 09, 2003 10:36 pm

I voted no.

Chrissy
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g1asswa1ker
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Postby g1asswa1ker » Mon Nov 10, 2003 1:38 am

Okies so you voted no. Care to elaborate a little on that maybe a reason why? :mrgreen:
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Jos Elkink
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Postby Jos Elkink » Mon Nov 10, 2003 10:39 am

Orion, Hunter and guide wrote:
Jos Elkink wrote:I do not fully understand your sig pics question - you mean sigs for the forum


Yep.


Hmm, well, I'm not sure that really is a task for Cantr ... but send a mail to gab@cantr.net and ask :) ...

Orion, Hunter and guide wrote:
Jos Elkink wrote:Well, dynamic naming would have to go combined with a system to have signs etc. I already worked on that for a bit, but then had to focus on other projects. If not, it would be too confusing


Are you now providing arguments against dynamic naming?

but with signs etc. it should be ok.


My point exactly. :D
[/quote]

No, that was not an argument against :) ... It is just that dynamic naming without signs would be hopeless, but with signs, it's still dynamic naming :) ...
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Postby rklenseth » Tue Nov 11, 2003 4:08 pm

Orion, Hunter and guide wrote:
Jos Elkink wrote:Orion, Hunter, and Guide (why such a long name?!) ... Your post, I think, is the most convincing in arguing in favour of this dynamic naming system :D ...


Just call me Orion then...

And yeah, if one actually likes the idea and a challenge, it could be used as an argument in favor. But some players/chars are new to the game and the enviroment in which they spawn. The veteran players would have a LOT less problems finding places and resources whereas the newbies DO get totally confused. If your just wandering about a lot without getting that iron for a tool or shield, what fun is there?

@Tiberius: Dynamic Naming means that there is no fixed name for an object, resource, road, etc... You can alter the names. Cantr city could be renamed to whateverr the char's like. "Center of the world" for example. or "joes town".

Edit: To jos: Is it possible to make a location where one can upload one's sig pics? I do have a website, somewhere, but i think i forgot my password... I think.
Or would that be too much of a strain for the Site?


The thing is that a character that is just spawned in Quillanoi shouldn't know that iron is in Shambon unless he is told or reads a map saying that. So veteran players just suddenly having their character know where iron is would be cheating and against the CR. Veteran players would need to do everything that a newbie player would have to with their characters. So I don't see where the veteran player gets the advantage other than that he knows as a player where iron might be but his character doesn't know that. So unless he used the information that he knows as a player and not what his character knows to find iron then he has no advantage and considering that using the above information that he knew would be breaking the CR.

And the fun is the fun of discovering as well as nothing being generic. Everything is dynamic and so can change. If it is generic then the idea can never change thus Quillanoi will always be Quillanoi or Siom will always be Siom. There can never be any change in the name. I would like to think that someday Quillanoi could be found under a different name like many places in real life where they have changed names over thousands of years of history because of one thing or another.
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Postby g1asswa1ker » Sat Dec 27, 2003 4:05 am

Just thought this need some review as this was a pritty hot topic for a while and that I still with all my heart and soul think this would be a great aid to the game...
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
rklenseth
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Postby rklenseth » Sat Dec 27, 2003 4:12 am

So you are for dynamic naming? I guess we can always agree on something. :D
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g1asswa1ker
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Postby g1asswa1ker » Sat Dec 27, 2003 4:15 am

Lets see I started this poll and I put up a fight for it but you just had better words. See IQs don't mean everything.
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
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Jos Elkink
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Postby Jos Elkink » Sat Dec 27, 2003 1:48 pm

Don't worry - this item is definitely not forgotten. It just awaits some programming :) ...
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Solfius
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Postby Solfius » Sat Dec 27, 2003 2:16 pm

no change there then... :p
Siphersh
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Postby Siphersh » Tue Apr 13, 2004 9:51 pm

I think it would be the best to have dynamic names for everything, and in case of buildings their <cantr description> would be more, than "a building", for example. It could have a word or two about its development: according to the # of rooms, for example: "a large building", or something like that. That's what you see, when you arrive at a location, don't you?

I am sure, that this wouldn't turn the game into a constant pointing at things. If someone asks that please all building be introduced to him/her, well, that's nothing else as asking for a sightseeing tour. In this case, it's ok to answer "well, what are you looking for?" Today, when I look at the buildings at a location, the names are not always that informative, anyways. And as we cannot rename them, their function will change, and their names will be nothing less than utterly misleading. I don't know how much a coding work it is, but I think Cantr is desperately crying for dynamic names for everything.

OK, the best way would be to have all the old buildings having their name "<Current name>, <cantr discr.>", for every living person on Cantr. So, Johnny's hut would turn 'Johnny's hut, a building" Which now everyone can change to "Johnny's Castle" or "Johnny's Castle, <cantr discr.>" But for the newly spawn, it would be <cantr desc>, that is: "a building" That would assure a gradual change.

And that's it. I know it's not one day's work, but I think it's becoming a must.

And then of course it would be nice, to have "a large building" in <cantr desc.>, in case of many rooms, and to be able to stick notes on a building, stating it's name, or whatever. But that's just a suggestion for later development.

As Jayne wrote: >A large building made out of wood; sign on building says, "Town Hall"<, well, of course, that would be very nice to have.

I don't agrre with The Hunter on the confusion-thing. If people start to call towns different names, well, that's what happenes, when people are uncivilized and they dont keep contacts with others. One more facet of social phenomena. Great!

Of course, you have to have the exact direction of a road-entrance in its <cantr descr.> Well, one of the 8 directions is precise enough. And if two roads go nearly the same direction: well, ask someone, or get lost :) It would be nice to see more people arrive at a location, and ask which road to take to This or that place. RP.

But the point is that noone can change the default name of something, of course, Jayne. I think there should be no reserved note slot for the name of the building. If you can stick a note on a building, that's fair enough, I think. But I think it's not that a great problem, that you can't stick notes on things. That would be an extra, but not vital. That adds realism, that you can't stick notes: these buildings are not at the same place. A town is big. If you don't ask about it, it's not easy to find a building. Oh, it's not a big problem, that you cant stick posters or name-shields on buildings.

I think making this for resources as well, is absolutely unnecessary. I think it's absolutely OK, that a man in his twenties knows what diamond is. OK, it would be realistic not to know what resources there are at a place, but not worth the programming, I think. And why, you take a walk, and you see, that there is rice, and wood, and so on.

A civilized town will build a sign, that states it's name. But the sign has to be destroyable or editable in some way. OR have a lifetime, and then perish: if the people are still there, they can rebuild it with the same name. A lifetime for all buildings, tools, etc. Would be a good idea. Tools a lifetime of a man, buildings more.

I read somewhere that personal property will not be coded. What is static unchangable naming, if not personal property in code?! "Johnny's boat" and will stay forever "Johnny's boat". That's not good.
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Solfius
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Postby Solfius » Wed Apr 14, 2004 3:17 pm

somewhere I'm sure it is mentioned about plaques and signs for buildings and vehicles to change the name, so you could commandeer "The Old Chapel" and turn it into your new "Evil Headquaters" with a little work, if that was your wish.

Sorry if I missed the bulk of your arguement, but I skipped the bulk of the arguement and read the last paragraph, which I addressed above
Siphersh
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Postby Siphersh » Wed Apr 14, 2004 3:31 pm

Solfius, how about a boat named "Petey's boat - don't steal it", with a shield reading "Johnny's boat -- I didn't steal it, it's been sold"? :)

If you have a shield on the house, then the actual static name of the hous can be misleading even decades after its change of function or ownership.

Sticking notes on buildings is a good idea. You could even "nail" a note on the wall, so that it takes vandalism to remove it. Or maybe even a wooden plaques. Yes. Good idea, I think.
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Postby Meh » Wed Apr 14, 2004 4:22 pm

Solfius wrote:somewhere I'm sure it is mentioned about plaques and signs for buildings and vehicles to change the name, so you could commandeer "The Old Chapel" and turn it into your new "Evil Headquaters" with a little work, if that was your wish.

Sorry if I missed the bulk of your arguement, but I skipped the bulk of the arguement and read the last paragraph, which I addressed above


48 days without a post. Were you in an ark or something?
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kroner
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Postby kroner » Wed Apr 14, 2004 8:22 pm

yeah, people are beating you now, solfius...
DOOM!

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