Ships

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*Wiro
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Ships

Postby *Wiro » Mon Apr 27, 2009 3:40 pm

If you are on the deck of a ship, and the ship is full. Then you enter a cabin, will the ship still be full then (and thus still making it impossible for others to enter)?
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SekoETC
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Postby SekoETC » Mon Apr 27, 2009 4:30 pm

I don't think weight in cabins will consume capacity on the ship, it will only affect speed.
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*Wiro
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Postby *Wiro » Mon Apr 27, 2009 4:33 pm

Hmm, okay, thanks. Wish it would've been different. :P
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SekoETC
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Postby SekoETC » Mon Apr 27, 2009 5:02 pm

The only way to block the ship from entering would be to have someone die on the deck while there is no room for an extra person, and the boat must be sailing or floating. That way the corpse cannot be removed because the boat must be docked somewhere in order to have an exit. Of course if someone went into a cabin and another person died on the deck, the person inside a cabin couldn't get out until the corpse has rotted enough.

Edit: Although with calculating the weight of everything on the deck you could include a crumbling item and balance the weight load so that when the person dies, there'll be about 59999 grams left, and when the item crumbles, there will suddenly be over 60000. But it would require someone to sacrifice his life to protect the person in the cabin and if the pirates suspected foul play, they might remain docked until they can get in.
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ceselb
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Postby ceselb » Mon Apr 27, 2009 5:25 pm

Growing things in a windowbox or flowerpot would also do it, without having to sacrifice someone.
"I'll start with who, what, where, and when, followed by whither, whether, wherefore and whence, and follow that up with a big side-order of 'why'." -- Zaphod Beeblebrox
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*Wiro
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Postby *Wiro » Mon Apr 27, 2009 5:30 pm

Mhm. Well, I guess that one person could just stay on the deck with a whole load of healing food. Just has to be someone awake, strong and with a good shield. And meanwhile the pirates could just be attacked multiple times. The (rather big) risk here is that if that one person dies, everyone's basically screwed. :P And the risk of dying is rather big if the attackers all attack at once.

Thanks. Again.

@Ceselb - huh, I don't quite understand that. Could you explain?
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SekoETC
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Postby SekoETC » Mon Apr 27, 2009 6:01 pm

The output from herb and flower growing projects weights more than the sum of its parts. But the bigger the project, the longer it takes to finish...
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