Resource gathering tick processing

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chase02
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Resource gathering tick processing

Postby chase02 » Mon Apr 13, 2009 1:44 am

Apologies if this has been suggested before.

I'd like to see a change to the way the resource gathering ticks are processed. If I decide to gather 1 gram with 100 repeats, I would like to see cantr process however many grams could normally be gathered during the time between ticks (it currently processes 1 gram only when this is done).

So I am suggesting the resource gathering tick should process repeats between ticks, not just the gathering amount.

This has a couple of positives that I can see:

- Gathering projects can always be cancelled rather than having to be completed (because they have always been finished to the last repeat)

- If a project is left uncompleted by the initiator, the initiator loses only the grams since the last tick, rather than the entire amount

Thoughts?
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Postby Piscator » Mon Apr 13, 2009 1:52 am

I'm not sure if my sleepy brain gets that right. Are you suggesting that you assign your character to a gathering project and get some resources every hour?
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chase02
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Postby chase02 » Mon Apr 13, 2009 2:53 am

Piscator wrote:I'm not sure if my sleepy brain gets that right. Are you suggesting that you assign your character to a gathering project and get some resources every hour?


No. I'm suggesting the ticks still process whenever they process. I just mean when they process, they should be smart enough to process repeats at the same time if you set a smaller amount than could be gathered in one set period - ie 1 gram. It should know to process 10 repeats of 1 gram in one tick, if you could normally gather 10grams in one tick period..

Hope I explained that better..
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Postby SekoETC » Mon Apr 13, 2009 8:35 am

In that case everyone would just start farming for 1 gram with a million repeats to avoid losing anything because they want to micromanage and not risk having their project stop at 99% and end up having to use a whole hour for the last 1%... I suggested earlier that if finishing a project took less than one hour, the progress you could have made with the rest of the time would carry over to the next project you work on... although if the next project also took less than an hour, technically a person could keep storing up progress and end up finishing some larger project in one hour. That wouldn't be good.

Also there was a suggestion (I think by Jos himself) for replacing resource gathering projects with a resource gathering activity, so it could be finished any time and you'd get resources out of it and you wouldn't have to know in advance how much you're planning to gather.
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chase02
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Postby chase02 » Mon Apr 13, 2009 11:32 am

Hmm. I don't like your first suggestion because it could be abused so easily.. but the second is the other alternative. I assume my suggestion would be less work though, and setting a million repeats is never an issue, because the project can always be cancelled (because it's always finished to the end of a repeat at all times).
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Postby SekoETC » Mon Apr 13, 2009 12:16 pm

My first suggestion could work if the bonus didn't accumulate, then the effect would always be a fraction of an hour.

About the million repeats, I wasn't concerned about uncompleted projects being left hanging around but that it would require more calculations per hour.
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Tiamo
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Postby Tiamo » Mon Apr 13, 2009 1:11 pm

I think resource gathering projects (by hand or tool, not machine) should standard be single tick projects with maximum possible amount (the system computes this), and automatic repeats (maybe until the character cannot carry any more).
Simple and realistic.
I think ...
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Postby joo » Mon Apr 13, 2009 10:46 pm

Tiamo wrote:I think resource gathering projects (by hand or tool, not machine) should standard be single tick projects with maximum possible amount (the system computes this), and automatic repeats (maybe until the character cannot carry any more).
Simple and realistic.

What?
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Postby Piscator » Mon Apr 13, 2009 10:55 pm

I think he means, gathering projects should be activities. Instead of an output, you would have to enter a time instead. Or just join an activity and get an amount of resource every hour.

I guess we're all having the same idea but explain it with different words.
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