Kingdom of Loathing

General chitchat, advertisements for other services, and other non-Cantr-related topics

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CantrFreak
Posts: 1243
Joined: Sun Nov 19, 2006 5:57 pm

Postby CantrFreak » Mon Sep 03, 2007 2:56 am

I just joined and used up all my adventures. Seems like an interesting game... but not as good as Cantr!
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Smellfungus
Posts: 164
Joined: Mon Jul 09, 2007 4:35 pm
Location: England

Postby Smellfungus » Mon Sep 03, 2007 2:59 am

Yeah, totally! I didn't use any of my adventures yesterday... That was bad. Oh well! More adventures for quests!
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CantrFreak
Posts: 1243
Joined: Sun Nov 19, 2006 5:57 pm

Postby CantrFreak » Mon Sep 03, 2007 3:06 am

Adventures roll over to the next day? I sure wish Cantr was like that. :P

Um... any tips for the newbie...?
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Smellfungus
Posts: 164
Joined: Mon Jul 09, 2007 4:35 pm
Location: England

Postby Smellfungus » Mon Sep 03, 2007 3:27 am

At first you don't really need any, just follow the quests and try and get together a bit of meat. Train up some too, and if you get any messages about not being able to go somewhere then it's more than likely that you need to train up your main stat. Good luck! :D
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SumBum
Posts: 1903
Joined: Fri Jan 05, 2007 10:57 pm

Postby SumBum » Mon Sep 03, 2007 4:18 am

CantrFreak wrote:Adventures roll over to the next day? I sure wish Cantr was like that. :P


Yes, but there's a limit....coincidentally of 200. ;) You can get over 200 by eating or drinking, but on rollover it will only accumulate up to 200 adventures.
I don't know karate, but I know KA-RAZY!! - James Brown
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CantrFreak
Posts: 1243
Joined: Sun Nov 19, 2006 5:57 pm

Postby CantrFreak » Mon Sep 03, 2007 6:11 pm

Whats with this:

you gain moxieness or gain cheek or sarcasim.


And what is the moxie stat and mysticality stat?
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SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
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Postby SekoETC » Mon Sep 03, 2007 6:28 pm

When you gain cheek or sarcasm etc, that's your Moxie substat increasing. When it gets high enough you will get a Moxie point and that will be in bold font.
Fortitude, beefiness etc. are substats for Muscle.
Mysteriousness, enchantedness etc. are substats for Mysticality.

Moxie defines how well you can dodge enemy attacks. If it's high enough then they can only hit you with criticals. If it's low enough (compared to the monster's level) they will hit you all the time. It also defines how good your aim is with ranged weapons such as crossbows.

Mysticality defines your MP:s (which stand for Mana points if your main stat is Mysticality, Mojo Points if your main stat is Moxie and Muscularity Points if your main stat is Muscle). MP:s allow you to perform special moves and cast buffs and spells.

Muscle defines your hitpoints, the strength of your attacks and your likeliness of hit with melee weapons.
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Appolom
Posts: 31
Joined: Wed Sep 12, 2007 8:09 pm
Location: Australia
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Kingdom of Loafing

Postby Appolom » Wed Sep 12, 2007 8:15 pm

BORING!
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SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Sat Apr 11, 2009 12:07 pm

It's not very polite to say boring in big letters and an exclamation point. If you don't like to read a thread then don't read it.

Anyway, KoL now enabled automatically created customizable forum signatures, but it's a bit tricky for me since I have two characters who are equally important, and besides I don't like big graphics in the signature so I'm posting here instead to test it out.

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joo
Posts: 5021
Joined: Fri Jun 17, 2005 2:26 pm
Location: London, UK

Postby joo » Sat Apr 11, 2009 1:12 pm

I'm guessing you could find out random information about other player IDs by changing the URL...

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Yeah, there you go.
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SekoETC
Posts: 15525
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Sat Apr 11, 2009 1:32 pm

lol, Is that a security breach or what?
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*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Postby *Wiro » Sat Apr 11, 2009 1:53 pm

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:) I've always loved this char x3
Read about my characters by following this link.
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joo
Posts: 5021
Joined: Fri Jun 17, 2005 2:26 pm
Location: London, UK

Postby joo » Sat Apr 11, 2009 2:08 pm

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Hmm... it seems to allow the use of a character name as well as a character ID number...


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:o The imposters!

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:lol: Don't ask me how I found that one...
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*Wiro
Posts: 5855
Joined: Mon Sep 29, 2008 1:24 pm

Postby *Wiro » Sat Apr 11, 2009 2:17 pm

So it's bugged? Cos it shows either player 1337 or userid 1337 then.
Read about my characters by following this link.
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joo
Posts: 5021
Joined: Fri Jun 17, 2005 2:26 pm
Location: London, UK

Postby joo » Sat Apr 11, 2009 2:19 pm

I assume it checks for a username match before looking up a userID. This the user "1337" is found before whatever user has that ID... and yes, actually, that would be a bug. Someone who plays KoL might want to tell them about it.

(I'd say the solution is to just disable the userID functionality and start providing code thay links using user names.)

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