Kingdom of Loathing
Moderators: Public Relations Department, Players Department
- CantrFreak
- Posts: 1243
- Joined: Sun Nov 19, 2006 5:57 pm
-
- Posts: 164
- Joined: Mon Jul 09, 2007 4:35 pm
- Location: England
- CantrFreak
- Posts: 1243
- Joined: Sun Nov 19, 2006 5:57 pm
-
- Posts: 164
- Joined: Mon Jul 09, 2007 4:35 pm
- Location: England
- SumBum
- Posts: 1903
- Joined: Fri Jan 05, 2007 10:57 pm
CantrFreak wrote:Adventures roll over to the next day? I sure wish Cantr was like that.![]()
Yes, but there's a limit....coincidentally of 200.

I don't know karate, but I know KA-RAZY!! - James Brown
- CantrFreak
- Posts: 1243
- Joined: Sun Nov 19, 2006 5:57 pm
- SekoETC
- Posts: 15525
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
When you gain cheek or sarcasm etc, that's your Moxie substat increasing. When it gets high enough you will get a Moxie point and that will be in bold font.
Fortitude, beefiness etc. are substats for Muscle.
Mysteriousness, enchantedness etc. are substats for Mysticality.
Moxie defines how well you can dodge enemy attacks. If it's high enough then they can only hit you with criticals. If it's low enough (compared to the monster's level) they will hit you all the time. It also defines how good your aim is with ranged weapons such as crossbows.
Mysticality defines your MP:s (which stand for Mana points if your main stat is Mysticality, Mojo Points if your main stat is Moxie and Muscularity Points if your main stat is Muscle). MP:s allow you to perform special moves and cast buffs and spells.
Muscle defines your hitpoints, the strength of your attacks and your likeliness of hit with melee weapons.
Fortitude, beefiness etc. are substats for Muscle.
Mysteriousness, enchantedness etc. are substats for Mysticality.
Moxie defines how well you can dodge enemy attacks. If it's high enough then they can only hit you with criticals. If it's low enough (compared to the monster's level) they will hit you all the time. It also defines how good your aim is with ranged weapons such as crossbows.
Mysticality defines your MP:s (which stand for Mana points if your main stat is Mysticality, Mojo Points if your main stat is Moxie and Muscularity Points if your main stat is Muscle). MP:s allow you to perform special moves and cast buffs and spells.
Muscle defines your hitpoints, the strength of your attacks and your likeliness of hit with melee weapons.
Not-so-sad panda
-
- Posts: 31
- Joined: Wed Sep 12, 2007 8:09 pm
- Location: Australia
- Contact:
Kingdom of Loafing
BORING!
- SekoETC
- Posts: 15525
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
It's not very polite to say boring in big letters and an exclamation point. If you don't like to read a thread then don't read it.
Anyway, KoL now enabled automatically created customizable forum signatures, but it's a bit tricky for me since I have two characters who are equally important, and besides I don't like big graphics in the signature so I'm posting here instead to test it out.

Anyway, KoL now enabled automatically created customizable forum signatures, but it's a bit tricky for me since I have two characters who are equally important, and besides I don't like big graphics in the signature so I'm posting here instead to test it out.

Not-so-sad panda
- joo
- Posts: 5021
- Joined: Fri Jun 17, 2005 2:26 pm
- Location: London, UK
- SekoETC
- Posts: 15525
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
- joo
- Posts: 5021
- Joined: Fri Jun 17, 2005 2:26 pm
- Location: London, UK
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
So it's bugged? Cos it shows either player 1337 or userid 1337 then.
Read about my characters by following this link.
- joo
- Posts: 5021
- Joined: Fri Jun 17, 2005 2:26 pm
- Location: London, UK
I assume it checks for a username match before looking up a userID. This the user "1337" is found before whatever user has that ID... and yes, actually, that would be a bug. Someone who plays KoL might want to tell them about it.
(I'd say the solution is to just disable the userID functionality and start providing code thay links using user names.)
(I'd say the solution is to just disable the userID functionality and start providing code thay links using user names.)
Return to “Non-Cantr-Related Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest