Another bump...
Again to encourage cooperation...
Cantr could do with some more 'apprenticies'. Knowing you could train someone might make all them lone-wolf characters take someone on...
Tutoring
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- formerly known as hf
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Zanthos
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Might give a little more meaning to all those famlies or clans out there as well.
I highly like this idea, aside from the fact that I think there should be a new project type specifically devoted to education, not joining a project as a teacher student or participant. The education project should only train a skill that can be actively used in the current location, so farming can't be trained in a forest with no farmable resources. From what I understand, it takes about a year of constant work to increase from awkward to novice, so training through project should take on average about 10-15 days, depending on the skill of the teacher (which would be automatically decided based on skill level of both participants).
Just my 2 cents on this suggestion.
I highly like this idea, aside from the fact that I think there should be a new project type specifically devoted to education, not joining a project as a teacher student or participant. The education project should only train a skill that can be actively used in the current location, so farming can't be trained in a forest with no farmable resources. From what I understand, it takes about a year of constant work to increase from awkward to novice, so training through project should take on average about 10-15 days, depending on the skill of the teacher (which would be automatically decided based on skill level of both participants).
Just my 2 cents on this suggestion.
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- chase02
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- Tiamo
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Chase02,
skills do increase continuously upon use, even if you don't increase in skill 'level'. I have seen project output increase during a single job, and enjoyed more than one skill 'level' increase already (playing for about a year now).
By the way, what is this kiss principle? Can you teach me?
skills do increase continuously upon use, even if you don't increase in skill 'level'. I have seen project output increase during a single job, and enjoyed more than one skill 'level' increase already (playing for about a year now).
By the way, what is this kiss principle? Can you teach me?
I think ...
- Doug R.
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Sebas
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- chase02
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Tiamo wrote:skills do increase continuously upon use, even if you don't increase in skill 'level'.
I'm aware they do, I'm saying increase the speed that they increase so people get visible reward (such as 'levelling up' that skill) rather than working for an IRL year to become slightly less awkward!
Yep, I've had fighting increase, but the amount of effort required for minimal gain means it's not worth it.
- Dee
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My idea of tutoring is: Someone reads a book, which its topic is revolving around one of the existing skills, and that skill goes up... Not too fast, of course. The reading would be kind of slow, also. Can't make it too easy.
Also, something I got from playing The Sims Online a while back, someone who is very good at a certain skill can "tutor" another person, and the skill increases for the second person!
Also, something I got from playing The Sims Online a while back, someone who is very good at a certain skill can "tutor" another person, and the skill increases for the second person!
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