Tutoring

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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formerly known as hf
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Postby formerly known as hf » Mon Jan 29, 2007 10:47 am

Another bump...

Again to encourage cooperation...

Cantr could do with some more 'apprenticies'. Knowing you could train someone might make all them lone-wolf characters take someone on...
Zanthos
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Postby Zanthos » Tue Jan 30, 2007 12:01 am

Might give a little more meaning to all those famlies or clans out there as well.

I highly like this idea, aside from the fact that I think there should be a new project type specifically devoted to education, not joining a project as a teacher student or participant. The education project should only train a skill that can be actively used in the current location, so farming can't be trained in a forest with no farmable resources. From what I understand, it takes about a year of constant work to increase from awkward to novice, so training through project should take on average about 10-15 days, depending on the skill of the teacher (which would be automatically decided based on skill level of both participants).

Just my 2 cents on this suggestion.
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Dee
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Postby Dee » Sun Mar 22, 2009 12:46 am

Bump!!!
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chase02
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Postby chase02 » Mon Mar 23, 2009 3:16 am

Meh. I'd prefer to see skills increase a little more regularly as they are used - it seems a very rare day indeed that anyone changes skill levels in Cantr.

Surely this would be much simpler for PD to implement, also. KISS principle and all that.
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Tiamo
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Postby Tiamo » Mon Mar 23, 2009 9:51 am

Chase02,
skills do increase continuously upon use, even if you don't increase in skill 'level'. I have seen project output increase during a single job, and enjoyed more than one skill 'level' increase already (playing for about a year now).

By the way, what is this kiss principle? Can you teach me? :wink:
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Doug R.
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Postby Doug R. » Mon Mar 23, 2009 6:10 pm

Keep It Simple, Stupid. -KISS

Anyway, yes, skills do increase over time, although it's almost impossible to increase fighting (I keep track of these things).
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Postby Sebas » Mon Mar 23, 2009 6:48 pm

I have increased fishing from awkwardky too efficiently, or maybe just novicely to efficiently, but the first one sounds better :P
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chase02
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Postby chase02 » Tue Mar 24, 2009 12:16 am

Tiamo wrote:skills do increase continuously upon use, even if you don't increase in skill 'level'.


I'm aware they do, I'm saying increase the speed that they increase so people get visible reward (such as 'levelling up' that skill) rather than working for an IRL year to become slightly less awkward!

Yep, I've had fighting increase, but the amount of effort required for minimal gain means it's not worth it.
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Dee
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Postby Dee » Tue Mar 24, 2009 1:59 pm

My idea of tutoring is: Someone reads a book, which its topic is revolving around one of the existing skills, and that skill goes up... Not too fast, of course. The reading would be kind of slow, also. Can't make it too easy.

Also, something I got from playing The Sims Online a while back, someone who is very good at a certain skill can "tutor" another person, and the skill increases for the second person!

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