Time frame

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tazer
Posts: 91
Joined: Sat Jan 03, 2009 7:50 pm

Time frame

Postby tazer » Sat Mar 14, 2009 2:58 am

Hey I was wondering if we could have a current time frame for the fixing of the problems, the last one isnt very up to date. If one of the ProgD members posts here I will keep this post edited. This is if you even have any idea...

Current timeframe: Unknown
As of March 14
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Meem
Posts: 421
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Location: Prince R. Nowhere but Canada

Postby Meem » Sat Mar 14, 2009 4:18 am

I don't think it should really matter if there's a time frame or not. Jos is doing the best he can, and it'll be ready when it is. :)
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BarbaricAvatar
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Postby BarbaricAvatar » Sat Mar 14, 2009 12:09 pm

Can't plan these things ahead. People have lives which are more important than online-game editing, and rightly so.
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Jos Elkink
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Postby Jos Elkink » Sat Mar 14, 2009 3:10 pm

I cannot give a time frame. I can only give updates as to where it stands currently.

Currently, it seems everything is ready to go, but because we had to make quite a lot of changes in the code to conform to the new server, I want to test a bit more before opening the game. I just invited all staff members to start testing and if there are no clear concerns, we will open the game.
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CantrFreak
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Postby CantrFreak » Sat Mar 14, 2009 11:35 pm

Jos Elkink wrote:I cannot give a time frame. I can only give updates as to where it stands currently.

Currently, it seems everything is ready to go, but because we had to make quite a lot of changes in the code to conform to the new server, I want to test a bit more before opening the game. I just invited all staff members to start testing and if there are no clear concerns, we will open the game.


I sure hope it's tonight. xD
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