French Area

General out-of-character discussion among players of Cantr II.

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Emandir
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Postby Emandir » Tue Apr 06, 2004 4:01 am

Brandon Smith a écrit :
Bah stop yer cryin O-o theres food in the french area, just have to find it

There's no real problem with food: the main problem is that there's few people in the French area and it's hard to settle several communities that could work on different projects...
iron is alot easier to get than you all think, just work at it instead of complain.

My characters are supposed to be 20, not 2, so they should know a little about those things, but, as a player, I have no idea! (I won't dwell on it as there are other topics about it :twisted: )
Anyway, thanks, Brandon: I can think about it know! :wink:

NiTeFyRe a écrit :
I always thought Chirac was a little lesser on the manners and alll, didn't know all of france was like that.... =D

Please don't compare me with Chirac and don't make his character a general French feature! :evil:
I know you don't care much about what's happening here, but you'd change your mind if you'd heard about the last elections... :wink:

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Bran-Muffin
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Postby Bran-Muffin » Tue Apr 06, 2004 6:16 am

"My characters are supposed to be 20, not 2, so they should know a little about those things, but, as a player, I have no idea! (I won't dwell on it as there are other topics about it )
Anyway, thanks, Brandon: I can think about it know! "

Ok ok want me to help you? First you need to gather materials for a stone table and a primitive smelting furnace, then build the stone table and primitive smelting furnace. Collect hematite, crush it on the stone table get the iron ore, gahter coal and limstone, smelt it in the primitive smelting furnace, and bingo you have your iron.

*edit* Also you might want to find wood for a hammer cause you need a hammer to be able to crush it.
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Dust14
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Postby Dust14 » Tue Apr 06, 2004 9:49 am

Brandon Smith wrote:Ok ok want me to help you? First you need to gather materials for a stone table and a primitive smelting furnace, then build the stone table and primitive smelting furnace. Collect hematite, crush it on the stone table get the iron ore, gahter coal and limstone, smelt it in the primitive smelting furnace, and bingo you have your iron.

*edit* Also you might want to find wood for a hammer cause you need a hammer to be able to crush it.


I know that but for a stone hammer u need stone and wood, wood is easy to find in forests but stone :? i found hematite now coal and limestone
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berserk9779
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Postby berserk9779 » Tue Apr 06, 2004 1:12 pm

Brandon Smith wrote:Bah stop yer cryin O-o theres food in the french area, just have to find it :twisted:, and iron... iron is alot easier to get than you all think, just work at it instead of complain. (meant to every single post/topic where i have seen people complain about the iron change, i dont like it either but it isnt as hard to get as you think.)


Do you mean that there is an easier way to get iron that walk for some cantr years to collect the 3 ingredients and some other week to process them?

Edit: You may also want to chop down 10000g of wood to build a cottage, because stone tables cannot be built in the open (god knows why)
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Emandir
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Postby Emandir » Tue Apr 06, 2004 1:33 pm

berserk9779 a écrit :
Do you mean that there is an easier way to get iron that walk for some cantr years to collect the 3 ingredients and some other week to process them?

I know an easy mean to get iron, and a mean mean: just find someone who gets iron tools and kill him! :twisted:

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You say "Oh, non, je ne vais pas tuer le bon Hercule, tout de même !" :shock:
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boomhaeur
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Postby boomhaeur » Tue Apr 06, 2004 4:13 pm

I think the biggest challenge in the french area is when you spawn in the forest. You're pretty screwed at that point. I've gone down to 45% just trying to find my way out of the forest to find non-healing foods...

I found wheat but as I'm alone if I stop to try and collect it then manufacture stuff to process it / turn it into food, I'll be long dead.
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Dust14
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Postby Dust14 » Tue Apr 06, 2004 5:09 pm

i found bananas, does anyone know what that is(healing or non-healing)?
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Postby Meh » Tue Apr 06, 2004 5:21 pm

My characters intentionally hurt themselves very slightly to find out things like that. Looks rather silly but it is the only way to find out without helping someone else who is hurt.
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Junesun
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Postby Junesun » Tue Apr 06, 2004 5:33 pm

boomhaeur wrote:I think the biggest challenge in the french area is when you spawn in the forest. You're pretty screwed at that point. I've gone down to 45% just trying to find my way out of the forest to find non-healing foods...

I found wheat but as I'm alone if I stop to try and collect it then manufacture stuff to process it / turn it into food, I'll be long dead.


One of my characters was spawned in Romov before there was food and travelled through the wood all his life without finding anything but healing food (which can't be collected quickly enough to compensate for starvation). He finally reached Kwatsjdurov now, but he's at 20% and not about to get well soon, since the town isn't organised. Also, he won't be able to help build up an organisation anytime soon.

But the Esperanto area is even worse: on the whole island (with > 30 locations I've visited), there's just ONE place that has normal food and perhaps two places with healing food (although the island is full of fields, hardly any woods). Both of them are rather far away from one of the spawning locations, especially if you don't know in which direction you should go... The only advantage is the nearly-instant travelling. There's obviously a bug there, I reported it several days ago already but nobody feels like working on it I guess.
[edit]Oh and I forgot to add: there's not a single animal on this island either.

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creepyguyinblack
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Postby creepyguyinblack » Tue Apr 06, 2004 7:43 pm

Could you PM me a few location names of the esperanto area so I can find which island it is and see about adding animals sometime?
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The Hunter
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Postby The Hunter » Wed Apr 07, 2004 10:06 am

If only you had iron for a trowel, stone for an oven and animals, the food issue is easy to solve...

And wood or coal afcourse 'd be nice too.
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Jos Elkink
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Postby Jos Elkink » Wed Apr 07, 2004 11:14 am

Ooops, I forgot the animals :) ... Will put them straight away.

About the food supply in the Esperanto area - I think there should be quite a supply, and definitely no bug. But I will investigate a little further.

There is actually a slight problem, I must admit. I started an Esperanto char too, and there is only wheat on his location. It is interesting to have a location where you need some cooperation to produce food, but when it is an entirely new location, people die before they can organise. I am not sure what a good solution would be; either you make it really easy, but then there's no need for organisation, or you make it more difficult, but then there is a problem in the first stages. What would be a good solution then?
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Jos Elkink
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Postby Jos Elkink » Wed Apr 07, 2004 11:16 am

Well, I will look at the island and work something out this evening. I need to be at home to have access to maps on my own computer, since the world is getting too complex to display maps from the server ;) ...
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Junesun
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Postby Junesun » Wed Apr 07, 2004 11:55 am

Jos, I think there's really too little food on the Esperanto island. Afaik, the only supply of food is in Yrdrost. One of my chars has travelled the island extensively and never found anything else. That is a problem because it means that all those people spawning in the other location will all eventually move to Yrdrost or die. I think nobody is in a good mood to make iron and build a bakery before he can be sure to have a bit of food supply.

If you don't want to make it too easy, put some food in the fields, so that people can find it when travelling away from that spawning place. They could then stock up on food and return to the city in order to be productive, inform newbies etc.

Apart from that, you might want to check whether the travel distances are set. I'm not familiar with the database, but I imagine that an error in the setting of distances might be the solution for the travel problem (division by zero / immediate travelling). Since that problem only occurs on the Esperanto island, I don't think it's a script problem.
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Jos Elkink
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Postby Jos Elkink » Wed Apr 07, 2004 12:00 pm

I respond to this by email ;)

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