Shorter/longer travel times when going down/up hills

Out-of-character discussion forum for players of Cantr II to discuss new ideas for the development of the Cantr II game.

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trage
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Postby trage » Sun Apr 04, 2004 8:02 pm

Yeah I geuss a hall would work, and it could take quite a few hits. Than when you destroy one of the halls the 2nd one is there like a second wall in a castle. I think this sounds like fun, and we could get ladders to scale the walls or something. And if a person got hit with the battering ram it would like destroy their shield and do damage to them, but the ram would have health just like an animal or something.
Indio no.9
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Postby Indio no.9 » Sun Apr 04, 2004 8:04 pm

Or just have a wrecking ball that cant be moved, then it can be a drill like object
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Sho
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Postby Sho » Tue Apr 06, 2004 2:54 am

I was thinking that a battering ram could be a slow-moving vehicle that could instantly open any building lock (but not locks to rooms inside buildings). It would only be able to do this with, say, four passengers, reducing the possibility of criminal misuse.
I don't like the idea of building destruction. For one thing, what would happen to everything inside?
Meh
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Postby Meh » Tue Apr 06, 2004 3:44 am

First I belive we have to provide a method to eliminate building projects in progress with a loss of materials and realtive safe guards to no make cancelling them too easy. That would allow for self maintenace of nasty buildings.

Then we have to provide a way to have a building project include other buildings with in it. This would effectively remove the buildings from the center location and make them rooms inside the new building. Having previouslly provided a means to eliminate building projects in progress would give towns enough of a chance to maintain order.

Then a generic way to destroy buildings.
1) Some of the building materials go to the main locatons
2) Some of the machine materials go to the main location (all machines are eliminated)
3) All loose materials, objects, and notes go to the main location
4) All people go to the main location with some amount of damage
5) All rooms that were off the main building are now in the main square.

Having a way to rebuild the outer building would allow repair.

Some may want battering rams. I say earthquakes. Having the destruction thing gernic will help. But I don't expect things like that anytime soon.

*hits the snooze button for seven months*
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Jur Schagen
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Postby Jur Schagen » Wed Apr 21, 2004 11:45 pm

Well there seem to be so much aboandoned buildings around... I wonder if all the keys are still around, or owned by a person that knows what it is for? It makes it difficult if you are entering a new town to find out what the buildings are for and if they are "active".

Suggestion: buildings need one day of "maintenance" per year (maybe shorter with some nice accelerate-tool). If this maintenance isn't done for three years in a row, the building can be entered without a key and get "repaired" (someone taking over the place). If it is still not maintained for another three years, it is destroyed. Items and persons in it return to city square like suggested in an earlier post.
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creepyguyinblack
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Postby creepyguyinblack » Thu Apr 22, 2004 12:00 am

This is a fairly food idea. There should be some sort of information displayed about buildings too so that one could check to see if a building needed maintenance, then if it looked like it did, one could start a short maintenance project, using a small amount of wood or stone or whatever material it was made out of to repair things. So after three years, the building would look pretty shoddy and on towards six, it would look like a mess before it caved in. The times could be adjusted but this seems like a nice method.

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