What is the point????

General out-of-character discussion among players of Cantr II.

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Doug R.
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Postby Doug R. » Sun Jan 18, 2009 2:12 pm

Wooist wrote:As for those who say this is life, it is not. Life has laws and governments and recourse. I am not consistently murdered and have everything I worked for wiped out every few months. That's just ridiculous. In life you have hardships which must be overcome, but you usually live and grow from those experiences. You do not consistently have to start over with nothing.


YOUR life does, but many lives don't. You have the fortune of living in a developed, civilized country. You could have been born in Iraq, or Palestine, Beruit or Solmalia. How many of those people lose everything over and over? How many simply have nothing at all? How many thousands are murdered day after day? And that's real life.
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Relegalize
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Postby Relegalize » Sun Jan 18, 2009 3:40 pm

Good point Doug... I couldn't have said it better myself. :)
lordcooper
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Postby lordcooper » Sun Jan 18, 2009 7:17 pm

I'm still quite new to cantr (first char spawned day 2403) but only one of my characters out of 16 I've spawned has actually died. AND she deserved to murdered.
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Relegalize
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Postby Relegalize » Mon Jan 19, 2009 12:10 am

I've only been playing for a Cantr year, but the worst I've had happen to a character is getting enslaved. If a job offer seems to good to be true... it probably is. :lol: Another char, thought he was going to be slaughtered by spaniards but thankfully they were just passing through.
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Achilles
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Postby Achilles » Thu Jan 22, 2009 2:56 am

Until now I've only lost one character... my first one. And it was ages ago! I guess I played the fool and tried to stretch to the limit others' patience!

:D

For those thinking that team work is the trick... well... you have no idea of how profitable a lonely life can be in Cantr!!! You would be surprised with the huge amount of lost stuff you can find almost everywhere!

Sometimes I just wish I could duplicate myself so I could dock two ships together! Taking both with me! :lol:

But I do have to agree that Cantr was meant to exist as a cooperative kind of game.

...to the ones that keep losing everything they worked so hard for...

Just have fun! Travel! And sooner or later luck will knock on your door!
Gran
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Postby Gran » Thu Jan 22, 2009 4:59 am

Achilles wrote:For those thinking that team work is the trick... well... you have no idea of how profitable a lonely life can be in Cantr!!! You would be surprised with the huge amount of lost stuff you can find almost everywhere!


Yeah, go on and tell everyone. Everyone is gonna go after the loot, you silly :x . Now help me with this. *Starts looting some corpses for their boots and knives*
"Navegar é preciso; viver não é preciso"
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*Wiro
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Postby *Wiro » Thu Jan 22, 2009 2:31 pm

One of my chars gave 1 million grams of stuff she found to her town. :P
It's no fun to keep it all to yourself when everyone hates you for it. o:
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the_antisocial_hermit
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Postby the_antisocial_hermit » Thu Jan 22, 2009 4:16 pm

Wooist wrote:I'm not leaving Mr. Black. You have been a true and courageous companion. I will have to stick it out with you and see what happens. *smiles* See you onboard.

As for my other characters, I think as they are murdered off I will leave them dead...

As for those who say this is life, it is not. Life has laws and governments and recourse. I am not consistently murdered and have everything I worked for wiped out every few months. That's just ridiculous. In life you have hardships which must be overcome, but you usually live and grow from those experiences. You do not consistently have to start over with nothing.

You have just been very, very unlucky. I've only experienced 4 or 5 of my chars actually being murdered out of the many, many, many I've had over the years (and I'm counting my first account).

A guy killed for coming across some slavers... even tho he was a hermit and never would've told anyone.. and he tried to talk to them, but they wouldn't listen or answer his questions of why they were killing him. He didn't realize they were slavers apart from seeing a building that said slave holding or something just briefly before he headed out of town.

A girl killed by the people she was locked up with because she was trying to bargain with pirates.

A girl killed for being in the wrong place at the wrong time.

A girl killed because she tried helping overtake a town... so she kinda deserved it.

And another girl being in the wrong place at the wrong time and in a deep sleep, so she was not able to talk to the people. I think they tried talking to her first.
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Achilles
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Postby Achilles » Fri Jan 23, 2009 2:46 am

Yeah, go on and tell everyone. Everyone is gonna go after the loot, you silly :x . Now help me with this. *Starts looting some corpses for their boots and knives*


I'm sorry but everyone should know this by now... if people have their eyes open it's easy to see how easy people die of sleeping sickness, hunger or simply heart attacks...

Hey... and what about ships that hit shores? And what about those that stand still for too long?

Sorry but this is common sense. And no... thank you... but I'm not silly. Never minded sharing some good reliable information. It's as valid to say that team work is the trick as to say that being a lonelier also works as a trick...

Just another thing... never took anything from a dead body when there are other people present. I know how shocking that is to them. Besides... boots and knives are no longer on my list... my list is more demanding now... :wink:

I'm talking about abandoned ships, land vehicles or even locked buildings in deserted towns.

It's obvious that to "hunt these kind of preys" you have to be very well equipped... and this is something my charries are. And this is something the majority of newspawns aren't, so... to have a lonely life means that you already acquired a certain high status of independency and sofistication...

...bottom line: this is not for everybody.
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chase02
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Postby chase02 » Fri Jan 23, 2009 2:52 am

Couldn't agree more, Achilles.

If the player base declines, this will become a very lucrative proposition. :)
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SekoETC
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Postby SekoETC » Fri Jan 23, 2009 3:06 am

In fact there are already plenty of ghost towns to loot, and locations full of longboats, dinghies and carts, each with a broken lock. I've mentioned this somewhere else but on one region there's starting to be a trend of people leaving their longboats unlocked and with the key inside, because the chance is who ever stops by will be more interested in possible riches than the vehicle itself. If a vehicle or a building is locked, there's a potential chance it could hold something valuable, but if it's open then everyone can see for themselves that there's nothing inside.

I wish that lockable containers could be implemented so that the locks on open vehicles (boats, bikes, jeeps?) could be changed merely into something that prevents traveling but not entrance. That way people would only break the lock if they want to steal the vehicle, not if they want to steal the contents. Also this would prevent primitive people from creating lockable storage rooms without iron. Existing vehicles should naturally be given a lockable storage container but after that those would need to be built separately.
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Achilles
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Postby Achilles » Fri Jan 23, 2009 3:20 am

chase02 wrote:Couldn't agree more, Achilles.

If the player base declines, this will become a very lucrative proposition. :)


Yes, it's true. Unfortunately everybody has friends departing from the game (and I truly hate it so much... I've already had my share of sadness too...) and their things and property simply change owner... it's the sad normal way of life... real life as well as cantrian life.

One day one of my charries got caught between two pirates fighting. I remember so well how poor and how much my charrie was struggling for his life, against hunger and wild beasts. There were only those two piartes and my charrie on that place...

Anyway... those pirates were fighting against each other and they weren't giving a damn about my poor charrie. After some days of heavy hits, one of them started to lose his edge and... the day before he knew he was going to be killed by the other pirate, can you imagine what he did?

He simply gave me everything he had! Keys for his ships, good quality weapons, shields too... lots of ressources my charrie had never seen!

He did that and he died laughing at the other pirate! When he was finnaly hit for good, I was afraid the other pirate would turn his angriness towards me... but he didn't. By now he was too hurt already and without healing food. On the contrary, my charrie was very well equipped by now. The pirate simply sailed away.

The amazing side effect of this was...

Now there is a prosperous big village in a remote island, self capable of building and manufacture anything, just because of that dying pirate, who in a moment of despair and defying his enemy, just donated his belongings, allowing a poor creature to be able to create a mighty village out of nothing.

Bottom line is: sometimes we don't go after things... it's things going after us! Some other times they are simply there waiting for the first one showing up... :wink:
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SekoETC
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Postby SekoETC » Fri Jan 23, 2009 3:38 am

Hahaha Achilles, what a great story! You got so lucky. Sometimes people just happen to be in the right place at the right time.

Once I gave a key to a sleeper so that somebody would have to kill an innocent person to get it back. I think they actually did, or at least the boy died conveniently soon after.
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ShadowWolf
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Postby ShadowWolf » Fri Jan 23, 2009 3:46 am

I'm still going to disagree. Even when looting towns its still more profitable for teamwork. The more galleons you can sail at once the more you can walk away with. Adam has to pick and choose everything he takes so he doesn't slow his ships down too much. If you cant eat it to heal, use it to make land vehicles when he wants to go further inland, or equip his new people then hes just not interested anymore. He gathers up all the ships he comes across on the sea, both with the living and the dead on them. He leaves them behind in towns, hes even had to give up taking all the galleons and rakers he comes across because he doesn't have enough people with the skill to sail them. Stealing one of Adams rakers or galleons left behind at certain area's would be a profitable job..but with a very large risk. He doesn't leave people to guard them because he doesn't care but he will kill anyone he finds on one of them or attempting to steal them
Gran
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Postby Gran » Fri Jan 23, 2009 1:27 pm

Good lord, Achilles. You answered my joke way to seriously. :lol:

Unfortunately, I don't recall having a char in a right place, at the right time. Nor I was much found of looting. The only loot I've ever found was the left by chars killed by invasions or animal rushes in my own zone. I had too few characters in the english zone to know much about it.

I like to think about the differences between the two zones. While you may haven't got much chars killed by other chars, hah. I think I've had 15 chars, honest and common people killed by other chars.

Achilles wrote:never took anything from a dead body when there are other people present. I know how shocking that is to them.


I think one of mine chars tried to beat a newspawn who did so once.
"Navegar é preciso; viver não é preciso"

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