scoring system for characters and players

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Jos Elkink
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scoring system for characters and players

Postby Jos Elkink » Sat Jan 17, 2009 8:01 pm

In this thread I mentioned that we should perhaps consider some kind of rating system in Cantr. The basic idea is to some extent based on Slashdot, where forum readers read posts and mark them as funny or interesting. People can easily hide lowly marked posts and concentrate on the good stuff or only check out the funny ones.

Cantr has clearly no winners or losers, because players determine themselves what kind of characters they like to play. This is crucial to the game design and should not be touched. But that does not mean that some players are really better at the game than others. They accomplish bigger goals, or they are more fun to watch, or they become more popular in the game, etcetera. Of course, there are forum threads to promote those players, but the forum is visited by a minority of the players and it means that the people that are the loudest on the forum also influence most clearly who are perceived as good players. So perhaps a slightly more "objective" system would be nice.

The idea would be that any player can rate any character they encounter on the basis of a number of criteria. Maybe things like "wealth", "power", but also "fun", "leadership", things like this. The exact list is up for debate. Every player would have a limited set of votes - perhaps it would work if everybody can select only one other character as being the best on a particular characteristic (that is, every player can select only one character (and not their own) on each of the criteria). It would not be a "one vote per month" kind of thing, but rather, the vote persists perpetually, until you decide to select another character.

If we have such votes, we can easily make an overview of high scorers per month, or even possibly just any current snapshot.

If we want to use a rating rather than one vote, statistical techniques exist to balance the number of votes versus the ranking (i.e. someone with 1 5 star ranking should not outrank someone with 20 5 star and 1 4 star ranking).

The ratings of course apply to both characters and players - the latter just rated on the basis of how their characters are rated.

I should also point out that the GAC never liked this idea :).

To be sure: if people like this idea, and the GAC approves, it would still mean that many other things have higher priority in the programming department ;) ... But to me this is an interesting point to contemplate.

Original plan 27/6/2005 in email to GAC (as you can see, quite different from the above, current suggestion):

Jos Elkink wrote:Hi guys,

Just something I was thinking about on the way in to college today.
What do you guys think of the idea of implementing a player scoring
system. I have something in mind like this:

- with a random chance, but at most once a day, anytime open the
player page, you can get a survey to score what you think of other
characters
- based on the table that stores the dynamic names you gave to other
characters (this to make sure you have met the characters, and we
don't tell real names you don't know) you get a list of, say, 5
characters your character has met, and you get a standard question
about this
- randomly any of a small number of questions can be asked, for
example about roleplaying quality, strategic playing, powerful
playing, wealth/status.

So it could look like this:

Please describe, from your perspective as a player, what you think of
the QUALITY OF ROLEPLAYING of the following characters:

1. Jonathan Russell very poor 1 2 3 4 5 very good
6 don't know
2. John Woodhouse
3. Amon Bigsby
4. Sven Bluetooth
5. Nee Tschey

And another day, this player might get another set of five characters,
with a question like:

Please describe, from your perspective as a player, what you think of
the SOCIAL STATUS of the following characters:

or:

Please describe, from your perspective as a player, what you think of
the POWER of the following characters:

etc.

This could lead to:

1) ranking of best played characters (in different categories)
2) ranking of best players

And it makes it possible for us to determine who are good players, for
example when recruiting, when finding testers, or when finding
moderators as newbie guides or newbie island moderators.

What do you think?

Jos


Next day's attempt to formulate the questions better:

Jos Elkink wrote:1) Please describe, from your perspective as a player, how POWERFUL
you think the following characters are in their respective regions.

2) Please describe, from your perspective as a player, how you rate
the QUALITY OF ROLEPLAYING of the following characters. To what extent
do you think these characters are played with realistic personalities?

3) Please describe, from your perspective as a player, how WEALTHY you
consider the following characters.

4) Please describe, from your perspective as a player, how IMPORTANT
you consider the following characters in their communities. Does how
they are played add in a positive way to the gaming experience in
their regions?


Wiro's list of criteria (29/9/2008):

*Wiro wrote:Best RPd character -
Nicest character -
Meanest characters -
Best town leader -
Worst town leader -
Funniest character -
Most annoying character -
Most perverted character -
Most fearsome character -
Best clothed character -
Cutest couple -
Manliest character -
Womanliest character -
Best company
Worst company
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BZR
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Postby BZR » Sat Jan 17, 2009 9:49 pm

To be honest, that is not what I expect from Cantr. But... it might be quite interesting, if implemented well.

IMO GAC should decide on shrinking (is that the right world i've used? :oops: ) the world to make it more populate and more interesting to play again.

edit:
newbie island moderators.

Sound interesting
Last edited by BZR on Sat Jan 17, 2009 10:00 pm, edited 1 time in total.
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Tiamo
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Postby Tiamo » Sat Jan 17, 2009 9:54 pm

This way you would be creating a game within the game of Cantr: the beauty contest. Players will have motivations to possibly act within the Cantr game based on their goals within this contest.
This could be disruptive. There is a danger that players are tempted to (ab)use their power over other players' characters to make them vote for/choose a character of theirs, or will gang up (like in the Euro Song Contest) to promote 'their' candidate.

I don't think the result will be a true representation of excelling characters in the various categories.
I think ...
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SekoETC
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Postby SekoETC » Sat Jan 17, 2009 10:11 pm

It could be a bannable offense to tell people to vote for your character "or else" or in exchange for a reward. I think it would be a positive thing if voting gave people more incentive to gain wealth, to rp well, to buy/make clothes, to be nice to other people or to be more active. If no one knew who voted for whom then someone could just claim that they voted for someone and not really do it, so how could people be blackmailed? If the system can be programmed without awful lot of trouble then I say we try it out. We can take it out or never publish the results it if it seems like it's getting abused. But some categories like good rp or best dressed character are the kind of things that are affected by multiple aspects instead of being a straight line, so for those things people should be allowed to rate as many characters as they like instead of just picking one.
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Doug R.
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Postby Doug R. » Sat Jan 17, 2009 10:16 pm

What Tiamo said. Also, any negative rankings could dishearten a player and cause them to stop playing.
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*Wiro
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Postby *Wiro » Sat Jan 17, 2009 10:20 pm

Jos - I like the idea of one vote per player per category. That should prevent "building up votes" from the same player, each month/week/day again.

BZR - Or MD should work harder. :) Ima do that I guess.

Tiamo - I don't think there will be much people abusing it. And I think you're wrong. Cantr is not and will not be a beauty contest and I am sure Jos wouldn't add all kinds of "pretty", "good", "nice" categories, but also "ugly", "evil", "mean" categories. (Just to give some simple examples)

And obviously there shouldn't be "Most annoying character", "Character played by the dumbest, fattest idiot-nerd on earth who should just go die" and "Worst played character" :S
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Jos Elkink
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Postby Jos Elkink » Sun Jan 18, 2009 10:06 am

Good points all :-) ...

BZR - yes, population sparsity is a problem right now, I think, and I don't think marketing can simply fix that, but it's kind of not the discussion here :-)

Tiamo - I think Seko has a good point: by not making it public who votes for who it should be fairly safe. We would just provide rankings - top ten etc. - we might not even tell people anything at all about their score if they're not in the top ten. Or only when they reach a certain threshold. That way, most players will have no scores and therefore most people don't have to feel bad about it.

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