Edge of the world?

General out-of-character discussion among players of Cantr II.

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DylPickle
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Postby DylPickle » Fri Dec 12, 2008 7:07 pm

Nice one HF. It reminds me of that old game Asteroids.... I could never fully wrap my head around how if you skidded out of the map you'd appear right on the other side. So I always just stayed in the middle without moving until I died. :?
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NaruShadow
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Postby NaruShadow » Fri Dec 12, 2008 9:01 pm

GranAttacker wrote:Donuts allow circumnavigation, but this is not clear. I literal, you can still fall inside the donut hole or the donut's borders.


And this is when you hit that glitch where you're suddenly stranded out at sea and can't move your ship. :D
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Gran
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Postby Gran » Sat Dec 13, 2008 6:05 am

DylPickle wrote:The world is larger than I had imagined. Shocked But definitely round. Maria and Verna carried a sextant and halfway through their voyage it swung around 180 degrees and pointed forward rather than back the way they had come. That was the moment when they knew they would live and return home.


This reminds me of something. :)

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NaruShadow wrote:And this is when you hit that glitch where you're suddenly stranded out at sea and can't move your ship.


Wuuut?! Do you mean sandbanks?
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Dudel
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Postby Dudel » Sat Dec 13, 2008 6:53 am

Dudel stared at that map a moment going DRRRR?

Then when I relized the names of them are the west and east and their direction is opposite I almost punched myself in the face. I decided a slap would surfice.

Dudel is DUMB!
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joo
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Postby joo » Sat Dec 13, 2008 11:33 am

formerly known as hf wrote:I still maintain, as I have before, that though the Cantr map is easy to describe and envisage as a torus, that is an inaccurate description.

As far as it seems (despite the odd cryptic bluff by Jos) the Cantr map is coded entirely in two dimensions. You move off one edge, and pop up on the opposite edge.

Cartography 101: This means the map cannot be describe in three dimensions. If the Cantr map were actually a torus, the 2d map which we see would be a 'projection' of the surface of a 3d object in a 2d plane. There is no indication of this, and is something I reckon is very unlikely.

As such, this results in difficult questions in regards to the dimensions of the Cantr world. I'm tempted to suggest Cantr is a two dimensional world (plus time), but various clues (including the little I know of the RD database) suggest that Cantr has three dimensions.

We therefore have a three dimensional, flat, world with some form of unobservable teleportation. Or some very strange quasi-dimensions thing going on where we have a three-dimensional world extending from a two dimensional plane.

No actually it is still a torus even if it isn't projected onto a 3-dimensional torus shape.

Consider the following diagram:

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So in light of posts made while I was writing this revealing why boats were stopped when they reached the "edge" of the world, I would wonder why the Cantr world doesn't work like my diagram does.

Edit: In this case, it would be impossible to "fall inside" the cavity of the torus, if gravity always pulled one down vertically towards the ground - this way the centre of gravity would be a circle running through the middle of torus's body.
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Leo Luncid
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Postby Leo Luncid » Sat Dec 13, 2008 5:16 pm

Reminds me of the Halo series, where you can look up and see other side of the Halo ring. The same may apply to Cantr.
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Dudel
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Postby Dudel » Sat Dec 13, 2008 5:45 pm

Leo Luncid wrote:Reminds me of the Halo series, where you can look up and see other side of the Halo ring. The same may apply to Cantr.


Same exact thing poped into my head after seeing joo's post.
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Piscator
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Postby Piscator » Sat Dec 13, 2008 8:31 pm

A classic ringworld would still have edges though. No idea if the Halo is built differently.
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Dudel
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Postby Dudel » Sat Dec 13, 2008 8:52 pm

Piscator wrote:A classic ringworld would still have edges though. No idea if the Halo is built differently.


No so much edges as GIANT WALLS! Walls that reach forever into the sky. If you do manage to fly or something you reach a certain point in the gravity where it slams you back down to the ground regardless of what you are doing.
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Rebma
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Postby Rebma » Sat Dec 13, 2008 10:18 pm

Dudel wrote:
No so much edges as GIANT WALLS! Walls that reach forever into the sky. If you do manage to fly or something you reach a certain point in the gravity where it slams you back down to the ground regardless of what you are doing.


LMFAO.
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NaruShadow
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Postby NaruShadow » Sat Dec 13, 2008 11:07 pm

Dudel wrote:
Piscator wrote:A classic ringworld would still have edges though. No idea if the Halo is built differently.


No so much edges as GIANT WALLS! Walls that reach forever into the sky. If you do manage to fly or something you reach a certain point in the gravity where it slams you back down to the ground regardless of what you are doing.


And thus you die and must respawn...more than likely in the crosshairs of a sniper rifle. :D
Eagles may soar, but weasels don't get sucked in to jet engines... :P

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Dudel
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Postby Dudel » Sat Dec 13, 2008 11:22 pm

HaHa Naru!

Yeah spawn in the dead FREAKING CENTER! *DEATH* "DAMN IT!"
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joo
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Postby joo » Sun Dec 14, 2008 1:06 pm

So does anybody know why there appear to be places where one is blocked while travelling at sea?
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SekoETC
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Postby SekoETC » Sun Dec 14, 2008 3:24 pm

Invisible coastlines? And those people who sailed around the world, were they going west/east or north/south? Because if only one direction has been covered, it doesn't necessarily mean that the world wraps around in the other direction. There might well be a giant wall on one side.
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*Wiro
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Postby *Wiro » Sun Dec 14, 2008 3:29 pm

But, would the ship be on the edge of the map-image or would it stay in the middle with the water still going on for a little? I don't think your character's dot goes anywhere else than the middle of the pic, so there'd have to be black or some other color then for it to be possible to notice then?...

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