Perhaps for drunkeness effect

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mikejacobs14
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Perhaps for drunkeness effect

Postby mikejacobs14 » Sun Nov 30, 2008 1:24 am

Just a quick say, perhaps when you get drunk, maybe everything in the character's page becomes warped, you cannot read the words et cetera so it would make people attack others by accident, go into wrong rooms, et cetera. Also, your words become mixed.
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Dudel
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Postby Dudel » Sun Nov 30, 2008 1:37 am

You should just rp that I think.
Idriveayugo
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Postby Idriveayugo » Sun Nov 30, 2008 4:52 am

You should make people's accuracy in attacking decrease, but their strength increase!
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Rebma
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Postby Rebma » Sun Nov 30, 2008 4:55 am

Dudel wrote:You should just rp that I think.


Agreed.


EDIT: Although it would be neat if you suddenly forgot who some people were. *shrugs* But ain't gonna happen
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
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SekoETC
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Postby SekoETC » Sun Nov 30, 2008 10:38 am

Oh hey, it would be brilliant if you could accidentally enter the wrong building while drunk. That would give people an excuse for snooping around in buildings. Also if you are in a building and try to enter a sub room, it could accidentally make you go out. I do that sometimes even while sober (in Cantr I mean, not in real life).

And if the door is locked, you would try a key at random instead of picking the correct one straight away, so there would be a reduced chance of success. The probability would depend on the number of keys and the level of drunkenness, but should cap at around 10% not to make it completely impossible.

Slurring of speech could be simulated by flipping the place of two random consecutive letters.
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*Wiro
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Postby *Wiro » Sun Nov 30, 2008 11:41 am

Accidentily hitting your head against the door, sounds like knocking on the door? :)
I do that a lot with my dumb characters.
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Dudel
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Postby Dudel » Sun Nov 30, 2008 6:01 pm

Still think that most of that should be rped.

I like the idea of loosing accuracy and gaining strength. (Thats a mean drunk!)
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DylPickle
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Postby DylPickle » Mon Dec 15, 2008 11:35 pm

Can I screw with this topic for a second?


I just wish there was a "drink" button, for liquids. I mean, if you're sitting there in a tavern and you're trying to RP with the game mechanics, you technically have to stab yourself in the leg to to take a swig of your beer.


If they put in a button that would let you actually consume the stuff on demand, that would be -awesome-. It could maybe even show "You see a man in his twenties drink xx grams of beer." or something.

It'd be an intermediary step, so the button and such would already be in place for when the powers-that-be feel like actually implementing an effect other than as a healing food.

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