Perhaps for drunkeness effect
Moderators: Public Relations Department, Players Department, Programming Department, Game Mechanics (RD)
-
mikejacobs14
- Posts: 41
- Joined: Sat Mar 04, 2006 3:42 am
- Location: Australia/brisbane
Perhaps for drunkeness effect
Just a quick say, perhaps when you get drunk, maybe everything in the character's page becomes warped, you cannot read the words et cetera so it would make people attack others by accident, go into wrong rooms, et cetera. Also, your words become mixed.
-
Idriveayugo
- Posts: 667
- Joined: Sun Dec 23, 2007 8:25 am
- Location: Yugoslavia
- Rebma
- Posts: 2899
- Joined: Tue Aug 12, 2008 6:47 am
- Location: Kitchener, ON
Dudel wrote:You should just rp that I think.
Agreed.
EDIT: Although it would be neat if you suddenly forgot who some people were. *shrugs* But ain't gonna happen
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Oh hey, it would be brilliant if you could accidentally enter the wrong building while drunk. That would give people an excuse for snooping around in buildings. Also if you are in a building and try to enter a sub room, it could accidentally make you go out. I do that sometimes even while sober (in Cantr I mean, not in real life).
And if the door is locked, you would try a key at random instead of picking the correct one straight away, so there would be a reduced chance of success. The probability would depend on the number of keys and the level of drunkenness, but should cap at around 10% not to make it completely impossible.
Slurring of speech could be simulated by flipping the place of two random consecutive letters.
And if the door is locked, you would try a key at random instead of picking the correct one straight away, so there would be a reduced chance of success. The probability would depend on the number of keys and the level of drunkenness, but should cap at around 10% not to make it completely impossible.
Slurring of speech could be simulated by flipping the place of two random consecutive letters.
Not-so-sad panda
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Accidentily hitting your head against the door, sounds like knocking on the door?
I do that a lot with my dumb characters.
I do that a lot with my dumb characters.
Read about my characters by following this link.
- Dudel
- Posts: 3302
- Joined: Wed Oct 01, 2008 5:21 am
- DylPickle
- Posts: 1226
- Joined: Sun Aug 15, 2004 6:01 pm
- Location: Canada
Can I screw with this topic for a second?
I just wish there was a "drink" button, for liquids. I mean, if you're sitting there in a tavern and you're trying to RP with the game mechanics, you technically have to stab yourself in the leg to to take a swig of your beer.
If they put in a button that would let you actually consume the stuff on demand, that would be -awesome-. It could maybe even show "You see a man in his twenties drink xx grams of beer." or something.
It'd be an intermediary step, so the button and such would already be in place for when the powers-that-be feel like actually implementing an effect other than as a healing food.
I just wish there was a "drink" button, for liquids. I mean, if you're sitting there in a tavern and you're trying to RP with the game mechanics, you technically have to stab yourself in the leg to to take a swig of your beer.
If they put in a button that would let you actually consume the stuff on demand, that would be -awesome-. It could maybe even show "You see a man in his twenties drink xx grams of beer." or something.
It'd be an intermediary step, so the button and such would already be in place for when the powers-that-be feel like actually implementing an effect other than as a healing food.
Who is online
Users browsing this forum: No registered users and 1 guest
