It's sorta RPGish which might be a bit too much OOC influence, but I'd like to hear others opinion about this anyway.
Would this be considered a CRB?
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- *Wiro
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Would this be considered a CRB?
Having people do tasks and tell them they gained some experience and after a while even a level (You are now level 2 animal kissing!)?
It's sorta RPGish which might be a bit too much OOC influence, but I'd like to hear others opinion about this anyway.
It's sorta RPGish which might be a bit too much OOC influence, but I'd like to hear others opinion about this anyway.
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- *Wiro
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I was planning something along those lines. I won't give too much details yet, but if it wouldn't be considered a CRB then it'll be lots of fun.
"Good job collecting all these berries for me! Now you have gained 20 experience. If you collect blackberries for another day you should level up to a master blackberry-farmer!"

"Good job collecting all these berries for me! Now you have gained 20 experience. If you collect blackberries for another day you should level up to a master blackberry-farmer!"
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- Doug R.
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- *Wiro
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Yeah, that sounds good.
Same concept, different words.
Karma sounds stupid though. I'll think up something cute.
"You've gained 500 blackberry points! You are now a blackberry maid! Next is blackberry master!" or something along those lines.
Thanks, both of you.
Same concept, different words.
Karma sounds stupid though. I'll think up something cute.
"You've gained 500 blackberry points! You are now a blackberry maid! Next is blackberry master!" or something along those lines.
Thanks, both of you.
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- *Wiro
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If people would actually use this info in-game. And I don't see how this info could be used in-game other than yelling "OMG THERE WILL BE SOMEONE WHO GIVES QUESTS AND LEVELS SOON!" 
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Discussing anything specific on the forum that is about to happen in-game, or is going on there is a CRB, whether players will use this information or not. Even for a simple character death there is the 4-day-rule, so characters have time to find out about the death in-game, in a natural way.
If you want to use anything like levels or points make absolutely sure everybody understands that those are fictional, awarded by your character, and have NOTHING to do with the 'real' in-game world. Preferably use other terms, that are plausible within the in-game situation, like giving positions your character awards some creative name and connect numbers to in-game units (coins, grams of iron, time used working, etc.).
If you want to use anything like levels or points make absolutely sure everybody understands that those are fictional, awarded by your character, and have NOTHING to do with the 'real' in-game world. Preferably use other terms, that are plausible within the in-game situation, like giving positions your character awards some creative name and connect numbers to in-game units (coins, grams of iron, time used working, etc.).
I think ...
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