We are now under 400 english characters
Moderators: Public Relations Department, Players Department
- Piscator
- Administrator Emeritus
- Posts: 6843
- Joined: Sun Jul 02, 2006 4:06 pm
- Location: Known Space
- Dudel
- Posts: 3302
- Joined: Wed Oct 01, 2008 5:21 am
SekoETC wrote:What if you're starting a project for someone else? I think it would be nice if pages like dropping an item, adding a resource to a project, starting a project or adjust sailing would have a dropdown menu with all the pages and you could select where you want to be redirected to after the action is carried out. Maybe you could set your own defaults and the game would remember your selections.
Also when starting a project there could be a checkbox for "start working on this project if all resources were added". It would be checked by default but could be unchecked if you're setting up projects for someone else or are going to work on them later on. Combine this with the redirect dropdown menu and you could start several projects in a row using the "add resources automatically" option and be redirected back to items menu without having to wait for the page to load to reach the button.
My brain says that would fix my 'issues' and not ultimatly destroy the already exsisting format.
Piscator wrote:We could crash that data table again and create another night of the living dead. That would solve our lack of characters for sure.
Characters yes but not players. They'd be a bunch of empty husks waiting to starve again. (Or get attacked to death by wild animals or get killed by other players...you get the point)
- Piscator
- Administrator Emeritus
- Posts: 6843
- Joined: Sun Jul 02, 2006 4:06 pm
- Location: Known Space
- Dudel
- Posts: 3302
- Joined: Wed Oct 01, 2008 5:21 am
- Tiamo
- Posts: 1262
- Joined: Fri Feb 01, 2008 2:22 pm
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Tiamo wrote:A really good game 'sells' itself.
Not in this age of the internet, I'm afraid.
Read about my characters by following this link.
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west
- Posts: 4649
- Joined: Mon Aug 25, 2003 5:23 pm
Tiamo wrote:The best way to promote Cantr is by getting rid of the interface nuisances, among other issues, and make it real fun to play again.
I was thinking "Gosh, what would make cantr fun to play again?" But I couldn't think of anything. I hate to say that, I really do. But I put five years into the game, and even I can't think of anything that would make me want to come back.
I'm not dead; I'm dormant.
- nitefyre
- Posts: 3528
- Joined: Sat Nov 22, 2003 3:29 am
- Location: New York City
- Contact:
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
- NaruShadow
- Posts: 551
- Joined: Wed Dec 12, 2007 7:15 pm
- Location: A hamster wheel somewhere in my mind :D
- Contact:
SekoETC wrote:If there was a chance for ships getting hit by a storm and it would increase the further people got from a coast, that would make people stay on their islands. Too many people have gone off exploring.
And they've never come back...lol
I think it would be great if weather were implemented though, and it would create a new way to collect water. Plus, imagine winter in Cantr, if the lakes where to freeze up.
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Gran
- Posts: 1720
- Joined: Mon Dec 04, 2006 5:53 am
- Arlequin
- Posts: 495
- Joined: Wed Sep 20, 2006 2:32 pm
- Location: Valencia
- Contact:
I'd blame the spawning system. Any active community should be able to encourage spawning at their location. Otherwise, their development can lag along many RL months until they build up enough manpower.
It's very frustrating to see one of my extremely expanding communities not receive one single spawn in the time a similarly sized one that only gathers and manufactures gets half a dozen...
Fixing that should be priority #1.
It's very frustrating to see one of my extremely expanding communities not receive one single spawn in the time a similarly sized one that only gathers and manufactures gets half a dozen...
Fixing that should be priority #1.
♫ bling! ♫
- BZR
- Posts: 1483
- Joined: Wed Aug 02, 2006 5:44 pm
- Location: Poland
Not enough towns with many active chars?
So.... maybe cut the world in two - one side remains ig, the other side... well... chars from other sided would get choice - gethellout of the WRONG side (the would get some infos about which side the're currently at) or get newspawned.
Dont't kill me please;)
So.... maybe cut the world in two - one side remains ig, the other side... well... chars from other sided would get choice - gethellout of the WRONG side (the would get some infos about which side the're currently at) or get newspawned.
Dont't kill me please;)
- Russell of Los Angeles
- Posts: 172
- Joined: Fri Apr 02, 2004 9:12 am
- Location: Los Angeles
Okay team! We've got to make a two-pronged attack on the dwindling player problem!
Prong the First:
-- Attract New Players
Prong the Second:
-- Retain Current Players
And while we keep in mind that both are important, I've got a question.
Is the decreasing player base due to more players leaving, or fewer players joining? If it's the latter, then solving the problem would fall mainly on the marketing department. If it's the former, then that would suggest to me that Cantr got messed up somehow along the line, and sadly, seems a rather harder problem to solve.
Prong the First:
-- Attract New Players
Prong the Second:
-- Retain Current Players
And while we keep in mind that both are important, I've got a question.
Is the decreasing player base due to more players leaving, or fewer players joining? If it's the latter, then solving the problem would fall mainly on the marketing department. If it's the former, then that would suggest to me that Cantr got messed up somehow along the line, and sadly, seems a rather harder problem to solve.
- Doug R.
- Posts: 14857
- Joined: Wed Mar 23, 2005 6:56 pm
- Contact:
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