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General out-of-character discussion among players of Cantr II.

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Piscator
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Postby Piscator » Mon Nov 10, 2008 11:34 pm

We could crash that data table again and create another night of the living dead. That would solve our lack of characters for sure.
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Dudel
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Postby Dudel » Tue Nov 11, 2008 12:04 am

SekoETC wrote:What if you're starting a project for someone else? I think it would be nice if pages like dropping an item, adding a resource to a project, starting a project or adjust sailing would have a dropdown menu with all the pages and you could select where you want to be redirected to after the action is carried out. Maybe you could set your own defaults and the game would remember your selections.

Also when starting a project there could be a checkbox for "start working on this project if all resources were added". It would be checked by default but could be unchecked if you're setting up projects for someone else or are going to work on them later on. Combine this with the redirect dropdown menu and you could start several projects in a row using the "add resources automatically" option and be redirected back to items menu without having to wait for the page to load to reach the button.


My brain says that would fix my 'issues' and not ultimatly destroy the already exsisting format.

Piscator wrote:We could crash that data table again and create another night of the living dead. That would solve our lack of characters for sure.


Characters yes but not players. They'd be a bunch of empty husks waiting to starve again. (Or get attacked to death by wild animals or get killed by other players...you get the point)
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Piscator
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Postby Piscator » Tue Nov 11, 2008 12:12 am

Gosh. I wasn't aware of the flaw in my plan. :)
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Dudel
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Postby Dudel » Tue Nov 11, 2008 12:28 am

Piscator wrote:Gosh. I wasn't aware of the flaw in my plan. :)



It's okay we all make mistakes. :lol:
Dudel makes lots of them. :P
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Tiamo
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Postby Tiamo » Tue Nov 11, 2008 7:44 am

The best way to promote Cantr is by getting rid of the interface nuisances, among other issues, and make it real fun to play again. At the moment nothing really interesting is happening and the game looks more and more outdated.

A really good game 'sells' itself.
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*Wiro
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Postby *Wiro » Tue Nov 11, 2008 1:57 pm

Tiamo wrote:A really good game 'sells' itself.


Not in this age of the internet, I'm afraid.
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west
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Postby west » Mon Nov 17, 2008 2:33 am

Tiamo wrote:The best way to promote Cantr is by getting rid of the interface nuisances, among other issues, and make it real fun to play again.


I was thinking "Gosh, what would make cantr fun to play again?" But I couldn't think of anything. I hate to say that, I really do. But I put five years into the game, and even I can't think of anything that would make me want to come back.
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nitefyre
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Postby nitefyre » Wed Nov 19, 2008 1:47 pm

No one ever replied to that topic :-P

PS I've always agreed that the last is way too large in Cantr for the population. Condensing people into a more "urbanized" and "condensed" environment allows for more interaction.
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SekoETC
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Postby SekoETC » Wed Nov 19, 2008 2:01 pm

If there was a chance for ships getting hit by a storm and it would increase the further people got from a coast, that would make people stay on their islands. Too many people have gone off exploring.
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NaruShadow
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Postby NaruShadow » Wed Nov 19, 2008 2:36 pm

SekoETC wrote:If there was a chance for ships getting hit by a storm and it would increase the further people got from a coast, that would make people stay on their islands. Too many people have gone off exploring.


And they've never come back...lol

I think it would be great if weather were implemented though, and it would create a new way to collect water. Plus, imagine winter in Cantr, if the lakes where to freeze up. :D
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Gran
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Postby Gran » Wed Nov 19, 2008 5:12 pm

Then instead of sleeping 20 years inside a ship, they'll do it in a town. :roll: A urbanized place isn't really a place where there is a lot of interaction in cantr, the problem is to condense active chars.
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Arlequin
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Postby Arlequin » Wed Nov 19, 2008 5:50 pm

I'd blame the spawning system. Any active community should be able to encourage spawning at their location. Otherwise, their development can lag along many RL months until they build up enough manpower.

It's very frustrating to see one of my extremely expanding communities not receive one single spawn in the time a similarly sized one that only gathers and manufactures gets half a dozen... :?

Fixing that should be priority #1.
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BZR
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Postby BZR » Wed Nov 19, 2008 6:50 pm

Not enough towns with many active chars?

So.... maybe cut the world in two - one side remains ig, the other side... well... chars from other sided would get choice - gethellout of the WRONG side (the would get some infos about which side the're currently at) or get newspawned.



Dont't kill me please;)
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Russell of Los Angeles
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Postby Russell of Los Angeles » Thu Nov 20, 2008 8:03 am

Okay team! We've got to make a two-pronged attack on the dwindling player problem!

Prong the First:
-- Attract New Players

Prong the Second:
-- Retain Current Players

And while we keep in mind that both are important, I've got a question.

Is the decreasing player base due to more players leaving, or fewer players joining? If it's the latter, then solving the problem would fall mainly on the marketing department. If it's the former, then that would suggest to me that Cantr got messed up somehow along the line, and sadly, seems a rather harder problem to solve. :(
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Doug R.
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Postby Doug R. » Thu Nov 20, 2008 7:52 pm

Russell of Los Angeles wrote:
Is the decreasing player base due to more players leaving, or fewer players joining?


Fewer players joining.
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