Energy and fatigue

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Pirog
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Energy and fatigue

Postby Pirog » Wed Aug 20, 2003 6:15 pm

I was thinking about ways to motivate people into building houses, using furniture and so on.

There could be an energy meter, working in about the same way as health, starting at 100 % and slowly going down while working or travelling.

When the energy reaches zero the health starts to drop, since the person is exhausted.

There could be a project called "resting" or something, that would fill up the energy meter.
Staying indoors and resting could boost the pase of energy recovery, and lying in a bed would further the bonus even more etc.

What do you all think about it?
swymir
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Postby swymir » Thu Aug 21, 2003 6:24 pm

I think this is a great idea would finally be able to open up all those inns that are in the game.
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Oasis
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Postby Oasis » Thu Aug 21, 2003 8:36 pm

How would this work for someone travelling? The can't carry a bed with them. My other problem with it is when you are building something big, it takes a very long time, and if you had to keep quitting so you could lie down, you would never get it done. The time for projects would definitely have to be adjusted. The more I think about it, the more problems I see. Most people don't have homes, so where do they get the bed? You'd have beds and chairs all over the ground outside.

I like the idea better that beds and chairs help restore already depleted health, as health foods do, over a period of time. Then they have a purpose, but you don't have to use them.
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Postby Meh » Thu Aug 21, 2003 8:54 pm

There are alot fo details to work out...

How to rest...

1) Idle = outside resting?

2) Choosing how many cantr hours to rest a day.
Stops travelling progress or project.
Automatically resumes.

3) Choosing a buliding to automatically go to when resting

4) Choosing a chair or bed autmatically rest in

Curative resting...

If sleeping in a bed, inside, all day is more curative than hunger then there would be no need for food? The clan of the immortal sloths?

Observation while resting...

Can't hear whispering {talk to directed at someone else}?
Less likely to know other actions?
TALK IN ALL CAPS ALWAYS HEARD?
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Pirog
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Postby Pirog » Thu Aug 21, 2003 9:54 pm

Oasis>

Someone in another topic gave the suggestion about being able to make tents...that could work for the travellers.
I also think it should be more exhausting to travel than to stay in your village under safe circumstances.

Regarding the large projects I think it only good...it would require team work, something that is quite uncommon in Cantr.
If you build a boat or a car you should have to be a lot of people to work on it if you want it finished quickly...
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Solfius
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Postby Solfius » Wed Aug 27, 2003 9:20 am

I like this idea:

i think strebgth should be renamed as energy, and that a new things called health introduced. when health reaches 0% you die, but when strength reaches 0% you fall asleep. Low strength could damage your health as you are weaker and can't figth diesease as well (for when that's introduced)
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Solfius
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Postby Solfius » Thu Aug 28, 2003 2:21 pm

been thinking more:

you can't have more energy than health, and health should recover slowly as it takes time for the body to heal.

Healing foods should help speed it up, but be primarily for replenishing energy.

resting would speed up the healing process more (remember doctors tell you to rest to heal up)


Perhaps when your energy reaches a certain level you start taking health damage due to exhaustion, and when going hungry, after a point your health is affected as well as energy due to starvation
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Pirog
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Postby Pirog » Thu Aug 28, 2003 6:02 pm

Good thinking Solfius! :)
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dgalien
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Postby dgalien » Tue Sep 09, 2003 11:15 am

We could use an already developed system from a roleplaying game.

i remember a system called DSA (easy german pan & paper rpg)
if u played with advanced rules, u have livepoints and something like energy.
then u hav some stats like strenght, intelligence, wisdom, dexterity, charisma...

but we could keep it simple without any stats.

my thoughts..

general:
1.
you can't have more energy than health

2. if u loose strenght (our livepoints) u loose energy aswell
3. if u got strenght u got energy
4. u energy recovering is faster than health recovering (but not breaking rule 1. *g*)
5. u loose energy when u do something (hard). (look below)
6. if energy reaches 0% u loose health.

special:

if energy dropped under 10% ure should be very, very slow. and u need resting (or some energy drink *g*). if energy reaches 0% u cant do anything (like start a new project or work on a project) but: exept travelling (only finish your route) and eating or drinking some energy food.
for example: uyour energy is under 10% u travel 10 times slower.


travelling:
it costs energy to travel overloaded or ure slower (depends on your loadage)
example:
a person with 100% energy and 100% health wants to carry twice more as he can => maximum speed is 50% (or lower) and, if he wants to travel faster, it costs energy (must be a non linear function).
if he already losses energy he could travel slower so he get energy back (he does more resting brakes).
so first we dont need tents or something like that)
if we have tents they get more energy back.

another example:
person with 100%E and 100%LP and normal loadage, wants to travel faster (150%) he looses as much energy if he wants to travel at 100%speed with 150% loadage.

in colnclusion: u never loose energy if u do "normal" work/jobs, but if u wants to do something faster or work harder u loose energy

..i dont remember the exact formula but i could search for it. :D
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Solfius
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Postby Solfius » Tue Sep 09, 2003 3:22 pm

dgalien wrote:in colnclusion: u never loose energy if u do "normal" work/jobs, but if u wants to do something faster or work harder u loose energy



I think that you don't lose energy if you do a normal days work, and eat enough food, like the current system where no food you lose x amount of strength.


Other than that I think it sounds good
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Pirog
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Postby Pirog » Tue Sep 09, 2003 3:23 pm

in colnclusion: u never loose energy if u do "normal" work/jobs, but if u wants to do something faster or work harder u loose energy


But that would only work as a way to speed things up, and that isn't really necessary.
Energy should be lost all the time and thus making houses and furniture something more than a meaningless luxuary.[/quote]
Meh
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Postby Meh » Tue Sep 09, 2003 4:19 pm

And I'm for that as long as my chracter can take breaks to restore energy automatically. Maybe go inside automatically and find a bed etc.

Maybe an "sleepy number" could be set per chracter. If the chracter get this low on energy, the chracter sleeps or rest or find "my" bed.

Then an "awake number". When the character gets to this point they continue what there doing.

You wouldn't want your chracter to work themselves to death if you the player are on vacation or your PC breaks etc.
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dgalien
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Postby dgalien » Tue Sep 09, 2003 6:54 pm

David Goodwin wrote:And I'm for that as long as my chracter can take breaks to restore energy automatically. Maybe go inside automatically and find a bed etc.

Maybe an "sleepy number" could be set per chracter. If the chracter get this low on energy, the chracter sleeps or rest or find "my" bed.

Then an "awake number". When the character gets to this point they continue what there doing.

You wouldn't want your chracter to work themselves to death if you the player are on vacation or your PC breaks etc.


nice idea but difficult to implement.
easier would be:

if u hav a bed or house or anything like that you could work with 100% speed.
if u dont hav no resting possibility u could only work up to 80% speed (just a number) and if u want to work at 100% speed u loose energy. if energy reahces the lower mark (10% or so) u stopp your work until it reaches a better level and or u eat/drink something that gives u enough power or u rest for a while.

ahmm another idea (that another person already hav in this post...) .. :)
:
if u eat or drink something in an inn & and spend a bit time there (1 or 2 turns) or something like that our energy boosts up.
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Postby new.vogue.nightmare » Tue Sep 09, 2003 10:41 pm

Or.. healing foods, increase energy, and a higher energy increases the rate of healing up to, say, a few points per hour. That'd be more realistic, since, when I got wounded by a thief IRL the other week, I couldn't just eat to close the wound xD
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The Industriallist
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Postby The Industriallist » Fri Sep 12, 2003 3:37 am

dgalien, wouldn't that require a built in "ownership" feature, one of the most vital things to NEVER add to cantr?

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