Character Involvement
Moderators: Public Relations Department, Players Department
-
lordcooper
- Posts: 353
- Joined: Tue Oct 14, 2008 10:55 am
Character Involvement
I'm quite new to Cantr and have about 8 characters on the go now, but I've noticed that I pay more attention to certain characters than others and they seem to *grow* quicker as I become more involved with them, to the point where two of them are practically ignored.
I'm just wondering really if the same happens with other players.
I'm just wondering really if the same happens with other players.
- DylPickle
- Posts: 1228
- Joined: Sun Aug 15, 2004 6:01 pm
- Location: Canada
It happens to me all the time. Usually I eventually turn my neglected characters into sort of back bencher grunt characters, like factory workers, etc, so they at least help the game out in their own way. I never let them work with blind faith for others though. That just makes in-game economies lame.
- BarbaricAvatar
- Posts: 3489
- Joined: Wed Mar 09, 2005 5:01 pm
It often depends on how active and helpful the other chars in the location are, and also what roles are avaliable to your chars.
When i used to have town leaders i found that i was donating three quarters of my time to them and minimal time to the chars that had less responsibilities or activities surrounding them.
When i used to have town leaders i found that i was donating three quarters of my time to them and minimal time to the chars that had less responsibilities or activities surrounding them.
(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(" )_(" ) signature to help him gain world domination.
(='.'=) This is Bunny. Copy and paste bunny into your
(" )_(" ) signature to help him gain world domination.
- Miri
- Posts: 1272
- Joined: Wed May 16, 2007 3:32 pm
but of course it does
It's hard to get involved with all you charries - the harder, the more of them you have.
I've got 15 charries now. Out of them:
- 7 I can call "full grown personalities"
- out of those 7: 5 I'm playing actively (checking on them whenever they do light up, and actualy reacting if there's any sight of need)
- out of those 5: for 3 I have actual plans of achieving "something" in the future
The rest just got used to their life
It's hard to get involved with all you charries - the harder, the more of them you have.
I've got 15 charries now. Out of them:
- 7 I can call "full grown personalities"
- out of those 7: 5 I'm playing actively (checking on them whenever they do light up, and actualy reacting if there's any sight of need)
- out of those 5: for 3 I have actual plans of achieving "something" in the future
The rest just got used to their life
-
tiddy ogg
- Posts: 1402
- Joined: Sun Oct 02, 2005 8:53 pm
- Location: Southampton, England
- Contact:
- nkycarbon
- Posts: 48
- Joined: Wed Oct 08, 2008 5:15 pm
I like to have all 15 going. When I feel over extended I put them into a sort of retirement mode. I abdicate any rare possesions or authority to other and take up a line of work that is tedious for the character but interesting or helpful to the town.
It is abhorent that some keep these "authoritative" characters going who don't even bother to read events carefully yet swoop in instantly with a misunderstood view of what occurs. They should shut themselves in somewhere and let someone else mointor events for them.
It is abhorent that some keep these "authoritative" characters going who don't even bother to read events carefully yet swoop in instantly with a misunderstood view of what occurs. They should shut themselves in somewhere and let someone else mointor events for them.
- Mr. Black
- Posts: 990
- Joined: Sun Oct 19, 2008 9:20 am
- Location: Fighting bandanna-wearing AK-47 firing pickles in Zimbabwe
- CrashBlizz
- Posts: 574
- Joined: Tue Oct 25, 2005 1:41 am
- Location: China
I bascially have two groups of characters:
I'll have 3 or 4 I'll 'play' (pay full attention and check several times a day) and 3 or 4 that have a small amount of interaction in their envirnoments but dont actually try to get fully involved or have detailed plans or ambitions.
When one of my main chars dies I'll then start playing one of my other 3 or 4 actively, while making a new one to replace them, though they wont be 'played'.
This works well for me because I find cantr too slow to get into. It takes characters time to establish themselves in their groups and communities. By the time one of my firsts die and I go to one of my seconds their at the stage where they have the ability to do whatever I want, having gotten possesions and made friends.
I'll have 3 or 4 I'll 'play' (pay full attention and check several times a day) and 3 or 4 that have a small amount of interaction in their envirnoments but dont actually try to get fully involved or have detailed plans or ambitions.
When one of my main chars dies I'll then start playing one of my other 3 or 4 actively, while making a new one to replace them, though they wont be 'played'.
This works well for me because I find cantr too slow to get into. It takes characters time to establish themselves in their groups and communities. By the time one of my firsts die and I go to one of my seconds their at the stage where they have the ability to do whatever I want, having gotten possesions and made friends.
- Rebma
- Posts: 2899
- Joined: Tue Aug 12, 2008 6:47 am
- Location: Kitchener, ON
I started out with two charri's, and once they were well into their lives(thirties), I started two more. All four of these are currently fully active and developing.
I've also created 7 others. At least 2 are just dummie charris it seems. Nothing really seems to involve them. The others are only partially active, with two starting to develop to where its worth my time and effort to play them.
There are some that I think -Meh, if they die, whatever-. Others would really upset me. The more you make, the more something has to give, somewhere.
I've also created 7 others. At least 2 are just dummie charris it seems. Nothing really seems to involve them. The others are only partially active, with two starting to develop to where its worth my time and effort to play them.
There are some that I think -Meh, if they die, whatever-. Others would really upset me. The more you make, the more something has to give, somewhere.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
- CN
- Posts: 997
- Joined: Fri Oct 17, 2008 11:45 pm
- Location: Forum Games
- ceselb
- Posts: 686
- Joined: Wed Jan 10, 2007 11:40 pm
I play 15 chars with only one young guy, not even a month old yet. The 14 others are all 50+, with fully developed wills and plans. They've all found their calling in life. 12 are set in their ways and comfortable in their roles, 1 is currently changing professions so to speak and the last is thinking about doing it, but may not in the end.
All are not constantly busy, I rotate them between more active periods and grunt work not taking so much interaction.
All are not constantly busy, I rotate them between more active periods and grunt work not taking so much interaction.
"I'll start with who, what, where, and when, followed by whither, whether, wherefore and whence, and follow that up with a big side-order of 'why'." -- Zaphod Beeblebrox
- frenchfisher
- Posts: 343
- Joined: Thu Jun 08, 2006 2:32 am
-
mikki
- Posts: 3609
- Joined: Tue Oct 26, 2004 7:38 pm
- Location: don't you wish you knew
- Contact:
- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
I have fifteen characters of which two are boring.
The others are all interesting. One's planning to start up a town full of warriors and kill everyone else on the island.
The others are all interesting. One's planning to start up a town full of warriors and kill everyone else on the island.
Read about my characters by following this link.
- SekoETC
- Posts: 15526
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
I've got 12 characters, 2 of them Finnish and one Swedish.
Two are in active sexual relationships and a third one might be about to start one. So they're active with their respective partners but don't currently contribute to the society otherwise.
Then I have two that are town leaders although the first one had a period of inactivity lately but got more energy from resting. The second one might currently be my most active character and his personality has been shaped by things he's seen and experienced.
My Finnish characters are mainly occupied with hunting and gathering healing food. The older one is helping younger people as long as they aren't sleepers.
My Swedish character is still lost at sea. I've been trying to sail his previous route in reverse order but I assume the change in weight due to stocking up on food and eating it might be distorting things too much. I often forget to check him.
Back to the English characters, the rest aren't very active at the moment. There's one who has pretty much everything when it comes to wealth but is constantly unhappy having realized that there are bad people who do bad things and others are letting them get away with it. He doesn't think he could stop them alone so he's waiting for others to take initiative, so he's pretty much idle. He's been hoping to find a girlfriend but could you just crawl away to your love nest and have fun while knowing that the world is dying outside? Too bad they haven't implemented drunkenness since he would have good reasons to drink.
Then there's one who has a mission but I haven't had enough motivation to play her lately. And now that I would feel like playing her, she's stuck somewhere with a sleeper.
Then I have one who's traveling but has good plans for the future.
Oh and one who's making items for stock.
Two are in active sexual relationships and a third one might be about to start one. So they're active with their respective partners but don't currently contribute to the society otherwise.
Then I have two that are town leaders although the first one had a period of inactivity lately but got more energy from resting. The second one might currently be my most active character and his personality has been shaped by things he's seen and experienced.
My Finnish characters are mainly occupied with hunting and gathering healing food. The older one is helping younger people as long as they aren't sleepers.
My Swedish character is still lost at sea. I've been trying to sail his previous route in reverse order but I assume the change in weight due to stocking up on food and eating it might be distorting things too much. I often forget to check him.
Back to the English characters, the rest aren't very active at the moment. There's one who has pretty much everything when it comes to wealth but is constantly unhappy having realized that there are bad people who do bad things and others are letting them get away with it. He doesn't think he could stop them alone so he's waiting for others to take initiative, so he's pretty much idle. He's been hoping to find a girlfriend but could you just crawl away to your love nest and have fun while knowing that the world is dying outside? Too bad they haven't implemented drunkenness since he would have good reasons to drink.
Then there's one who has a mission but I haven't had enough motivation to play her lately. And now that I would feel like playing her, she's stuck somewhere with a sleeper.
Then I have one who's traveling but has good plans for the future.
Oh and one who's making items for stock.
Not-so-sad panda
Return to “General Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest

